Chapter 22 Gold Coin Mission



Thinking of making mechas, Ruo Manni thought of last night. Yesterday, she took the first-level mecha manufacturing test in the war world. It was the first time she assembled a mecha by herself after her rebirth. It made her clearly feel how high the network simulation of this world is.

In her previous life, her parents were workers in a machinery manufacturing plant. She grew up in the factory family quarters and was used to those cold machines. Last night in the war world, when she touched the coolness of metal and assembled a mecha with her own hands, the feeling made her soul tremble.

She didn’t know if her parents were sad when she died young in her previous life, and how they were doing now... In a different world, would it be possible for her to know information about her parents...

At that time, she suppressed the sob that was rising in her throat. She just felt that she really liked the feeling of touching the cold machine, very much.

The players in the youth group are all students, and they play games mostly at night. Because they have a few hours less time to play games than adults, most of the players have a clear goal to kill monsters and level up as soon as they play the game, but Ruo Manni is different.

When most of the players disappeared, Ruo Manni went to the empty mission hall. She wanted to see if there was any mission that could allow her to earn gold coins while completing the upgrade mission.

In the war world, only the business of freely exchanging game coins for credit points is open, and there are many restrictions on the exchange of credit points for game coins, and the exchange rate is not cost-effective. Ruo Manni doesn't want to be ripped off like a rich man.

At present, the level of the players in the youth group is still very low. They are repeating the monster-killing and level-up tasks to hone their skills and improve their cultivation within level 10. The dungeon map will not be opened until level 10, so the youth players can only form a group to do tasks after level 10. Now they are all in the stage of single-player monster-killing and level-up.

Most of the descriptions in the novel are from the perspective of the heroine, so the descriptions of the war world are mainly about the youth group, and only two or three sentences are mentioned about the youth and middle-aged groups.

Unlike the youth group, which locks the original basic attribute points at the beginning, the adult group uses the player's cultivation as the basic data at the beginning.

Ruo Manni estimated that the war world was letting the young people start from scratch, tailoring their combat skills to suit them, letting them fight monsters and level up to hone their skills, and trying to lay a good foundation for many young people. They are the hope of the future, and only with a good foundation can they achieve higher achievements.

For adults, the purpose of the war is to hone them, let them break through their own limits as much as possible, and improve their cultivation as quickly as possible. They are the backbone of the combat effectiveness in the next few decades.

The mission hall was deserted, and no other players came to accept missions except Ruo Manni. The missions posted were also simple, including collecting materials after killing a level 1 monster, picking medicinal plants, and searching for ores. Of course, the rewards for these missions were only one or two gold coins at most.

Ruo Manni looked up the information and simply accepted twenty tasks of killing monsters at once. In this way, she could not only practice her mind skills and swordsmanship, but after completing all twenty tasks, she could earn at least more than fifty gold coins.

In the war realm, players cannot enjoy teleportation if they are not doing upgrade tasks. Ruo Manni thought of the three-dimensional map of the war realm that she bought yesterday, and tried to enter the name of a monster on the map. A bright spot immediately appeared on the map, and there was also a map of the fastest route to reach.

If Manni was happy, she would simply enter all the monsters to be killed into the map, and then look for them one by one in order after preparation. This would greatly improve efficiency.

At this point, Ruo Manni finally no longer felt that the map was too expensive, but instead felt that it was worth the money.

After Ruo Manni started to act, she deeply felt that her high mana and health points were really good, allowing her to kill all the way efficiently without stopping to rest.

Because the targets of the missions were all level one monsters, it wasn't difficult for level two players to kill them, so she simply used them to hone her not-so-proficient swordsmanship.

The lethality of Ruo Manni's swordsmanship was really not that great at the beginning, with a damage value of only ten points. Even if a monster with more than a hundred health points stood there and let herself be chopped, she would need to chop it more than ten times to kill it, and the monster would dodge and fight back.

The first-level monsters in the war world were all in groups and large in number. Although she didn't kill them in any thrilling way, she felt tired because of the large number of monsters, especially the constantly decreasing health points, which really distressed her.

However, actual combat is the best teacher after all. In the killing, Ruo Manni grew up quickly. Soon she had experience and knew how to attack to cause the greatest damage. And as her skill proficiency increased, the damage value also increased, and she became more and more adept at killing monsters.

Before starting the mission, Ruo Manni tried to perform the telekinetic flying knife technique using leaves of similar weight, and was pleasantly surprised to find that the skills she learned in reality could also be used in the battlefield, and her combat ability was similar to that in reality.

The system couldn't give Manny any weapon she wanted, but there were willow-leaf throwing knives in the exchange market in the war world, but they only cost one hundred gold coins, which she certainly couldn't afford now, so she still used the long sword as her main attack weapon.

After some experiments, Ruo Manni found that compared to killing monsters with divine thoughts alone or swordsmanship, the simple and rough method of using the divine "hand" to "press down" or "pinch" the neck of the monster and then swinging the sword up and down would consume the least mana and health.

Therefore, by killing along the way, Ruo Manni actually completed the task within the limited fifteen hours in just two hours. At this time, Ruo Manni still had more than half of her mana and only one third of her health was consumed.

The experience gained from killing monsters while doing gold coin quests is far less than that gained from leveling up quests. However, gold coin quests are not as difficult as leveling up quests, and although the experience gained is a little less, the skill proficiency progress is the same as that gained from leveling up quests.

After killing monsters like this, although Ruo Manni's level experience bar only increased by one third, the proficiency bars of several skills increased a lot. Now the damage value of her sword skills has risen to thirty points.

Ruo Manni's telekinesis skill became more and more perfect through constant use. She learned to use the "hand" of her spiritual power to "pinch", "cover" and "suppress" in various ways. Combined with the sword's moves, she was able to accurately stab the monster's vital points and increase the damage value.

There is a rule in the Gus Empire that, whether in the real world or on Skynet, telekinetic masters cannot use telekinesis to attack the human spiritual sea unless their lives are in danger.

But if her telekinetic hand is strong enough, she won't attack the opponent's head, but she can block, trip, and push the opponent's body, right? This fighting method that combines telekinesis with swordsmanship greatly enhances her overall strength.

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