Deck Details! (As of College League)



Deck Details! (As of College League)

(Free Chapter)

Doll*1

Soul Card Name: Little Man Doll

Category: Summon Card

Quality: Ordinary

Attribute: Earth

Race: Creature

ability:

[Cost]: When on Death Cooldown, select a Humanoid Soul Card to reduce its Soul Energy cost. If this Soul Card is the same level as or lower than the Humanoid, it can be summoned directly regardless of the cost.

Big clearance sale of figurines! *1

Soul Card Name: Big Clearance Sale of Little People and Dolls!

Category: Summon Card

Star level: Level 5

Quality: Rare

Attribute: Earth

Race: Creature

ability:

[Clearance!]: Each minifigure has its own death cooldown. You can choose to summon a few or all of them at the time of activation. Individual minifigures are treated as if they were at level 1.

[Cost]: Each minifigure can choose a Humanoid or Creature Soul Card when it enters Death Cooldown to reduce or increase its Soul Energy cost. If the Soul Card is the same Star Rank as the minifigure or lower, it can be summoned directly regardless of the cost.

[Spiritual Mastery]: When this Soul Card exists in the spiritual ability of the holder, it will gain a certain number of [Spirit] levels over time. The higher the [Spirit] levels, the higher the wisdom of the Soul Card will be, and the corresponding [Heavenly Induction] will be obtained.

Dragon Hatchling King*3

Soul Card Name: Dragon Hatchling

Category: Summon Card

Quality: Epic

Attributes: None or Light or Dark

Race: Dragon

Star level: 10

ability:

[Child's Prestige]: When this Soul Card is Normal Summoned, it is treated as "Star Rank: 5". At this time, this Soul Card can manipulate the Dragon Scales on the field to fight. Consuming/shedding the corresponding Dragon Scales changes the Star Rank of the Summoned Beast.

[Return to Dragon Homeland]: When the Young Dragon King leaves the field, clear the star rank of [Young Dragon's Power], drop a corresponding number of Chaos Dragon Scales, and set the inner side of the Soul Card to a Pendulum.

——

Star level: 4

Ability:

[Young King Servant]: When this Soul Card is set as a Pendulum, select a Dragon or [Dragonborn] Soul Card from the Main Deck, Death Cooldown, or Disconnect, and set it as a Pendulum in the form of the inside out.

[Dragon King's Majesty]: It can only be activated after a certain number of Dragon Scales are put into death cooldown. In order to make the total star level equal to that of the summoned beast summoned by the ritual, put the [Dragonborn] summoned beast from the field and the main deck into death cooldown, and summon a ritual summoned beast from the main deck.

[Return with Scales]: Disconnect a certain number of Dragon Scales from Death Cooldown, and summon that Soul Card with "Star Rank: 10". If the number of Dragon Scales with opposing attributes meets the requirements, it is considered as activating "Rotating Dragon Reflection".

Dragon King Sword Servant*3

Soul Card Name: Dragon King Sword Servant

Category: Summon Card

Quality: Rare

Attributes: Light/Dark

Race: Humanoid

Star level: 6

ability:

[Under the King]: When "Dragon Young King" is on the field, this Soul Card can be summoned directly without consuming Soul Energy. When "Dragon Young King" leaves the field, this Soul Card is disconnected.

[Falling Scales]: When leaving the field, leave five pieces of "Chaos Dragon Scales" on the spot.

[Dragonborn]: Increases attack power when attacking non-Dragon targets. Increases damage taken when attacked by Dragon targets.

——

Star level: 6

Ability:

[Holding the Sword for the King]: If there is a "Dragon Young King" in the opposite Pendulum Zone, whenever a Dragon Scale on your side enters Death Cooldown, summon a single-use [Dragon Hunting Spear]. It is considered to be controlled by the Soul Card Master.

Return with the King: When "Dragon Hatchling" leaves the Pendulum Zone, summon this Soul Card. At this time, select materials from the field or Deck, including this Soul Card, to perform a Ritual Summon.

Half-dragon headhunter*3

Soul Card Name: Half-Dragon Headhunter

Category: Summon Card

Quality: Rare

Attributes: Light/Dark

Race: Humanoid

Star level: 5

ability:

[Dragon Hunting Spear]: When it appears, it summons three Chaos Dragon Scales. The Headhunter can transform the Chaos Dragon Scales into Dragon Hunting Spear for use. The parts hit by the Dragon Hunting Spear will be infected with [Scale Plague].

[Falling Scales]: When leaving the field, leave behind a piece of "Chaos Dragon Scale" at the spot.

[Dragonborn]: Increases attack power when attacking non-Dragon targets. Increases damage taken when attacked by Dragon targets.

Half-dragon High Priest*2

Soul Card Name: Half-Dragon High Priest

Category: Summon Card

Quality: Rare

Attributes: Light/Dark

Race: Humanoid

Star level: 5

ability:

[Death Scale Detonation]: Select any number of dragon scales, put them into death cooling, and detonate them, causing certain damage to the surrounding area and greatly intensifying the infection of [Scale Plague]!

[Falling Scales]: When leaving the field, leave three pieces of "Chaos Dragon Scales" on the spot.

[Dragonborn]: Increases attack power when attacking non-Dragon targets. Increases damage taken when attacked by Dragon targets.

Half-dragon tribal colossus*1

Soul Card Name: Half-Dragon Tribal Colossus

Category: Summon Card

Quality: Rare

Attributes: Light/Dark

Race: Creature

Star level: 7

ability:

[Scale Sacrifice]: After disconnecting up to ten dragon scales on death cooldown, you can reduce the soul energy consumption to summon the soul card. At this time, the summoned beast has [Scale Plague] and can move freely.

