310. Chapter 308: Home of Giants



Chapter 308: Home of Giants

Steam lamps illuminated the dimness of Dulong City, and roars and roars once again occupied the broad streets of Dulong City after seven thousand years.

But the dwarves no longer have the immortal elders from the age of the ancestor gods, and it is not the Chaos Demons who are wreaking havoc under the marble statues of their ancestors.

The evenly matched battle should have lasted for several centuries, but the continuous addition of stragglers from the Eslin tribe and the collapsed city walls destroyed any possibility of the Norse dwarves to resist.

This time there are no Elven allies to face the North Tide with the Dwarves.

Because the world outside the Norse Mountains has changed drastically, the friends who once depended on each other during the catastrophe have become enemies with whom they have had hatred for thousands of years.

The mountains of eastern Norsca became a battlefield, and the two races added a new dimension to their blood feud in the mountains of Giantland.

The four Norse Dwarf Fortresses all suffered attacks of varying degrees. The butchers who were supposed to be looking for giants and trolls and achieving a glorious death unexpectedly encountered teams of Chaos Raiders and met a different end.

The screams of death mixed in the cold wind and were eventually drowned out by the beastmen's rude roars.

Gru Bloodhorn's tribe did not follow the Chaos Lords southward, for the Bloodhorn tribe coveted the wealth of the Dwarves more than the tenacious resistance of the Kislevites on the barren grasslands of the south.

The Dwarfs' counterattack should certainly not be underestimated, but the advantage is on the side of Chaos Lord Eslin. The Beastmen only need to pick up the "useless things" abandoned by the Chaos Warriors to obtain wealth that the Beastmen of the Empire can never imagine.

As a large tribe with a large beastman settlement of giants, trolls, and minotaurs, the Bloodhorn Tribe is ready to build the Ten Thousand Demon Rocks in the ruins of the Dwarven Cities.

At that time, the Chaos Idol will call upon all the Beastmen around the Giants' Home Mountains. A steady stream of Beastmen will gather under the statues of the Dark Gods, causing the number of horned beasts in the Bloodhorn Tribe to exceed 100,000, making it an unparalleled super-large tribe.

Of course, the few female beasts in the tribe are not enough to support the continuation of the Blood Horn Tribe. They will need more females at that time.

The human kingdom is a good source of females.

Although humans are weak, ugly, and have no horns, women can give birth to horned beasts, although there is a certain possibility that they will give birth to fragile, hornless deformed children, or inferior horned beasts with short horns.

After they lose their reproductive value, they can still be used as food, which is a sure-win business.

Everything will have to wait until the Chaos Lord defeats the Norse Dwarves. Then they will have a future with greater development potential. Therefore, it is not shameful to be loyal to a Chaos Champion.

With the help of the Chaos Legion, they can easily capture human cities, plunder and destroy at will, and they even have the confidence to invade the imperial towns.

Compared to robbing merchants passing by in the forest, with limited resources, dozens or hundreds of horned beasts forming battle groups and roaming around in the empire are much better.

The Norscans will not rob Beastmen who are poorer than themselves, and when the Bloodhorn Tribe becomes worthy of the Norscan plunder, the Beastmen champions gathered under the Ten Thousand Demon Rock will make the Hornless of the North understand what power is.

By then, Beast King Gru will no longer be a big horned beast champion who can be bullied by anyone. He will become the leader of dozens of beastman tribes, and countless champions will submit to his dark fantasy.

The hyena-like beastmen shattered the fantasy of Crow City, Thunder Castle, and Eagle Peak Castle to send reinforcements to Dulong City.

They were forced to lock the city gates and struggled to maintain control of important traffic routes underground and above ground.

Every day bad news is brought to the bearded elders.

If it was only the beastmen invading, the dwarves would not have been forced into the current predicament.

When the Chaos Warriors defeated the Dwarf Legion on the front battlefield, the vulture-like Beastmen became more dangerous than the Chaos Warriors, who were even fewer in number.

Once the dwarf squad is entangled by the beastmen, the fight will provide a signal to the Chaos warband wandering in the cold wind, attracting the Blood God's warriors.

The lives of the dwarves are precious, and they are willing to sacrifice their lives for the king, but when the futile sacrifice has lost its meaning, even the most radical long-bearded elders are unwilling to let the young dwarves die in vain.

This does not stop the fearless Norse Dwarf Berserkers.

Karado "Rough Bear" Rodals is a member of the Berserkers. Unlike the Butcher who exiled himself due to humiliation, Karado chose to become a Berserker only because he longed for an honorable death in battle.

He left Karak Crow's Nest with only a bag of stone cakes, a fine steel axe, a round shield, and a set of fine steel rune armor.

Of course, to be on the safe side, he also brought a dwarven musket.

He's not exactly an old-school dwarf.

With the experience of two lifetimes, he certainly knew that the enemy would not play by the rules with dwarves.

He wanted to die quickly, but he didn't want to be trapped by the beastmen and then crushed to death by stones and ice rocks.

Such a humiliating death would not necessarily allow Karado's soul to enter the ancestral temple and be with the ancestral gods, and receive their protection.

Noel Windsinger never thought of retreating back to the Forest of Laurent-Laurent and accepting the protection of the Aenil army.

Even though the Empire had been in contact with the "Light of Doom" organization, which suddenly disappeared, and the "Ersun Defenders" who had just returned to various parts of Kislev reported a series of terrible things, they could not scare Noel back into the forest.

Yes, ratmen are wreaking havoc in the Northern States, the Eastern State's fortress closest to the Dark Land has suddenly lost contact with the mainland, the Southern Empire seems to have suffered a major accident, the Western State's border is almost completely destroyed, and even Lizardmen have appeared on the Western State's border. Even Asur's legendary wizard Teclis has arrived in Kislev.

But so what?

Noel was tired of the monotonous life in the forest. Who knows how he spent the three hundred years in the Laurentlauren Forest? Patrolling the forest, eating, resting, and fighting off greenskins and humans, over and over again.

Participating in the sacrifices to the gods during major festivals used to be a new experience for Noel, but after hundreds of unchanging sacrifices, who could still find freshness in them? He was almost worn out by the mechanical life and turned into a complete elf.

Forget it! Being an elf is so boring. You have to guard against your own kind, the forest, and all kinds of aliens.

There was no one worthy of trust. When he was deceived by the envoys from the Forest of Athel Loren and almost got into trouble, he realized that living with the elves was not as good as taking risks with humans.

At the very least, humans are capable of bursts of intense emotion in the brief span of time.

Compared to the suffocating tranquility of the Laurent Laurent Forest, the current changes in Kislev made him excited.

So, when the organization discussed whether to go north to explore the Norse Mountains, "Patrolman" Noel volunteered to take on the task.

(End of this chapter)

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