The official website has posted announcements regarding the game's monetization after the free-to-play period, so players already knew that they would be playing a paid online game.
Otherwise, it wouldn't make sense if the development company put so much effort into designing the game but didn't generate any revenue.
As players gain a deeper understanding of the game, they increasingly feel that it is very well-designed and perfectly suitable for passing the time.
In a completely new and fascinating world, choosing a life path different from reality—that feeling alone is incredibly appealing.
Moreover, such a massive program must have consumed a significant amount of development costs for the game company.
Therefore, most players find the charging policy after the interconnection of "World" acceptable.
The official website states that the game's pricing is based on the time spent playing, with one cent charged for every minute of gameplay.
The online store specializing in game time has been completed thanks to Zhuang Yan's round-the-clock efforts.
In addition, there are also in-game top-ups that allow players to exchange real-world currency for virtual currency.
For the first 10 days, all game time will be free of charge, and then for the next 21 days until the end of the month.
Not only is the game time calculated at 70% of the original price, but all recharge cards in the store are also sold at 85% of the original price.
With only 3 hours left before the official launch of the interconnected mode, Han Ming was surprised to find that people had already started buying game time on the official website's store.
It seems that these people must be die-hard fans of "The World".
Since the holiday starting tomorrow is one of the two rare long holidays of the year, there are many game enthusiasts online right now.
In the dedicated section of the official website's forum, countless posts are eagerly anticipating the interconnection in a few hours.
Everyone in the studio was making final preparations for the interconnection; the game server connectivity tests had been conducted countless times.
As the three hands on the clock—one long and two short—all pointed to the number 0, Liu Debao pressed the button to activate the interconnection.
In just ten minutes, 50,000 players flooded into the server, and more kept joining. Before Han Ming was a constantly increasing player count display.
For those players who waited until midnight to enter the online mode, the virtual world before them was bigger and more beautiful.
The online mode allows players to select a game character designed for single-player mode.
So the opening scene shows all sorts of people pouring into the city on various modes of transportation.
All players entering the game are either on a ship heading to the city's docks, or on a plane about to land at the city's airport.
Some arrived by train, some by car, and some even appeared directly in a forest.
Every player who enters the game has read the instructions for the game's interconnected mode and knows that everyone should go to the nearest gathering point to register their citizens according to the map's directions.
But this city is so beautiful, much larger than the city in the single-player game, and the buildings are all unique and even more majestic and magnificent.
Everywhere you go, you encounter a unique exotic atmosphere.
Look at the fountains on the street, the giant LED billboards on the building walls that constantly change images, and look through the glass windows at the dazzling array of goods in the shops.
Some players even control their game characters, taking out coins from their pockets to choose drinks from vending machines on the street.
All of this made these new world players linger.
Fortunately, the journey took up a lot of time, and the registration line wasn't too crowded.
One by one, they quickly submitted their registration forms and became legal residents of this beautiful city.
In addition to the 500 game world currency that you are born with, every legal resident receives an initial capital of 500,000 from the system after registration.
Players with bank cards containing huge amounts of virtual currency were even more excited, feeling like they owned the world with a fortune in hand.
One by one, they went to roadside cafes to drink coffee and replenish their energy, or to arcades to play games.
NPCs in the virtual world are easy to spot; they're the ones with a blue badge pinned to their chest.
Anyone without a blue badge is a real gamer.
The streets were bustling with activity, with players greeting each other and chatting in droves.
Time in the virtual world is different from that in the real world. It is a sunny afternoon, and the players are strolling happily on the street.
He travels around sightseeing, spending money to experience anything interesting he sees, living a carefree and leisurely life.
Some players are generous and take huge sums of money to car showrooms to buy cars.
Although due to copyright issues, the designers did not use real-world logos on the cars; they created a series of completely redesigned logos.
However, players are now quite knowledgeable, and they can roughly tell what class of car it is just by looking at its shape.
Therefore, wealthy players tend to buy expensive luxury cars.
After all, owning such a car in the real world is extremely difficult, and besides, players have all experienced it in single-player mode.
The services offered when buying a car are far more comprehensive than those in real life.
Just looking at the virtual female sales representatives, most male gamers are willing to stay in the exhibition hall a little longer.
Besides, buying a car signifies status, and driving in the virtual world is also a fun experience.
You might just manage to hook up with a female gamer. Look at that, driving a luxury car with a beautiful woman in tow, what a wonderful sight that would be!
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