[Scale Plague]: After taking damage, you accumulate dragon scales, increasing your defense based on the number of scales you have. Upon death, you drop all of your scales. (The initial number of scales you have is the same as the number of scales you lost during [Scale Sacrifice].)

Holy Dragon Heart*3

Category: Summon Card

Quality: Ritual

Attributes: Light/Dark

Race: Dragon

Star level: Level 8

ability:

[Holy Announcement]: When a Dragon Summoned Beast is about to leave the field, disconnect this card on death cooldown to activate this card, preventing the departure and refreshing the status of the Summoned Beast.

[Dragon's Remains]: When this Soul Card is sent to death cooldown due to Soul Card abilities, you can choose to drop five Chaos Dragon Scales or add ten Dead Chaos Dragon Scales.

Vengeful Dragonborn Challenger*3

Category: Summon Card

Quality: Rare

Attributes: Light/Dark

Race: Humanoid

Star level: Level 4

ability:

[Re-fight]: Disconnect the soul card in death cooldown to activate, and return the three soul cards in death cooldown to the deck.

[Scale Harvest]: When this soul card is disconnected, two Chaos Dragon Scales are added.

Vengeful Dragonborn Silver Dragon Hunter*1

Soul Card Name: Vengeful Dragonborn Silver Dragon Hunter

Category: Summon Card

Quality: Ritual

Attributes: Light/Dark

Race: Humanoid

Star level: Level 8

ability:

The ritual materials for this summoned beast must include dragon summoned beasts of level 6 or above and [Dragonborn] summoned beasts.

[Inscription]: When there is a dragon scale on death cooldown, the summoned beast's race is added as "Dragon".

[Blood Feud]: When attacking a target of the same race, its abilities are negated and its attack power is doubled.

[Scale Blade]: The weapon held by this summoned beast is regarded as [Dragon Hunting Spear]. When the weapon held by this summoned beast is broken for the first time, six Chaos Dragon Scales will be dropped.

[Return of Glory]: When this summoned beast enters death cooldown, select a dragon summoned beast in death cooldown, make it end its death cooldown and return to the deck.

Vengeful Dragonborn Red Gold Dragon Hunter*1

Soul Card Name: Vengeful Dragonborn Red Gold Dragon Hunter

Category: Summon Card

Quality: Ritual

Attributes: Light/Dark

Race: Humanoid

Star level: Level 10

ability:

The ritual materials for this summoned beast must include dragon summoned beasts of level 8 or above and [Dragonborn] summoned beasts, and must include ritual summoned beasts.

[Inscription]: When there is a dragon scale on death cooldown, the summoned beast's race is added as "Dragon".

[Blood Feud]: When attacking a target of the same race, its abilities are negated and its attack power is doubled.

[Scale Blade]: The weapon held by this summoned beast is regarded as [Dragon Hunting Spear]. When the weapon held by this summoned beast is broken for the first time, it will drop eight Chaos Dragon Scales.

[Return of Glory]: When this summoned beast enters death cooldown, select a dragon summoned beast in death cooldown, make it end its death cooldown and return to the deck.

Vengeful Dragonborn·Dragon Hunter General*1

Category: Summon Card

Quality: Ritual

Attributes: Light/Dark

Race: Dragon/Humanoid

Star level: 12th level

ability:

The ritual materials for this summoned beast must include dragon summoned beasts of level ten or above and epic-level [Dragonborn] summoned beasts, and there must be summoned beasts of ritual quality.

[Blood Feud]: When attacking a target of the same race, its abilities are negated and its attack power is doubled.

[Scorching Hatred]: Activates when a summoned beast activates an ability. Disconnects a corresponding number of Dragon Scales on the field or in cooldown, negating the ability. As long as the Dragon Hunter General is on the field or in cooldown, the ability with the same name cannot be activated. Also, changes the summoned beast's race to Dragon, granting it [Scale Drop].

[This Body is Like a Demon]: While holding a weapon, the Dragon Hunter General's attacks are replaced with sword energy. Each time a dragon scale is disconnected, a layer of [Scale] accumulates, extending the range of the Dragon Hunter General's sword energy attacks by that amount.

[King's Sacrifice]: When Dragon Hunter General leaves the battlefield, select any number of Dragon Summoned Beasts on the battlefield and attack them simultaneously. The number of attacks is proportional to the number of [Scales] stacked. After that, you can summon a number of Dragon Spears equal to the number of [Scales] stacked.

[King's Minister]: When there is no Dragon Young King on the field, this soul card is disconnected.

Source Eye Chaos Dragon*3

Category: Summon Card

Quality: Rare

Star level: six

Attributes: Light/Dark

Race: Dragon

ability:

[Falling Scales]: After death, six pieces of "Chaos Dragon Scales" are left at the spot.

[Homologous origin]: When used as a fusion material, it can replace any light, dark, or non-attribute dragon.

Saint of the Breach*1

Category: Summon Card

Quality: Rare

Attribute: Dark

Race: Humanoid

ability:

[Desolate Scene]: After being summoned, the Saint of the Breach will lose his vitality quickly and will not be affected by any external abilities.

[Bu Ri Tian]: The speed of vitality loss increases significantly. The character will not die from the loss of his own vitality, but will die immediately if attacked.

[Lone Dragon's Death]: Damage is increased when Dragon Scales are present within a certain range. The amount of damage increased is determined by the number of Dragon Scales. Upon the death of the Saint of the Breach, all targets within the range gain [Scale Plague].

[Dragon's Will]: After a summoned beast dies, you can activate a summon card from your deck, ignoring the cost, changing its attribute to Dark and gaining [Dragon's Will]. If the Saint of the Breach has killed a summoned beast of a higher quality than your own, you can choose a summon card of the same quality from your deck or extra deck, ignoring all conditions, and activate [Dragon's Will] on it.

