Chapter 248 Expansion Plan, Adopting a Baby Dragon



Chapter 248 Expansion Plan, Adopting a Baby Dragon

In the vast sky above the border region, the sun rises and sets again and again, day and night alternating and replacing each other.

Since the Poison Tail tribe was conquered and pledged allegiance.

The flags of the Ironclad Tribe were planted on all the land in the four directions of the border, and Galos officially became the king of this territory.

Lord of the Crimson Wings, Wings of Sky Rift, Death Star, King of the Molten Iron Tribe... In addition to these titles, Garos has gained another one.

—King of the Borderlands.

After unifying the border region, the conflicts and disputes among the intelligent beings here came to an abrupt end. The former tribes no longer existed, leaving only the Iron Smelting Tribe standing on this land, and a single, unquestionable will.

After the war ended.

The entire Iron Smelting Tribe and the entire border region began a period of flourishing development.

On the southern bank of the Estonian River.

The major trading posts that had been destroyed were rebuilt and further expanded.

Trade negotiations are still primarily handled by the shrewd goblin tribes.

However, the goblins are very cunning, their nature is hard to change, and they have many tricks up their sleeves.

Therefore, more personnel were deployed to supervise the trade section of the river.

Goblins are strictly prohibited from accepting bribes, soliciting tips, or engaging in any behavior that could damage their trade reputation.

In addition to questioning and interviewing past merchant groups and conducting regular inspections, goblins were encouraged to report on each other. Once a report was verified, the goblins would be richly rewarded, while the reported individuals would be severely punished.

In times of chaos, harsh measures must be taken.

In remote, uncivilized border regions, strict punishments and deterrence are also necessary for orderly development. Otherwise, with so many wild and untamed intelligent beings with different habits living together, chaos would have already ensued.

And those key mineral resource sites.

The most dangerous and arduous work was mainly done by slaves composed of the defeated from the previous war. In addition, there were industrial alchemical golems, and there was no need to worry about attacks and plundering by other tribes. The efficiency of mining and extracting ore was greatly improved.

Every day, large quantities of mined and segmented ore are collected.

On one hand, the ore was transported to Black Iron Plains for processing in the local alchemy industry to create golems and various alchemical tools that would benefit the tribe's development. On the other hand, the raw ore was still traded through the Estonian River, while the processed or refined ores were handled by the Gem Merchant Guild.

More specialized, large-scale gold refining facilities are also under construction.

These items are generally controlled goods, and even gem trading companies have difficulty obtaining them in their entirety. Furthermore, the alchemy skills of Black Iron Plains are insufficient to create them.

But as long as you want to walk, the path is right under your feet.

If you're willing to put in the effort, there are plenty of ways.

The gem trading group, which has the closest relationship with the Ironforge tribe, purchases blueprints, then buys different core components from different countries, and finally transports them in batches to the border area for assembly in Black Iron Plains.

The process was a bit troublesome, but it was essential.

With the availability of more advanced alchemy facilities, the master craftsman, who had profound expertise in golem research, further improved the golem production line, creating mecha golems that could be operated by kobolds, gnolls, and lizardmen.

These clans have the largest number of creatures.

Even if they were used as cannon fodder in previous battles, as long as they are not all killed and given enough food resources, they can grow wildly like weeds.

Given their large population, many talented golem manipulators have been selected.

Becoming a golem manipulator is like a meteoric rise for these lower-class members of the clan, placing them on a level far superior to their peers who are relegated to cannon fodder or assembly line workers. As a result, they undergo rigorous training with a fierce determination.

The workshop master also discovered that the kobolds' thought processes were more similar, unlike the goblins whose thought processes were more disjointed.

If kobolds with similar thinking can be selected and carefully trained, large alchemical golems can be controlled by multiple kobolds operating together.

Moreover, this prerequisite is not difficult to implement.

Dog-headed humans give birth to more than a dozen offspring at a time, and siblings born in the same litter have a high probability of having similar thought frequencies.

The manipulator is not the problem; it's just a matter of waiting for the Ironforge tribe's alchemy industry to develop to the point where it can create the corresponding golems.

Without a doubt.

Once the number of alchemical golems and manipulators accumulates, the golem guards will become a major force of the Ironforge tribe, no less important than the Shattering Hammer.

The biggest problem facing the Ironforge tribe right now is...

The Iron Smelting Tribe lacks the necessary talent in animal husbandry and agriculture, resulting in a persistent shortage of food resources.

Many families died because of the previous war.

There are no problems in this regard at the moment.

However, once the territory is fully consolidated and the population grows again, the food supply will become a major problem.

