Chapter 86 Brainstorming



After Manager Sima sent Mr. Qiu away, he still looked thoughtful.

It seems that I was stumped by the questions posed by Mr. Qiu this time. This wolf game is very difficult.

Although Mr. Qiu said it simply, as a game anchor, he knows how boring a two-level game can be.

He took a deep breath, sat down, and looked at the game designers present.

"Let's have a good discussion, let's have a brainstorming session, let's speak freely, and try our best to complete everything that Mr. Qiu asks us to do."

Everyone said yes and started to discuss and think.

"According to what Mr. Qiu said, this is a game of elimination. If we just make a two-dimensional elimination game, it might be a bit simple."

"Then it won't reflect the complexity of the second level."

"That level can be simple, flat, and the second one can be more three-dimensional."

"If it's three-dimensional, it's stacked."

“To achieve complexity, you must go against the norm and go against intuition”

“The mechanism of innovation may lie in two aspects”

"After all, the market has been full of challenges, and ours will be unprecedented."

The more people discussed it, the more they felt that this game had the potential to be successful.

I thought it was impossible at first because at first glance, this game seemed to be decided on a whim.

But is Mr. Qiu that kind of person? That must be a well-thought-out decision, but they haven’t thought through the implications yet.

Little Sima followed the discussion, took notes, and occasionally asked questions about whether technology could do it.

So, after the designer next to us recorded the entire process and sorted out the relevant creative nodes, everyone felt that the framework of the game was very clear.

Everyone was reluctant to leave until Sima Xiao announced the end of the brainstorming session.

After all, the companies where these designers used to work were always thinking about how to copy other people's games. They would copy whichever game was popular and never thought about innovating on their own.

Why

Innovation requires costs and trial and error

Those companies only care about making money. As long as there are users and a market, they will do it.

Otherwise, don’t talk about innovation, don’t talk about user experience, and make users pay money obediently. In-game purchases are the only way to go.

Over time, many game designers have become ordinary coders.

They don't have innovative thinking, they only know how to follow templates because that's what the company requires and they can't violate it.

Until they came to Mr. Qiu's game company and found out how different it was.

This, this, this is called game design! !

You are right

Many game designers are very motivated, and they all want to contribute their innovative abilities to Baofu Games Company and make their mark.

Xiao Sima also asked his subordinates to submit relevant information first, and then prepare to develop the game. All things must be done simultaneously, otherwise the progress will not be able to keep up.

Because I don’t know what Mr. Qiu’s plan is, after all, the cycle is short.

So we can't delay too long and have to race against time.

Mr. Qiu may also be linked to other plans. If his own company is slow, wouldn’t it delay the plan?

Moreover, since he had just taken the position of director of the game company, he had to make some achievements to prove his ability and not let down Mr. Qiu's trust.

Thinking of this, he felt as if he had been injected with chicken blood, and his enthusiasm immediately came up.

What Mr. Qiu didn't know was that a group of people in the game company were pouring chicken soup on themselves, and after taking a sip they didn't forget to pour some on others as well. The scene was truly spectacular.

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