[Born with Vengeance]: Upon the death of a summoned beast, it leaves behind dragon scales. The number of scales is determined by the number and strength of the targets killed by the Saint of the Breach. Each time the Saint of the Breach kills a target, the target's quality, race, or attributes are recorded on one of the dragon scales.

[Bloodline Selection]: After a summoned beast dies, the fatal damage will be recorded in the dragon scale it drops. The same type of damage received by summoned beasts summoned with this dragon scale will be reduced accordingly.

Mustard Seed Flying Gu*1

Soul Card Name: Mustard Seed Flying Gu

Category: Summon Card

Quality: Rare

Attributes: Empty

Race: Insect

ability:

[Shadowless]: The Mustard Seed Flying Gu is not easily detected and can disguise itself to a certain extent.

[Shape Change]: Can actively put the Mustard Seed Flying Gu into death cooldown, and make the Soul Card Master appear at the location of the Mustard Seed Flying Gu.

[Far Sky]: After leaving the Soul Card Master's control range, the Mustard Seed Flying Gu can still be controlled normally, but any actively activated effects at this time will require additional time to guide.

Sword of Judgment*2

Soul Card Name: Sword of Judgment

Category: Spell Card

Quality: Rare

Attributes: None

ability:

[Choice]: This card has two attack methods: physical attack and energy attack. The user can choose when the Soul Card is activated, and the choice cannot be changed.

[Suicide]: If you use this card to attack an object you control, you can kill it immediately and then release it again at half the cost. This release cannot trigger [Suicide].

[Mercy]: If [Suicide] is triggered, the death cooldown of the soul card is halved.

Judgment Arrow Rain*2

Soul Card Name: Judgment Arrow Rain

Category: Spell Card

Quality: Rare

Attributes: None

ability:

[Choice]: This card has two attack methods: physical attack and energy attack. The user can choose when the Soul Card is activated, and the choice cannot be changed.

[Judgment]: After activation, launch an indiscriminate attack on all summoned beasts within a certain range. This attack will directly kill the summoned beast that you have control over. You can then release this card multiple times at half the cost. The number of releases is equal to the number of summoned beasts killed in the first release.

[Mercy]: If [Judgment] is triggered, the soul card's death cooldown is halved.

Dragon's Conquest*1

Soul Card Name: Dragon's Conquest

Category: Summon Card

Quality: Epic

Attributes: None

Race: Dragon

ability:

[Forged Scales into Blades]: This card cannot be Normal Summoned. It can only be summoned by consuming a Dragon Scale while a controllable Dragon Scale is on the field. This card can be treated as an Equipment Card.

[Bloodline Echo]: The more dragon scales you sacrifice during the summon, and the higher their quality, the less this Soul Card costs. Upon successful summoning, the Soul Card's abilities are determined by the number of dragon scales sacrificed.

[Bloodthirsty Blade]: The more slashes you make, the sharper the dragon's attack becomes, and the greater the burden on the user.

[Scale Forging]: Damage sustained by the Dragon's Conquest can be repaired by consuming Dragon Scales. Each time damage is repaired, the Dragon's Conquest becomes stronger.

Portable fragment*1

Soul Card Name: Portable Fragment

Category: Spell Card

Quality: Epic

Attributes: Empty

ability:

[Space Fragment]: This Soul Card contains a space fragment, the size of which is determined by the capacity of the user's Soul Energy Well.

[Portable]: When the soul card is not activated, the space fragment can still be used, and the user can put items into it or take items out.

[Path Cutoff]: When this Soul Card is used, it instantly locks onto several targets, causing them to enter a death cooldown and then disconnect from the original operator's Soul Energy Well. The number of targets this ability locks onto is determined by the available space debris and the size of the targets.

Dead Dragon Skeleton*1

Soul Card Name: Death Dragon Skeleton

Category: Summon Card

Quality: Epic

Attribute: Dark

Race: Dragon/Undead

ability:

[Death Suppression]: Death Suppression Dragon Skeleton cannot be Normal Summoned. Upon activation, it enters Death Cooldown immediately and clears the Death Cooldown of all Soul Cards in the same deck. While Death Suppression Dragon Skeleton is on Death Cooldown, all other Soul Cards in the same deck cannot enter Death Cooldown.

[Dislike of Life]: The more soul energy consumed when activating the Death Dragon Skeleton, the longer the Death Dragon Skeleton's death cooldown will be.

[Tears of Dragon Bone]: When other soul cards in the same deck should enter death cooldown but do not, the Death Dragon Skeleton will shed a random number of tears, which can be used as soul energy.

【? ? 】:? ?

Forbidden Engine: Weak Ascension*1

Category: Spell Card

Quality: Heirloom

Attribute: Dark

Race: Unconscious/Sentient

ability:

[Weak Ascension]: Targets a summoned beast, changes its race to Mechanical, and upgrades all of its abilities. After [Ascension], the summoned beast can perform simple activities, but intense combat and activating abilities require additional Soul Energy. If unassembled "Mechanical Parts" are present on the battlefield, Soul Energy consumption can be reduced by consuming them.

[Forbidden Energy]: When controlling a summoned beast after [Ascension], the user can withdraw the Soul Energy they will generate in the future. This process will cause Soul Energy loss. The further in advance the Soul Energy is withdrawn, the greater the loss. After the user cancels the summon, the Soul Energy will not be naturally restored for a certain period of time.

[Bloodline Abomination]: When a summoned beast attacks a being of the same race as its original beast after [Ascension], it will be unable to heal itself and the healing effect it receives will be greatly weakened.

