Chapter 240: Strangers
This is a Holy Grail Knight who has been fighting for hundreds of years.
Three hundred years ago, when the Chaos Nurgle army approached Cologne, the king died in battle, and the coalition of dukes was defeated, a village woman received divine revelation from the Lady of the Lake.
In the ruins of the village, the seventeen-year-old shepherdess Hepans witnessed the apparition of the goddess.
She mustered up the courage to put on the armor of the fallen lord, smashed open the reliquary in the village church, dug out an ancient sword, grabbed the reins of the frightened wild horse, and rushed out of the village to summon the defeated knights in the Duke of Lyonnes.
Henry, who had killed demons and dragons, also left the shrine of the lake god deep in the forest at the same time.
After witnessing the bravery of a village woman, he pledged himself to defend Hypanus of Lyonnais, and together with a young girl he achieved several miraculous victories.
Three hundred years later, the girl could not withstand the passage of time and has turned into dry bones in the tomb.
The immortal Holy Grail still shines with the light of heroism, ready to step into the battlefield again at any time.
"Karak Haimenguan doesn't dare to respond to the championship duel? There are no dwarves who dare to duel with me?"
The hoarse roar echoed in the dwarf city, but the excited dwarves fell into an eerie calm.
Tirian merchants huddle behind the walls of Seagate, hiding from the legendary "Skulltaker".
Within a week, the "Bloodhand Ranger" killed all the famous champions of Tilia who dared to challenge him and arrived at Haimen Pass along the way.
The vampires hiding in the border prince's territory dare not face its edge directly, and the famous war dog mercenaries dare not stay in the devil's sight.
Grimm Yanmei, who was returning to Haimen Pass to visit his relatives, wanted to fight with curses, but the new acquaintance from Tilia stopped the dwarf.
The demon challenging for a fight outside the city was the "Slayer of Kings", the strongest champion among the God-honored Bloodletters, "Skull-Taker" Uzul.
This restless Demon Champion challenged and slew every Chaos Warlord he encountered, ending the Chaos Dragon Thonis in combat and destroying the entire Empire of Chaos single-handedly.
Uzul seemed to be able to see through his opponent's weaknesses and was able to kill him with one strike in almost every duel.
It has already been upgraded, and the Blood God Khorne is watching its hunt.
Urzul rode the terrifying demonic steel bull Kurtlan and slaughtered in the Mortal Realm and Chaos Realm for thousands of years.
Except for the battle with Sigmar, the first emperor of the empire, it has never been defeated.
The mark left by the hammer Ghael-Maraz is engraved on Urzul's forehead, a scar that constantly reminds him of the humiliation of his defeat at the hands of mortals.
When he followed the Everchosen south, he beheaded the general defending Praag, and then began a new journey to seize skulls.
The Blood God's Fortress needs skulls to decorate its walls, and Urzul's Skull Cloak needs new heads of warriors, preferably champions powerful enough for Urzul to remember.
The dwarves on the city wall looked at the flaming sword in the demon's hand. For a moment, Karak Sea Gate fell into deathly silence.
No Dwarf King can withstand the blows of the Slayer, as Urzul's dexterity will allow the Slayer's blade to sink deep into the flesh of a mortal, doubly fatal to any mortal being.
The cannons on the city walls roared, but when the smoke cleared, Uzul's flaming, massive figure was unharmed.
Grimm wrapped himself tightly in a "cloak" woven with the scales and meteorite rings dropped by Romon, and like the other dwarf butchers, he did not fight back.
That is not bravery, that is suicide, it is totally worthless.
From time to time, dwarves looked at this butcher in heavy armor with surprise, but for a moment they could not determine whether the "dragon scale cloak" on Grimm was a decorative warm cloak or protective armor.
The sea lizard's scales give Grimm excellent physical protection, and the magic attached to the scales provides the dwarf with excellent magic resistance.
If the opponent was not so strong, he would be confident to fight him.
Urzul waited for a long time for a challenger, and it spit on the dwarf city that had lost its bravery and headed towards the evil land.
But suddenly, the hunter of Khorne changed direction and rode the steel bull to the north.
"When are we going to kill humans? The Broken Axe Tribe listens to me, so we can make a big move!"
In the badlands, Gorbad Ironclaw, who was thought to be dead by the Empire, fiddled with the corpse of a human merchant and questioned the goblins around him without even looking up.
Thanks to this little thing, Gorbad was able to survive the dwarf encirclement after being defeated. This goblin seemed to have been hit on the head by Brother Mao, and he actually knew the future!
The goblin "coward" Fermat trembled all over and tried to organize his words to persuade his boss to change his mind.
Wouldn't it be better to go to the Rat Devil? There are endless ratmen there, and the orc warlords can kill as many as they want.
But when he saw the bloodshot in the orc's eyes, he didn't dare to speak.
This orc commander, who once launched the great "waagh" and almost destroyed the empire, only fights the toughest opponents.
It is not a fool with no brains, on the contrary, it is a warlord who knows how to use tactics.
Fermat had tricked it into killing greenskins in the Badlands for six hundred years, attacking the Chaos Dwarf Fortress, almost razing the Skaven Moss Clan, and forcing the Grinning Clan to migrate. It had already used up all its wisdom.
Aside from Nehekhara in the south, and the Southland Rainforests further south, there were no other nearby rivals that interested Gorbad.
After all, this was the legendary warlord who had left a gap in the wall of Karazha a Karak, allowing the Mountain Kingdom to escape the war; destroyed the Imperial Averland and the Province of Mute, seized the Runefang of Solland and completely turned Solland into history; plundered the important Imperial city of Nuln, beheaded the Imperial Emperor, and marched to Altdorf.
All major knightly orders in the Empire have faced the shadow of Gorbad. This orc, who was able to defeat an entire legion single-handedly while riding a wild boar, brought terror to most of the Empire that has yet to dissipate.
The Crown of Solland and the Sword of the Elector were lost in the war. The wounds left by Count Adolfas, the former best commander of the empire, inflicted on Gorbad have healed, and time has erased most of the traces left by the "waagh".
But six hundred years later, the "Battle of Grunberg" fought between the Green Wolf Knights and the War Pig Boys and other knightly orders is still in the strategic textbooks of the Imperial Knights.
Gorbad will never forget that failed "waagh", although the greenskins think that Gorbad's "waagh" was successful enough.
The human took the Runefang of Sol's territory that it had dropped - the Sword of Malice, and declared that Iron Claw was dead.
It was nearly killed, for as the Green Tide broke, the Dwarven legions stopped Gorbad south of Blackfire Pass.
The High King of Dwarf Dunzi failed to kill Iron Claw, and nearly a thousand Longbeards failed to stop Gorbad.
The Mountain Kingdom's Reckoning Army couldn't find Iron Claw, and the dwarf had lost his best chance for revenge.
Because after the chaos, it found the "coward" who escaped in the chaos, the goblin who knew the future.
Today, six hundred years later, it has the ability to launch a great "waagh" again, and this time it wants to achieve a feat that it has never achieved before - to make the Sigmar Empire history.
(End of this chapter)
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