The difference is that top-tier guilds like the Heavenly Court have territories in almost every region, so the destruction of one territory has little impact.
But if he fails, he will have nothing left.
"The monster siege during the upgrade will be at least one level higher than the current monsters, which means that there is a high possibility that a level 3 leader unit will appear."
"However, the output of my current defensive system is not bad either."
"It can even take down third-tier monsters."
"The problem is the defense."
"The terrain of Baidi Village presents a natural disadvantage for the defenders; if monsters come from all directions, it will be almost impossible to hold out..."
"To withstand this insanely powerful monster siege, we must ensure that most of the monsters are concentrated on one side to maximize the output of the defensive towers."
"Looks like we'll have to use our invincible maze technique."
Su Bai returned to the center of the territory.
Open the management panel.
On the map, you can see the entire layout of Baidi Village. Currently, the core area of Baidi Village is still a small residential area based on the range of the defense towers, but the boundary has expanded outward by nearly 300 meters.
Within these 300 meters, there is only forest, and many logging camps and hunters' lodges are built in this area.
Before the siege began.
These buildings should be relocated as a priority.
Otherwise, the defensive towers will not be able to protect them and will be destroyed by the monsters in vain.
He then began to plan the area.
In no time at all.
A maze with multiple layers appeared on the map.
Using mazes to defend cities was a common practice in the past, but at this stage, before the mechanics of mazes have been fully explored, most lord players are still focused on building walls and using defensive cover to delay the monsters' attacks.
But it's no wonder that players today don't think of this.
Judging from common sense alone.
Building a maze of the same size would require far more materials than building a wall.
Moreover, monsters possess intelligence.
Just like a player.
If a player encounters a maze while sieging a city, will they follow the rules to find the exit, or will they simply destroy the walls in front of them?
I believe everyone would choose the latter without hesitation.
Therefore, judging from common sense, using more materials to build a maze is completely unnecessary.
It would be better to add more walls.
But who could have imagined it?
This actually involves a hidden mechanism related to the most fundamental logic of monster sieges.
Many people overlook or confuse the same thing.
That is:
The monsters' objective in attacking a city is simply to destroy the center of the territory. Walls, defensive towers, and combat units are all means by which players actively resist the monsters.
Don't be fooled by the fact that these two are logically identical.
But the key lies here.
The monster destroyed the wall.
It's just that the wall blocks their way to the center of their territory.
Unlike mazes, as long as there is an exit leading to the center of the territory, no matter how long the maze is, it will not be considered a unit that must be destroyed in the logic judgment of the attacking monsters!
They really do follow the rules to navigate the maze!
certainly.
The prerequisite is that the maze must have a correct exit.
Therefore, the design of defensive mazes differs from that of conventional mazes.
There's no need for a side road.
Because the siege monsters will avoid dead ends as if they have built-in radar.
What he had to do was design a path that was long and winding enough to delay the monsters' advance as much as possible, and lure all the monsters from all sides to the main gate of the territory, within the range of the defensive towers.
This is not difficult.
You only need to refer to the pattern on the mosquito coil.
They also modified the straight paths and added some corners to prevent certain charging monsters from speeding up in the maze.
The design drawings are in place.
Su Bai immediately gave the order for the craftsmen to begin construction.
Building this maze requires a lot of materials, including 5,000 units of stone and 5,000 units of wood. Some areas, such as corners and the outermost wall, need to be reinforced to prevent accidental damage during monster movement.
Fortunately, he had just acquired a large batch of materials through Shen Wansan.
Otherwise, this maze alone couldn't have been built.
Don't worry about wasting materials. Once the monster siege is over, the maze can be dismantled and the raw materials recycled. There won't be much waste; it's just a matter of manpower.
But there's nothing we can do about it.
The maze is for ground monsters.
This wave will definitely see a significant number of flying units, and the most common way to deal with flying units is to use a net-like strategy.
A defensive net was erected over the territory.
Regarding this matter.
Su Bai had already added a batch of 'spider webs' to the acquisition materials in advance.
Spider webs are not as strong as ordinary rope webs, but they are sticky and can better restrict flying monsters. Once they can't fly and are on the ground, the maze can come into play.
He had originally planned to prepare another batch of bows and arrows.
The residents were all armed.
But there wasn't enough time.
To become proficient with a bow and arrow, one would need at least one or two months of training, but he only has one or two days right now. If ordinary residents were equipped with bows and arrows, more would likely die from accidental injuries than from monsters...
Spider webs must have flaws.
Afraid of fire
Fear of remote attack disruption.
However, before technology advances, anti-aircraft measures are indeed limited, and we can only hope that there won't be too many flying monsters.
"Leave it to fate, and do your best."
Su Bai thought to himself.
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