[Conscious Life]: This Soul Card contains a Conscious Life: Weeping Maiden. Weeping Maiden can move freely between Soul Cards linked to the user's Soul Well, but if she doesn't return to her Soul Card for a period of time, she will be considered to be on Death Cooldown. If Weeping Maiden enters another Soul Card, it gains autonomous combat capabilities, slightly enhances some of its abilities, and increases its weight as a summon sacrifice. If Weeping Maiden is in "Forbidden Engine: Weak Ascension" and is not on Death Cooldown, the Soul Card's abilities will change as follows:

-

[Weak Ascension] increases its power: it consumes even more Soul Energy, changing the target's race to a sentient being, further enhancing all of their abilities. The sentient being can perform simple actions on its own, but intense combat and the activation of abilities require the consumption of "Emotions." If emotions are present on the battlefield when the Ascension is activated, the Soul Energy consumption can be reduced by consuming them.

-

[Forbidden Energy] Adds a new ability: When the Soul Card is inactive, the Weeping Maiden absorbs and stores the emotions of nearby creatures. When the Soul Card is active, the Weeping Maiden can burn these stored emotions or the emotions of nearby creatures as energy. If this is done, the summoned beast's attacks after [Ascension] will also receive a mental attack.

-

[Bloodline Hatred] Added ability: When attacking and killing a summoned beast whose race is not mechanical or sentient, it will be disconnected from its operator.

-

[Conscious Life] Increased Ability: The Weeping Maiden can change the quality of "Forbidden Engine: Weak Ascension" and its abilities accordingly.

Emperor's Son: Star God's Will*1

Soul Card Name: Emperor's Son - Star God's Will

Category: Summon Card

quality:-

Attribute: God

Race: Creature

ability:

[Divine Chosen Yu Yi]: This Soul Card cannot be added to the deck in any way. Once activated, it persists, cannot enter Death Cooldown, and is always used by Yu Cang. The arrival of the Star God's Will consumes [Rules]. When Yu Cang cancels the summon, the Star God's Will completely disconnects and returns to the Starry Sky Vision, slowly replenishing [Rules]. When Yu Cang initiates the summon, this Soul Card appears in Yu Cang's hand in the desired manner, causing the Star God's Will to descend at the cost of all [Rules], granting the corresponding Lifetime.

[Extreme Divine Grace]: The will of the Star God descends from the sky, gradually increasing the user's mental stress as it descends. The Soul Card's Actual Quality also increases until the mental stress reaches its limit, and the Star God's will fully descends. When the Soul Card's Actual Quality reaches Legendary or higher, its Race is changed to God.

[God's Name]: The Star God Will speaks its True Name, summoning all possessors of that True Name to its vicinity. While the Star God Will exists, all abilities possessed by that True Name can only affect the Star God Will. Beings of higher quality than the Star God Will can refuse the summon.

[God's Grace]: The Star God's will can refuse to accept the influence of all his abilities whose actual quality does not exceed his.

[Divine Compassion]: When the existence time ends, the user cancels the summons, or dies, the will of the Star God returns to the Star Sky Vision and takes away all damage, destruction, and death caused during its existence.

Princess of the Distant Starry Sky: Spirit State*1

Soul Card Name: Princess of the Distant Starry Sky - Spirit State

Category: Summon Card

Quality: Heirloom

Attribute: Light

Race: Consciousness

ability:

[Spirit Flow·Refill]: This Soul Card can store specific [Spirit] from the Starry Sky Vision, and change the quality of the Soul Card based on the number of stored Spirits.

[Spirit Flow: Blind]: After activation, select any ability of any Soul Card and invalidate it. This consumes the corresponding Spirit Flow.

[Spirit Flow Array]: After activation, select any card box and consume the corresponding Spirit Flow to blur the information of the Soul Cards in it, making it impossible to directly retrieve them. The user must first consume Soul Energy to draw the top Soul Card of the deck into their hand before further use.

[Spirit Flow·Infinity]: After activation, any Soul Card in the same deck, when the Soul Card is affected by other abilities or sensed by other beings, can consume the corresponding [Spirit] to make it invalid.

Fusion*1

Soul Card Name: Fusion

Category: Spell Card

Quality: Epic

Attributes: None

ability:

[Fusion]: After use, two summoned beasts on the field or in the deck are sent to death cooldown, and a fusion state of the two is summoned.

Different vein fusion*1

Soul Card Name: Different Vein Fusion

Category: Spell Card

Quality: Rare

Attributes: None

ability:

[Different Bloodline]: This can be activated when the user has two or more bloodlines. The user selects a summoned beast with appropriate race and attributes and fuses it with the user.

Dragon Roars at Dawn*1

Soul Card Name: Dragon Roars at Dawn

Category: Spell Card

Quality: Epic

Attributes: Light/Dark

ability:

[Fusion]: Activate when there is an epic dark dragon and a light dragon conqueror on the field, sending both to death cooldown and summoning a fusion posture.

[Night Comes]: When [Fusion] is activated, if the activater is Yu Cang, he can directly call out "Night Comes". If so, the level of this card is considered as Legendary, and the effect becomes: Summon "Dawn Dragon: Night Comes".

Duel Shield: Extradimensional Power*1

Soul Card Name: Duel Shield: Power of Another Dimension

Category: Spell Card

Quality: Epic

Attributes: Empty

ability:

[Shield]: Upon activation, the target is shielded with a shield that absorbs a certain amount of damage. The shield lasts for a certain period of time and then disappears automatically. If the shield is broken or disappears naturally, [Duel Failure] is immediately triggered.

[Duel Failure]: Immediately after activation, a small, enclosed space fragment is created, and the target is teleported inside. This space fragment cannot be opened until the Soul Card is used again.

Fusion release*1

Soul Card Name: Fusion Release

Category: Spell Card

Quality: Epic

Attributes: None

ability:

[Remove]: Select a Fusion Summoned Beast and return it to the Extra Deck. If the Fusion Materials of the Summoned Beast are on Death Cooldown, those Materials will be summoned regardless of conditions and consumption.

