Reflections and Conclusions Volume 1523 (on hiatus until April 7)



Reflections and Conclusions on Volumes 1.5+2+3 (on hiatus until April 7)

Damn, it’s finally over.

The above is my first reaction after typing the last word of the ending. Although it may be a bit vulgar, it is still a heartfelt statement. This volume was written from August 24 to March 25, spanning three vast chapters with very different styles: Yingshi Town, Jinye City, and the Desperate Wilderness. Although it is called Volume 2, it is actually Volume 1.5 + Volume 2 + Volume 3 of this book. I really need to praise myself for writing such a series of exciting stories in one go, so I will not criticize it this time, but praise myself first.

Holy crap, I finally finished this. It wasn't easy. Thanks to Prince 2326 for your hard work. Well done!

Satisfy yourself for a moment and then return to our usual review and reflection session.

This volume is the longest I've ever written, and naturally, it also exposes the most problems. The narrative pacing, plot arrangement, and character development all suffer from various flaws, especially with so many characters, making each one likable and endearing is a challenge. However, the biggest, most obvious, and most pressing issue, as you can probably tell, is the story structure and style.

There's a famous meme in FGO called "Chakkis Pyramid Himeji Castle," a hilarious building unprecedented and unlikely to be surpassed. Its structure is a pyramid on top of a Western castle, then a Japanese castle on top of that. The design is incredibly simple and visually impactful, sure to piss off your designer friends. Our second volume is a supersized Chakkis Castle, with three solid layers stacked together, its foundation built on my poor brain.

This thing might make people laugh in a comedic episode, but it's a bit hard to justify in a serious drama. So why did the second volume become like this?

Because the first sentence of my outline reads:

This volume consists of several short and medium-length stories. The plot maintains a light and prank comedy style, striving to create a sense of exploration and excitement in the big world.

You can laugh when you see this, after all, I am laughing too.

Yes, readers who have read the remarks of the first volume may still remember that this book was initially striving towards the infinite flow. In the plan, Huilong City was the headquarters similar to the "main city", and from the second volume onwards, we would adventure to various dust islands - but the facts proved that I can't write the infinite flow at all!

The core of the infinite flow is the ingeniously conceived small copies and continuous rewards. It uses props, abilities, strength progression and other angles to unlock the world view and bring a continuous sense of gain. However, as a veteran chatterbox, I can't handle the so-called "short copies" except for the funny and daily replies. The serious story starts at a medium-length.

So everyone saw the "opening small copy" of the second volume, Yingshi Town. In my original plan, Yingshi Town only needed to be written in about 10 chapters, but in fact it was written in more than 30 chapters... Not to mention the subsequent Jinye City and the wilderness. The small copy became a medium copy, and the medium copy became a large copy again, so that the story that was originally supposed to be strung together like pearls became a large illegal building.

I actually realized a similar problem when I was outlining Volume Two, so I urgently cut out a lot of planned copy and instead focused on the essential "main story." However, this resulted in Volume Two being entirely devoted to the main plot, with little time to breathe between stories. The story became a grueling sprint, leaving both the characters and the reader stretched to the limit. This made reading tiring and tedious.

This problem began to surface early in the Wilderness of Despair, becoming fully exposed during the battle of Vaklo. In the synopsis, the transition to the wilderness after the Golden Leaf was supposed to be an unexpected twist, retconning Vansalar's summons to Golden Leaf City and piqued the reader's interest. However, in practice, the chaotic battle in Golden Leaf City was already a sufficient "meal," and by the time the spirit of Orlek was eliminated, the reader and the characters were already exhausted.

The sudden, unrelenting transition into the wilderness is like following a roast suckling pig with a roasted whole lamb. Regardless of the quality of the dish, the relentless, high-intensity storytelling can be quite distasteful. I'm tired of it. Why hasn't it ended yet? Will Volume Two continue indefinitely? This weariness has spread to me, and the narrative pacing at the beginning of Despair is problematic. It's not until the Battle of Waklo ends and the story transitions into the settlement that the long-overdue break arrives and the story truly begins.

As for issues like battle placement and character development, they're all chain reactions to the structural imbalance. This massive structural imbalance makes it impossible to analyze a single character or plot point, so let's examine each story individually.