At that point, they will either have to choose to expand their territory or find a way to solve the food shortage problem.

"Expansion and war... are only temporary solutions."

"The problem of food scarcity must eventually be solved."

After examining and considering the current situation of the Ironforge tribe, the psionic light in the eyes of the Iron Dragon Sorog slowly faded, and his gaze dimmed.

Territory development and family management.

These are the two primary tasks that Hong Tielong assigned to him.

Sorog has consistently performed well in this regard.

However, as the Ironforge tribe expanded to cover the entire border region, even he, a mind mage, felt waves of fatigue and exhaustion.

"Individual thinking has limitations."

"To govern a vast empire, besides oneself, one also needs many subordinates who can be commanded and are trustworthy."

"...I need some dragons as assistants."

Iron Dragon Sorog is a typical dragon supremacist, disapproving of other species deep down, and only willing to entrust important tasks to dragons.

"Unfortunately, there are still too few members in Dragon Nest."

"To build a vast dragon kingdom, dragons are the foundation and the core. We need more like-minded partners."

Tie Long thought to himself.

Meanwhile, in the northeastern part of the border area.

collapse!

The ground suddenly shook violently, countless stones flew everywhere, tall and thick trees were snapped in half by the impact, and dust and sand billowed everywhere.

final.

As the murky air was dispersed by a gust of wind, the Red Iron Dragon retracted its enormous wings and pressed its heavy claws down on the Ice Deer's neck, pinning the monster lord to the ground. No matter how much the monster struggled, its mountain-like claws remained unmoved.

When the Ice Deer beast lost its strength and began to pant heavily.

Galus’s whispers resonated in its mind through thought perception.

"Submission or death."

The giant deer let out a mournful cry, its head, with only half of its antlers remaining, lowered, and its gaze gradually changed from fierce to submissive.

Galos then released it.

This giant deer was the third wild monster lord he had tamed.

After unifying the borderlands, Garos began to purge the wild monster lords of the borderlands. After the White Tiger, he tamed a giant snake lord in the territory that originally belonged to the Poison Tail tribe, and then came the current giant deer.

These wild monster lords, with a life level of at least 15 and high base stats, can each enhance the Ironforge tribe's strength and become advanced combat units.

Even with limited wisdom, it can still play a very good role.

Unfortunately.

If the intelligence is correct, this giant deer is the last wild monster lord.

Thirteen monster lords.

Ten of them were defiant and unruly, while only three ultimately chose to submit.

“Garos”.

With a slight tapping sensation in his blood, the voice of Iron Dragon Sorog resounded from the depths of his heart: "I think we can put into practice the idea we discussed before, which is to emulate the Blue Dragon community and adopt and raise other dragons."

He told Garos about the current problems of the Ironforge tribe and his own limitations, frankly admitting that he was gradually becoming incapable and that it would be best to have other dragons as assistants to manage the territory and their followers together.

Galos had considered finding an assistant for Sorog before.

Sorog has now proposed the plan himself, and even mentioned the adoption of dragons. Moreover, given the current size of the Ironforge, they are capable of supporting more dragons and do indeed need more dragons.

for example.

If a green dragon existed, its talents, combined with a suitable career path, would greatly alleviate, or even properly resolve, the agricultural problems of the Ironforge tribe.

“Young dragons living alone face a difficult life.”

"If Dragon Valley is willing to provide protection, any young dragon, or even adolescent dragon, that has been through the trials of life will be happy to join."

"However, I am not their parent and have no obligation to raise or shelter them."

"If any dragons want to join Dragon Valley in the future, they must demonstrate their value. We don't keep idle dragons here."

"Wait a minute... The dragons that can be adopted are probably all evil dragons who lack parents. If there are too many of these dragons, won't this place become a valley of evil dragons? At that time, I'm afraid I won't be able to get rid of the title of evil dragon, and I might even be regarded as the leader of the evil dragons."

After some deliberation, Galos finally decided to expand the size of his dragon horde.

Whether evil or benevolent, as Galus grew, he became increasingly indifferent to the opinions of other creatures.

However, there are very few dragons in the border areas, so if we want to implement this in practice, we still need to start with the Sel Wilderness or the permafrost tundra.

In contrast, Galos was more familiar with the Sel Wilderness.

"The Wilderness of Sel... first send out some sentries and scouts to scout out the situation and pave the way for returning to the wilderness."

"The permafrost tundra cannot be ignored either, after all, it is right next to the border and has powerful barbarians and giants, so some preparations need to be made."

(End of this chapter)

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