Return of the Dragon's Eye*1

Soul Card Name: Return of the Dragon Eye

Category: Spell Card

Quality: Epic

Attributes: None

ability:

[Dragon's Eye]: Target a summoned beast and grant it [Dragon's Might] and [Dragonborn].

[Return]: Target a summoned beast, record its current state, and set a condition. When the condition is triggered or the summoned beast enters its death cooldown, it returns to its recorded state. At this time, [Dragon's Eye] and [Return] become ineffective.

——

Destiny Star·Contract Star Level*1

Destiny Star: Otherworld Passage*1

Destiny Star·Path to the World of Knowledge*1

Blue Eyes King Dragon*1

All the ministers before the emperor*1

additional:

Vortex Domain Dragon*1

Soul Card Name: Vortex Dragon

Category: Summon Card

Quality: Fusion

Attributes: None or Light or Dark

Race: Dragon

Star level: Level 8

ability:

A True Dragon Youngling + one or more summoned beasts with the [Dragonborn] ability or a Dragon-type summoned beast. Its specific attributes are determined by the fusion material.

[Dragon Might Domain]: The Vortex Dragon possesses a Dragon Might Domain, enhancing [Dragon Might] skills within it. This domain weakens the stats of non-Dragon units within it and increases the damage dealt by Dragons or Dragonborn against non-Dragon units.

[Bury Vortex]: The Burial Vortex Dragon ignites its own life and releases a high-damage attack indiscriminately within the area. The damage caused by this attack will ignore any resistance and directly kill friendly units.

[Field Fusion]: When the Martyrdom Dragon enters death cooldown, it uses all units that died in the [Dragon's Might Field] as fusion materials. The user can control the progress and direction of the fusion to a certain extent.

[Abundant Scales]: You can use dragon scales of corresponding attributes as a substitute for your own fusion material, and obtain [Falling Scales] from the summoned beast summoned by [Field Fusion].

Dragon Eye Sword Saint*1

Soul Card Name: Dragon Eye Sword Saint

Category: Summon Card

Quality: Fusion

Attribute: Dark

Race: Dragon/Humanoid

Star level: Level 8

ability:

Dragon summoned beast + humanoid summoned beast

[Dragon Eye's Insight]: When this Soul Card is successfully summoned, place a Spell Card in your Deck on Death Cooldown. Upon doing so, Dragon Eye's Swordsman is considered to possess the ability of that Spell Card. The quality of the chosen Spell Card cannot exceed Dragon Eye's Swordsman's actual quality. While this ability is active, the chosen Spell Card cannot be off Death Cooldown.

Dragon Eye's Insight: The ability gained from Dragon Eye's Insight is modified to suit the Dragon Eye's swordsman. When summoned by the Slayer's Saint, this Soul Card's quality is equal to the highest-quality target slain by the Slayer, but the Mental Pressure remains unchanged.

[Dragon Eye's Awe]: The Death Cooldown of summoned beasts slain by a Dragon Eye's swordsman is doubled. The Dragon Eye's swordsman possesses [Dragon Presence]. He can sacrifice a dragon scale on the battlefield, temporarily increasing the power of his Dragon Presence based on the quality information recorded within it. If a creature on the battlefield matches the race and attributes recorded on the dragon scale, [Dragon Presence] applies an additional effect to it for a short period of time.

[End of Sight]: The Dragon Eye's swordsman can slash at any number of targets within their line of sight, regardless of range. If they successfully kill a target, they can select a new spell card from [Dragon Eye's Insight]. This ability blurs the Dragon Eye's vision, and cannot be used again until their vision clears.

[Slash Without Forgiveness]: If this Soul Card is summoned by the effect of the Saint of the Breach, when the Dragon Eye Sword Saint's [Dragon's Might] completely stuns a unit, it will be marked with [Slash Mark]. When the Dragon Eye Swordsman activates [End of Eye], the unit with [Slash Mark] is treated as having [Undying Sky]. If the unit with [Slash Mark] is sacrificed in any way, [Slash Mark] will be inherited.

Buried Bluestone·Flower Ancient Dragon*1

Soul Card Name: Buried Bluestone·Flower Ancient Dragon

Category: Summon Card

Quality: Fusion

Attribute: Earth

Race: Dragon

Star level: Level 8

ability:

True Dragon Cub + Ancient Dragon Stone + Some Dragon Scales

[Wilderness of Will]: This summoned beast possesses [Dragon Might]. After a period of time under the influence of this beast's [Dragon Might], it immediately falls into a deep sleep. A summoned beast put into a deep sleep by this effect cannot be awakened by power-based abilities. While the Flower Ancient Dragon is under the influence of this ability, it can choose whether to enter a deep sleep or not.

[Ancient Slumber]: This summoned beast can enter a deep sleep of its own accord. During this time, its defense is greatly increased, its [Senluo] ability is enhanced, and it summons [Flower Ancient Dragon Dream Spirit]. This ability has a cooldown.

[Flower Ancient Dragon Dream Spirit]: Epic quality, Light attribute, Dragon race. Appears after the Flower Ancient Dragon falls asleep. Attacks will not wake sleeping targets. Damage to shielded targets is significantly reduced. Attacking any target inflicts [Scale Plague]. When the Flower Ancient Dragon awakens or the Flower Ancient Dragon Dream Spirit dies, the Dream Spirit self-destructs, briefly inflicting [Scale Falling] to all targets in a small area, dealing significant damage. When the Flower Ancient Dragon falls asleep again, the Flower Ancient Dragon Dream Spirit's status is refreshed.