·Yingshi Town Chapter

This opening chapter of Yingshi Town… I feel like it’s the story where my own feelings diverge the most from those of the readers since I started writing…

To be honest, I was extremely dissatisfied and tortured when I was serializing it, because I felt that what I wrote was a bit too watery (sad)

Because the entire outline of Volume 2 was so disjointed, the story of Yingshi Town was significantly cut back. The number of characters was reduced by half, and the enemies, aside from the Immortal Machine, were poorly designed. This meant that if I had just continued with the main storyline, it would have ended too quickly. However, to support the characters and background, I needed to devote a considerable amount of space, so with the writing stuck and no good ideas to work with, I chose...

Write funny jokes...

Therefore, the Yingshi Town arc has a lot of Gintama-style complaints, and there are many funny plots that do not contain much actual information, such as Akong sending Vander out to explore the way, such as two people beating up eels, and such as eating stones while wearing an eel headgear...

To be honest, apart from the eel headgear joke, which I was quite satisfied with, the rest of the story I felt was "Wow, this is too watery and the rhythm is too loose. How can a story be written like this? I'm doomed and I'm going to be criticized to death by everyone!"

When it was serialized, the response was surprisingly good.

Compared to the bitterness and deep hatred in Huilong City, this story with less information and relatively easy to read seems to be surprisingly acceptable.

To be honest, from that moment on, I realized that there was a fatal error in my positioning of myself and this book, but it was too late to make amends.

Thanks to the relaxed early game, the contrast effect when the truth is revealed is quite satisfactory, revealing a corner of the truth about this unfortunate place called Shendongjie. The final battle with the immortal mechas successfully mobilized the emotions. I think it is a very successful boss battle among those I have written. Apart from feeling too much like the final battle, there is nothing wrong with it.

Looking back now, while the writing of the Yingshi Town arc was quite clunky, it actually worked quite well. If I had to say a major mistake, it was putting the unlucky child Qisu in this second chapter... I'm sure many readers initially mistaken her for the second female lead, but she's not. The core character of the Yingshi Town arc is Fan De, and Miss Qisu is essentially a character with a deep sense of bitterness and vengeance. My design mistakes led to the wrong expectations for the readers, which must be attributed to a problem with the direction.

So why is Yingshi Town so stuck? What was the original story like?

In the original design, the Yingshi Town chapter was the entire second volume, with a mid-volume boss and a late-volume boss. The main boss was naturally the Immortal Machine, and the planned mid-volume boss was—

Mr. Shakes ibn Ould.

That’s right, Mr. Shax was originally going to appear in Yingshi Town as the Immortal Machine’s partner. His original identity was a mercenary recruited by the Empire of Truth after traveling through time!

In the original story, he was responsible for sniping Kong on Yingluo Mountain. After discovering the truth about the Kingdom of God, he clashed with the Immortal Machine and chose to leave alone to fight Kong. He then played a key role in stopping the True Machine in the final boss battle. However, on the one hand, this role overlapped with Vander (stealing the show), and on the other hand, this environment made it difficult for Shax and Kong to have a good fight. Therefore, Shax was moved to a later story, and without one of its core characters, the Yingshi Town arc felt very... empty... hence these problems in the early stages...

The story also changed in the later period. This is what is called a domino effect.

·Golden Leaf City

After the Yingshi Town arc ends, what is the next story planned in the outline?

It is a wilderness of despair.

I know this sounds ridiculous, but Yingshi Town was originally designed as Volume 2, and Despair Wilderness was the grand map that served as the gateway to Volume 3. However, due to story adjustments, Yingshi Town became the beginning of Volume 2, and it was impossible to directly transition to the Wilderness later on, so I urgently created a large transition chapter to introduce the characters and connect the previous and next chapters.

This super-large transition zone is Jinye City.

Actually, the entire Golden Leaf City was created during the few daily episodes after the conclusion of the Yingshi Town arc. A few characters were planned in advance, but the rest were purely improvisations. This chapter's main purpose was to introduce the characters and showcase the early characteristics of different paths, so I chose a setting similar to the Holy Grail War to create a super-sized brawl.

There are the regular factions (Akong, Shax, and Qingye), the unlucky ones caught up in the action (Iceman Gulbo), the manipulators behind the scenes (the cafe trio), and the sea monster everyone fights (Golden Leaf). The elements are laid out quite well, and the content is definitely quite substantial. I was a bit worried about writing it wrong when I was writing it, but in reality... it's actually pretty good.