Dark Flame Dragon Emperor Corpse*1

Soul Card Name: Dark Flame Dragon Emperor Corpse

Category: Summon Card

Quality: Fusion

Attribute: Dark/Fire

Race: Dragon/Undead

Star level: Level 10

ability:

Dragon summoned beast + several dragon scales on death cooldown

[Infernal Soil]: The Hellfire Dragon Emperor possesses a patch of Hellrock. If a summoned beast enters cooldown while on Hellrock, the creature can consume a certain amount of soul to create a Hellrock Golem with the same stats but with its abilities disabled. This golem persists until the summoned beast's cooldown ends. The Hellrock Golem possesses high resistance to Dark, Fire, Earth, and Wood elements. The Hellfire Dragon Emperor possesses control over the Hellrock, allowing it to manipulate it to a certain extent.

[Souls' Destiny]: All targets that die within the Hellstones will contribute soul power to the Nether Flame Dragon Emperor's corpse. The Nether Flame Dragon Emperor possesses [Dragon Might]. When [Souls' Destiny] is activated, it can actively drain the souls of all targets within the Hellstones. The amount of souls collected depends on the extent of [Dragon Might]. If the target is completely affected by Dragon Might, the target is killed immediately.

[Breath of Netherfire Dragon]: The corpse of the Netherfire Dragon Emperor can spit out Breath of Netherfire Dragon. The corpse of the Netherfire Dragon Emperor can increase the power of Breath of Netherfire Dragon infinitely by consuming souls. If the Breath of Netherfire Dragon kills the target directly on the Hell Rock, the corresponding Hell Rock Golem will be summoned. The golem summoned in this way will disappear after being killed.

Ghost Dragon*1

Soul Card Name: Ghost Dragon

Category: Summon Card

Quality: Fusion

Attribute: Dark

Race: Dragon/Undead

Star level: Level 10

ability:

Dark attribute dragon summoned beast + several dragon scales.

[Sacrifice]: When summoning, you can choose to sacrifice your own units on the field, and apply negative effects to any target based on the ability of the sacrifice.

[Descend]: Select any target to possess and gain control of them. If the target has a higher Star Rank than the Ghost Dragon, the success rate of [Descend] will be increased based on the number and number of negative effects on them.

[Demonization]: After possessing a body, the target gains different enhancements based on the type of negative effects on the target, and becomes immune to the corresponding negative effects.

Dragon of the Setting Sun: Farewell*1

Soul Card Name: Dragon of the Last Dusk - Morning Farewell

Category: Summon Card

Quality: Fusion

Attributes: Dark/Light

Race: Dragon

ability:

More than one of any material.

[He Guang]: Chao Ci's scales are protected by the aurora and can reflect most energy attacks.

[Morning Word]: Creates a [World] based on the amount and energy of the fused materials, containing a corresponding amount of Aurora. The Aurora is considered the dragon's breath of Morning Words.

[Star Rain]: Chao Ci launches the aurora into the sky, transforming it into meteors. During this process, the [world] will gradually expand.

[Fading Back]: As long as there are other targets in the [World], Chao Ci and its controller cannot be selected as targets. When the Aurora is exhausted, the [World] enters [Ending Sunset].

[Countless Human Worlds]: As long as the [World] continues to expand, the energy of any target that enters the [World] will be continuously converted into aurora.

Dragon of Dawn·Night Comes*1

Soul Card Name: Dawn Dragon·Night Comes

Category: Summon Card

Quality: Fusion

Attributes: Dark/Light

Race: Dragon

ability:

[Hard Scales]: Ye Lai's scales are extremely hard, greatly increasing resistance to physical attacks.

[Nightfall]: Ye Lai has his own nightfall. Any ranged attacks suffered by Ye Lai will be swallowed by the nightfall. When the damage swallowed by the nightfall reaches a certain level, Ye Lai will enter "dawn".

[See the Abyss]: While Ye Lai is on the field, all ranged attacks can only target Ye Lai. This ability can be disabled.

[Dragon Breath Slash]: Ye Lai cannot release Dragon Breath, but all attacks made with the Dragon Scale Sword can be treated as incidental Dragon Breath damage. When Ye Lai enters Dawn, the power of Dragon Breath Slash is greatly enhanced, and it can be used as a sword energy strike.

[Advent]: When the time is right, Ye Lai can summon "Night" to his side, or bring someone into "Night".

Dragon of the Final Dawn·Ye Lai*1

Soul Card Name: Dragon of the Final Dawn - Night Comes

Category: Summon Card

Quality: Fusion

Attributes: Dark/Light

Race: Dragon

Star level: 12th level

ability:

Light Dragon + Dark Dragon + World Malice

Midnight: This soul card's actual quality is set to Epic and cannot be altered in any way. It must be summoned via a Fusion Summon, and the fusion material must contain World Malice. No substitutions are possible. This soul card possesses Dragon Might.

[Dragon's Breath Sword]: This Soul Card cannot cast Dragon's Breath, but possesses the Dragon's Breath Sword, "End." Summons killed by End are immediately disconnected. While this Soul Card is in play, all targets killed by End cannot be returned to play or reconnected in any way. The more targets killed by End, and the more Soul Cards in the same deck are disconnected, the greater the attack power of End.

[No Daybreak]: When this Soul Card is attacked, you can disconnect a Soul Card from your deck, negating the attack. When this Soul Card is about to leave the battlefield by any means, you must disconnect a Soul Card from your deck to prevent the departure. Soul Cards disconnected with this ability are locked while Night Comes.

[Night Never Ends]: After this Soul Card leaves the battlefield, it does not enter Death Cooldown. Instead, it is immediately disconnected and all Soul Cards in the same deck are locked. Until this Soul Card reconnects, all Soul Cards in the same deck cannot reconnect.

[Sublime End]: When all other Soul Cards in the same deck are disconnected, [Sublime End] begins, expanding its attack range to include all targets seen by Ye Lai and those who have seen Ye Lai. If the target's level is higher than Ye Lai's, [Slow] or [Silence] is applied to the target based on the level difference. If the target's level is lower than or equal to Ye Lai's, the attack is guaranteed to hit, regardless of any abilities. After one attack, [Sublime End] ends.

Yakkai Yaten Heavy Armor*1

Soul Card Name: Yakkai Yaten Heavy Armor

Category: Summon Card

Power: 8

Quality: Excessive

Attributes: Light/Dark

Race: Dragon

ability:

Two or more materials with a star level of 8

[Armored by the Sky]: When this soul card has excess materials, it is not affected by the abilities of other soul cards with a lower star rank than the excess materials.

[Eight Days of Annihilation]: Remove Excess Materials and activate Dragon Breath. Increase the destructive power of Dragon Breath by the total Star Rank of the removed Materials. If Dragon Breath kills the target, it becomes Excess Material for this Soul Card.

Burning Persistence·Wandering Immortality*1

Soul Card Name: Burning Persistence·Wandering Immortality

Category: Summon Card

Power: 5

Quality: Excessive

Attribute: Dark

Race: Humanoid

ability:

Two or more materials with a star level of 5.

[Immortal Secret]: After removing any material, you can activate this effect. Select Soul Cards from your Deck, Death Cooldown, Disconnected, or on the field equal to the number of materials. These Soul Cards become Xylo Materials for that Soul Card. The selected Soul Cards must match any one of the materials in Star Rank, Attribute, or Type, and the difference in Star Rank or Power must not exceed 5.

Where Do I Go?: Activate by releasing this Soul Card, sending the Soul Card's materials to the Deck, Death Cooldown, Disconnect, or the Field. A maximum of one can be sent to each location.

Maple·A Thousand Kinds of Free Heart*1

Soul Card Name: Maple·A Thousand Free Hearts

Category: Summon Card

Power: 6

Quality: Excessive

Attribute: Wind

Race: Humanoid

ability:

Two or more materials with a star level of 6

[Freedom]: This card can also be stacked on any Humanoid Summoned Beast for an Xyz Summon. This card can use all the abilities of its Xyz Material, as long as conditions permit.

[I Am Free]: After killing the target, remove one Xyz Material to activate, gaining one ability from the target. As long as this Soul Card remains on the field, only Feng Qianban Zizaixin can use this ability within a certain range.

World Shadow·Resident*1

Soul Card Name: World Shadow·Resident

Category: Summon Card

Number of anchor points: 3

Quality: Connection

Attribute: Light

Race: Beast

ability:

[Travel]: After activating the ability, select the World Shadow·Resident and the target connected to it, allowing them to travel in any medium.

[Resident Authority]: When within the range of a site card or environmental effect, you can open the anchor ring so that the area within the anchor ring is unaffected.

World Shadow Dragon: Ascension to the Ether Realm*1

Soul Card Name: World Shadow Dragon·Ascension to the Ether Realm

Category: Summon Card

Number of anchor points: 5

Quality: Connection

Attributes: Light/Air

Race: Dragon/Beast

ability:

Three or more summoned beasts

[Aether Advent]: Disconnect five Soul Cards, including Epic and above Spell Cards, from the Deck, and then Link Summon this card from the Extra Deck, Death Cooldown, or Disconnect.

[Dragon's Wandering]: The Shadow Wandering Dragon can travel in any medium.

[Forbidden Spell: Dragon Ascension]: Upon activation, the World Shadow Dragon carries all connected targets into the Starry Vision, negating all abilities of the connected targets. While in this state, the World Shadow Dragon and the linked summoned beast are considered disconnected, and can be considered to have zero mental pressure. Upon reactivating this ability, the World Shadow Dragon and all targets return from the Starry Vision.

Consciousness Devouring Bug·Void*1

Soul Card Name: Consciousness Devouring Bug - Sky

Category: Summon Card

Number of anchor points: 1

Quality: Connection

Attributes: Empty

Race: Insect Hunter

ability:

Empty attribute summoned beast*1

[Mind Devouring]: Kong's attack deals additional mental damage. Upon taking effect, it also deals mental damage to the target's operator.

[Spatial Anchor]: Sora can teleport to any target connected or indirectly connected to this Soul Card at any time. When Sora is connected to the summoner's Soul Well, Sora's control range becomes infinite, and it can carry certain materials during teleportation.

[Oath·Void]: The void attribute link summoned beast with void as the material gains the ability [Void Flash]: After activation, it teleports a short distance and becomes invisible for a period of time. This ability has a cooldown, which is reduced by killing the target or causing damage.

Consciousness Devouring Worm: Preface*1

Soul Card Name: Consciousness Devouring Worm - Sequel

Category: Summon Card

Number of anchor points: 1

Quality: Connection

Attributes: Empty

Race: Insect Hunter

ability:

Empty attribute summoned beast*1

[Mind Devouring]: Sequence's attack inflicts additional mental damage. Upon taking effect, it also deals mental damage to the target's operator.

[Time Rewind]: When Sequence is summoned, the Soul Card's Death Cooldown, which serves as Sequence's link material, is immediately refreshed. If Sequence is connected to the summoner's Soul Well, the summoner's status is recorded. When Sequence leaves the battlefield, the summoner's status returns to the recorded point.

[Oath·Prologue]: When this Soul Card becomes the link material for a Void attribute summoned beast, refresh its own death cooldown.

Dictator's Sword*1

Soul Card Name: Dictator Sword

Category: Continuous Spell Card

Number of anchor points:?

Quality: Connection

Attributes: None

ability:

This card requires a "Judgment Spell Card" as the material for Link Summoning, and the number of anchor points is determined by the number of materials.