While the plot is a bit tricky to deduce, the actual action is surprisingly manageable. The new characters each introduce provide ample opportunities for discussion, and their conflicts keep the story moving smoothly without resorting to compromises like "just sit down and talk." The cute girls and animals provide plenty of interaction, while the enthusiastic men provide plenty of gunplay.

This is my first time writing a brawl scenario of this kind, and overall, I'm quite satisfied with the Jinye City arc. However, there are two main issues.

1. The motivation of each group is relatively weak.

Akong needed the Dragon Tree Talisman to calm his spine, Wu He needed the Stone Seed for a talisman, and Qingxia needed the Stone Seed to return to save the settlement. In the original scenario, all three groups had strong motivations to find the Stone Seed, but in reality, only Wu He seemed desperate. This has a lot to do with my early arrangements for Qingxia to access the Stone Seed. But even more crucially, Akong doesn't really care much about his own life. He's too indifferent to life and death, so he doesn't feel a strong sense of urgency.

If he needed to create a talisman to save Huaisu or Fan De's life, he would undoubtedly be extremely motivated, even resorting to extraordinary means. However, if he used the talisman to save himself, he would be in a state of extreme turmoil. This ingrained instinct is difficult to force. To resolve this issue, perhaps Bing Ren would need to develop a passion for the stone species, or perhaps Qing Xia would be exposed to it later, creating a stronger sense of competition.

2. Huaisu’s knight line has a weak presence.

The plot of Jinye City actually has ample time. In the days leading up to Akong's showdown with Shax, there's plenty of room for a dedicated chapter about Huaisu and the Knight Ghosts. It doesn't need to be long; three chapters would suffice. Such a personal chapter would better highlight the subsequent outburst of the will to inherit, and also make the emotional connection during the confrontation with Orlek more logical.

Unfortunately, the Golden Leaf chapter is not a complete volume, but a "transition chapter." Given this positioning, I strived for rapid development, wanting to quickly advance the story and allow Huaisu to enter the wilderness after upgrading, which is the "main drama."

Now it seems that this was too hasty, but all the arrangements beforehand were in preparation for the transition into the wilderness after the end of Jinye City. If I really don’t go there, it will seem extremely weird, so I have to bite the bullet and continue writing.

As a side note, there are no abandoned cases in Jinye City.

Because the whole story was thought up urgently before writing, and everything I could think of was used, so I really didn't abandon any plot.

Despair in the Wilderness

Ah, finally, we're talking about Despair, the most difficult story I've ever written. When I was writing Cangdu, I thought volume 0 would be the most painful, but it turns out I was wrong. Despair is the most despairing!

I don't even know where to begin analyzing the Wilderness of Despair, as the design keeps changing. In the original outline, the Wilderness of Despair arc only covered a corner of the Heavenly Prison (the current settlement), and the story involved a three-way struggle between the Knights, the Desire Demons, and the Institute for Historical Truth. The main characters were Qingxia and...

Berne method.

In the original synopsis, at this point, Bernfa, unable to tolerate the protagonists' repeated attempts to escape their fate, personally imprisoned them in the Heavenly Prison, condemning them to certain death. Here, Akong would encounter the Good Samaritan, and guided by local legends, acquire the fierce blade, the Divine Slash, and learn the Brilliant Heavenly Style. The final battle pitted Akong, Qingxia, and Huaisu against a (supercharged) Bernfa. The trio triumphed, departing the Heavenly Prison and returning to the present, leaving behind a button promising a future visit to the Heavenly Prison, foreshadowing the larger raids to come.

The story isn't too long, so the combat isn't overwhelming, and with new discoveries and a new worldview, it feels pretty good. In terms of combat power, Bernfa is more than enough to be a foe after the sword is drawn. It's just a matter of replacing the current Wen Yao battle with a monk battle, and then everyone goes home after the battle—similar to how we ended the Despair Wilderness chapter after the Withered Heart Fire defeated the Wen Yao.

Against this backdrop, Xiaoye and Yexing's rivalry remains playable, as does the struggle between Qingxia and the Desire-Enjoying Demon. A single Bone Prayer Master seems less excessive than the current high-walled Cinder Kings, creating a perfectly appropriate sense of oppression and complementing the unusual nature of the funeral procession. As for the early appearance of Vansalar, positioning him as an ally secretly guiding Akong and his group, and only revealing him as the ultimate villain awaiting the hero upon their return to the Heavenly Prison, makes him seem more calculated and plausible.