[Dictatorship]: A single attack from this soul card is equivalent to multiple simultaneous attacks, equal to the number of anchor points. Each simultaneous attack can choose a different damage type. If this card is used against a target you control, it kills the target immediately.

[Give and Take]: After activating this card, select any target killed by this Soul Card, as well as any target in your deck, on cooldown, on the field, or disconnected, and record their information on the anchor point. When this Soul Card becomes a fusion material, it can replace the recorded material.

[Born Before the King!]: After activating, fuses itself with the summoned beast. This fused beast cannot be destroyed in battle by targets of lower quality than itself. After activating this ability, refresh the Death Cooldown of all Judgment Spell Cards.

Dragon Hunter*1

Soul Card Name: Dragon Scale Hunter

Category: Summon Card

Number of anchor points: 3

Quality: Connection

Attributes: Light/Dark

Race: Dragon/Humanoid

ability:

[Scale Hunter]: Upon death, leaves behind three Chaos Dragon Scales. While active, gain one Chaos Dragon Scale for each allied unit that dies.

[Dragon Hunt]: When a unit with [Dragonborn] is present and is directly summoned during its death cooldown, its race is changed to Dragon, and [Dragonborn] becomes [Blood Vengeance]: When attacking a target of the same race, its ability is negated and its attack power is doubled.

[Blame on the Return of the Soul]: This ability can be activated by sending a certain number of dragon scales into death cooldown. A unit with [Dragonborn] in death cooldown will be directly summoned, connecting it to the Dragon Hunter.

The Burning Eye of Ra/Roland Sky Realm·Ether Descending·Ra*1

Soul Card Name: Roland Void Realm·Ether Descendant·La

Category: Summon Card

Number of anchor points: 9

Quality: Connection

Attributes: None

Race: Humanoid/God

ability:

[Ra's Staff]: The actual number of anchor points on this Soul Card is determined by the connected material and can be any number between 0 and 9. Upon entering the game, the anchor points record the corresponding material's attribute information. Anchor points with recorded attribute information are considered Ra's staff.

[Forbidden Spell: Ether Exile]: After activation, select Soul Cards or Rhythm Entities with a maximum number of anchor points, disconnect them, and record their attributes on any anchor point.

[Arcane Command]: Use a staff with the corresponding attribute to cast a corresponding spell. Afterwards, clear the attribute information recorded in the anchor point.

[Wandless Casting·Ring]: Whenever Ra loses a staff, Ra and the summoner each gain a shield that can offset all attacks within one second.

[Wandless Casting - Secret]: Whenever a Soul Card is used within range, Pull gains a layer of [Secret]. Consuming a layer of [Secret] can modify or add attribute information for an anchor point.

[Once Lived in the Fiery Sun]: After activation, the information recorded in all anchor points will be changed to "Fire", increasing the power of the next [Arcane Command], and the degree of increase depends on the distance between Ra and the nearest sun.

Desolate Remnant Consciousness*1

Soul Card Name: Desolate Remnant

Category: Summon Card

Number of anchor points: 1

Quality: Connection

Attributes: None

Race: Wild

ability:

A summoned beast

[Birth of Desolation]: When you do not control a summoned beast, this soul card can also be summoned using any summoned beast or rhythm entity as material.

[End]: Activate after this summoned beast is killed, marking the killer. When the Soul Card's cooldown ends, a Link Summon is performed using the killer as the material. During this time, the marked player cannot leave the battlefield in any way.

Chaos Creation Lock*1

Soul Card Name: Chaos Creation Lock

Category: Summon Card

Number of anchor points: 2

Quality: Connection

Attributes: Light/Dark

Race: Creature

ability:

One light and one dark attribute summoned beast

[Soul Path]: When this summoned beast appears, select a soul well to connect to (one of them must be the user). The summoned beast's anchor point cannot change the connection target.

[Chaos]: The Soul Energy Well connected to this Soul Card can only produce Chaos Soul Energy. When Chaos Soul Energy is used for a Summon Card, it can only be used on Light/Dark Soul Cards.

[Eliminate]: When this soul card leaves the field, all Chaos Souls can be restored to their original state.

Blue Eye Tyrant·Emperor's Heart Shura*1

Soul Card Name: Blue Eye Tyrant·Emperor Heart Shura

Category: Summon Card

Star level: Dark Six

Quality: Synchronic

Attributes: None

Race: Dragon

ability:

[Heavenly Evolution in the Cang]: This Soul Card is unaffected by any abilities. This Soul Card's abilities ignore all resistances. No entity can sacrifice this Soul Card. (This ability is effective outside of "Yu Cang.")

[Emperor's Heart Prison]: This Soul Card possesses [Dragon Might] and [Dragon Breath]. While active, all targets within [Dragon Might] gain [Prison]. Emperor's Heart Shura can remove [Prison] from any target, allowing them to use any of their abilities.

[Slay All Disobedients]: When attacking a target without [Prison], the target will be killed. If killed with [Dragon Breath], the target will not be able to use abilities after death.

[He Transforms the Common People]: When this Soul Card leaves the battlefield, collect all [Prisons] and perform a guaranteed attack on those targets. The collected [Prisons] extend the Soul Card's Death Cooldown. During this Soul Card's Death Cooldown, all targets on the battlefield gain [Heaven's Evolution in the Common People].

[Prison]: Attack power is halved. After losing this ability, it cannot be regained for a short period of time.

Emperor Cang's Eyes Sky-Dragon*1

King's Self (Entangled Self, Soul-Source Self, Scholar's Self, Obsessive Self, My Name Self, True Self)*1

Looking at the previous soul cards, it’s really a mountain of shit code…

(End of this chapter)

Continue read on readnovelmtl.com


Recommendation



Comments

Please login to comment

Support Us

Donate to disable ads.

Buy Me a Coffee at ko-fi.com
Chapter List