This seems like a good idea, so why not just slightly modify the original proposal and write a completely new story?

Because I lost my mind.

There's no excuse for this, I just lost my mind. Although I took several breaks in the middle of Volume 2, due to the excessive revisions to the outline, I never really figured out the direction of the subsequent story. In the early stages of Despair, I even felt lost, writing whatever came to my mind.

Furthermore, the pressure to update daily after work intensified. The more time I spent on outlining, the less time I had for manuscript writing. To keep updating, I'd urgently spend a day or two figuring out a "general direction," then rush into writing without a second thought. I'd frantically design characters, create settings, and quickly accumulate manuscripts, lest I run out of time to update. After work, I only had a few hours to write after work each day. This sense of urgency forced me to keep moving forward, but I didn't have time to check if there were any problems with the overall direction. By the time I discovered any problems, it was too late.

I almost completely hit my stride with the Vaklo battle. It took me seven chapters to write about it, and it really shows how confused I was. On the one hand, I wanted to convey the pressure of the old guys, but on the other hand, I had to show the characters' growth after leveling up. On the other hand, the story was too stressful and needed some humor to break it up, but on the other hand, I needed to nail the core characters and write their arcs.

These... contradictory... demands were like Wacklo's two heads biting each other. I only figured it out when I was almost done, but it was too late. I couldn't just post a notice saying I wasn't happy with the story and I was going to rewrite seven chapters and take a week off. That would just be a One Punch Man reboot.

So after the Battle of Waklo, I urgently returned to the settlement to recuperate and sort out the details, which finally helped me get the narrative rhythm back on track. Otherwise, the story would have collapsed, seriously.

After the settlement, the plot finally got back on track, cutting side plots where necessary and focusing on daily life. I was quite satisfied with the writing of the entire sequence, from Akong's cultivation of the Zanxin technique to Xiaoye's interactions with Yexing, and finally the final scene where he drew his sword and killed Wen Yao. While the "Three Days of Despair" in the middle was quite stressful, the tone lifted and became more comfortable by the end.

However, at this point, another drawback became apparent: the protagonists were too numerous and all had leveled up, making it impossible for them to attack Vansalar all at once. Therefore, I had to resort to One Piece-style one-on-one group battles, which were a bit slow and slow, becoming a series of necessary but unanticipated battles.

However, with the larger chapter structure already so unbalanced, I'm relieved to have finished it safely. As for the other details, I'm no longer demanding. Human ability has its limits, after all. I'm well aware that I can't write a perfect story. Learning from experience and focusing on areas I'm better at, rather than forcing myself to tackle areas I'm not, is the best approach for both myself and everyone else.

Now that I have reflected enough, I will just talk about the characters in this volume.

·Wu He

Wu He's performance was better than I expected (laughs)

So, right? This is a small character whose beginning is obvious. But once he was actually introduced, his reaction surprised me. I was able to write about his despicable shamelessness and his self-deprecation with ease, and his brief recollection and self-inflicted death were the finishing touches.

This seems to be the first small villain I'm satisfied with. Compared to Jane in the previous game, he is not so hateful. He has some sympathetic elements, but he also messes everything up himself. I had a lot of fun writing the old man's comments. The so-called scheming and karma are nothing more than this.

Shax

Shax performed as well as I expected.

There are enough boxing characters; we need a tech-savvy guy. His fighting style is unique compared to the others, with a personal touch and the ability to throw in some nonsense, which is something I desperately need. He's also straightforward, adventurous, but with a limit. He doesn't mind fighting alongside Kong in a life-or-death duel to settle all grudges and erase past grudges. Even in the comedic moments, he still has Gulibo as a companion, creating a lot of laughs.

This is a killer who is different from Akong, who has his own pursuit of strength and has the flavor of an earth madman.

·Night

Qing Ye's initial appearance in Jinye City wasn't particularly distinctive, and it wasn't until the Wilderness arc that her character truly began to take shape. She provided valuable bonus points, a rare touch of youthfulness, and her rivalry with Ye Xing established her.

I was initially apprehensive, worried that Qingye's training would be clichéd and boring, but thankfully, Xiaoye, this delightful girl, managed to shine, making all the hard work worthwhile. Her storyline with Ye Xing is a particularly satisfying section of this larger chapter.

·Clear flaws

But it is not easy to clear flaws.

Johnny, the protagonist of Jojo7, famously said, "He's a man who went from negative to zero." Because of his mobility issues and difficult life, if the average person's baseline is 0, then before the story begins, he was essentially a negative number. This quote also applies to Qingxia, the most...unconventional...and...risky...heroine I've ever written.

It's rare for a heroine to start off with a negative score, isn't it?

Her identity as a lustful demon predisposes her to peculiar thinking, and her centaur appearance is hardly relatable. In her initial appearance in Jinye City, she appears to be a completely treacherous boss, leading everyone into the wilderness with undisguised intent to exploit them. Given these actions, it's understandable that Qingxia isn't particularly well-liked, and perhaps even somewhat disliked.

Later in the story, the conflict of race and identity becomes more prominent, and Qingxia makes her own choices, fighting a bloody battle. Only then did she go from a negative number to a zero, and by the end, it rose to a four, successfully turning into a positive number. After such hard work, Ms. Qingxia's acting career finally turned from negative to positive.

Qingxia is a microcosm of the entire second volume, having weathered many twists and turns along the way before finally landing smoothly. It was truly difficult for both herself and others, and all I can say is that she worked very hard.

·Chongming

In the initial design, Chongming and the commander were actually two different people. Chongming was the one who had defeated Vansalar, hoping to keep his sword, while the commander was a weak fighter, only good at empty talk and big talk, inspiring everyone to move forward. I hoped to use this contrast to show the two different sides of the Zanshin.

But in reality, this design is ridiculous. The leader who occupies the vast majority of the space will leave after the end, and the person who will be the focus of everyone's attention is just a tool for the knife. How can this be possible?

So, I drastically merged Chongming and Changguan into one, creating the current Changguan, a dark and ill-tempered character who constantly forces himself to act like a big brother. Like Qingxia, he's a guy who's accomplished a lot but isn't very likable. I can't offer a definitive assessment of him just yet—after all, Chongming's storyline is long, and we've only just begun.

What kind of person is the owner of Canxin’s destiny? I will leave it to later to talk about it.

Vansalar and the Demon King's Army

Vansalar is a good villain, a good boss, and a good guy. His personality and demeanor are interesting enough that he can actively help the protagonists without being out of place. His backstory is enough to keep me engaged for five chapters, and everyone still reads it with gusto. His demon army is just as unconventional as he is, and this group of people with different personalities and their own difficulties enriches the perception of the enemy camp.

My favorite Demon King's Army member is Waklo. His interactions with Vansalar and everyone else are very interesting, and I had a lot of fun writing it.

Why did I let it die first? Of course it was because I was confused, but what else could it be?

Back to Vansalar, the best thing about this guy is that he is a bad guy.

He was wrong, he had problems, he had to be defeated, he sought defeat, not victory. Yet, within the larger context of the Shendong Realm, his extreme approach also fostered numerous talents. The conflicting philosophies of the Archmage and the Nightmare King led him, seemingly defeated, to rise again in the end. Just as before his fall, this man was driven by his sense of duty.

What ultimately brought him down was Akong's scolding, as well as his own original intention.

The nightmare finally ended and the Nightmare King rested in peace.

·

Well, that’s about it for the reflections and sharing of scrapped proposals, and the next step is naturally to look forward to the future.

First, let me discuss the story of Forged Destiny and my long-term writing plans. Shendongjie has a lot of backstory, and its setting is far more complex and profound than Cangdu. The amount of text I've written previously probably wouldn't have been enough to tell this story well. Furthermore, my post-work update efficiency is obvious to everyone, and to prepare for a break, I even started studying lakutiao literature. The pressure of daily updates and the tight schedule are a major factor in the chaotic planning of Volume Two.

I don't intend to become famous by writing online novels. My hope for this book is to earn enough to treat my parents to morning tea and buy gifts for blind dates. If not, just giving myself enough positive energy is fine. But writing a book for work is different from writing a book for school. The fatigue accumulated from writing 900,000 words of "Forged Destiny" is even greater than that from writing 2,000,000 words of "Cang Du". This is also evident from the increasingly frequent pauses.

Even more devastating was that, even though I was making a little money, writing books was becoming increasingly exhausting. The weight of the story's overarching premise made it difficult for me to write with joy. The romances and pranks I loved about young men and women couldn't fit in. No matter how I pushed the main plot, it was always a story of deep bitterness and deep hatred. Such stories are only suitable for occasional writing, not for the constant pressure of writing. After all, the starting point was to entertain everyone. If I wasn't happy writing, and everyone wasn't happy reading it, then there was something wrong with the story.

Therefore, after careful consideration, I've decided to divide this book into two parts. The first part, currently being written, concludes with Sora's personal goals fulfilled and past grudges resolved. There will be a hiatus similar to the Sabaody Archipelago in One Piece, during which I'll briefly touch upon my weaker leveling abilities. The second part will continue the story after this hiatus, with Sora now stronger.

After finishing the first part, I'm going to take some time off and then relax by writing a completely self-entertaining, outdated, and clichéd campus romance story. This story isn't going to be very long, and if I run out of ideas, I'll just finish it in a few hundred thousand words. This will help me adjust my mindset and writing style. Once I'm happy and satisfied with writing, I'll tackle the less bitter and vengeful Forged Destiny II with a fresh outlook. I think this is the best way for me.

Of course I also found it funny when I wrote this. Usually, only popular commercial works that are made to gain popularity are divided into good and bad. You also divide your self-entertainment works into good and bad. You think you take yourself too seriously. If you don't want to write anymore, just stop writing and start a new one.

But… well, how should I put it… I think authors should always have a responsibility to their readers and their books. They can't just stop writing. Even if you have to put your pen to rest for various reasons, you must give the existing story a relatively satisfactory conclusion, and then say to the book and its characters, "Please wait a while, I'll come back and continue."

At present, it seems that there is still a long way to go before the end of the first half, so the book will continue to be written for a long time, so please rest assured. Please also understand that if I were to write 5 million words in one go, I would really be in trouble.

Now that I've covered long-term plans, let's move on to short-term goals. Because this volume is so full of bittersweet grudges, I've decided to release the long-awaited volume 5. I've finally returned home, and it's time to rest, practice, and finally live a truly stress-free life. If you have any daily life ideas you'd like to see, please leave them in the comments section. I'll select the interesting ones and use them.

After volume 5, the setting of the next volume is the Shenshu City-State, and it is expected that the story will not be too bitter and vengeful.

Akong is incredibly powerful now. With the Wrath Arm, Divine Slash, and the newly added Deathwing, he's the ultimate weapon for the final battle. Therefore, the next volume won't focus heavily on "leveling up," nor will it feature auctions, treasure hunts, dungeons, or other items-obtaining plots. This is because I've proven that I simply can't write that kind of storyline, nor can I create those waves of leveling up and planning. So, don't be too demanding; just write the story at your own pace.

Regarding combat, the goal for the next volume is to avoid desperate battles except for the final battle. Those who fought their way through the wilderness are already true heroes. Even a 4-point Swift Harrier is no match for Kong. If he's forced to fight any harder, then... it'll be like Ash and Pikachu arriving in a new area. That's not right.

While I'm not avoiding combat, I'll do my best to portray the demeanor of a skilled opponent, and I'll also strive to create a strong opponent that makes Kong feel evenly matched. Even if the control is difficult to write, and I create an all-in-one-hit invincible style, I won't force Kong to fight hard due to various reasons and limitations—that's really boring and unnecessary. The wilderness ends, and it's time to return to the bright reality.

I won't be writing about leveling up or treasure hunting, but everyone still has to work, and Akong still has goals. I plan to focus more on the customs and people of other worlds in this volume, as well as revealing some of the characters' backstories. In the process, I'll gradually adjust the story's tone, returning to the sunny, upbeat, and cheerful tone I prefer. The Shendong world is indeed cruel, but deep hatred and bitterness are not a big deal. If someone can't smile even after achieving great strength, it's not the character's personality or the overall environment, but my fault.

The key elements of the second volume can be guessed by the end. After nearly a million words, it's time to talk about the boss. Also, the fate of Earth is coming up. I'm still debating whether to combine these two parts into one story. If that doesn't work, I'll just split it into two chapters. I'd rather have chapters than a two-volume choreography.

This concludes my last chapter of this series. As always, thank you all for your subscriptions, comments, tips, and support. Thank you!

After a three-week hiatus, serialization of volumes 3.5 began on April 7.

(End of this chapter)

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