If you can encounter the third wave of monsters that can inflict continuous damage on yourself.
The Thorn Ring deals high damage per second.
Conversely, they are rather mediocre.
As for the Holy Cross and his professional talent, they were just filler characters...
Level 6.
All three weapons in this refreshed weapon shop offer upgrade options.
[Turtle Shield: Level 2, reduces damage by 20% (+80% of defense panel), 1-second cooldown. When you take damage, you are immune to all damage from attacks for the next 1 second.]
【Holy Light Mark: Level 3, Damage 40 (+30% Attack Panel), 1-second cooldown, automatically triggered when attacked, activates again every 2.5 seconds, releases holy light to attack all enemies within two meters】
[Holy Cross: Level 2, Damage 35 (+80% of base attack). 4-second cooldown. Randomly summons an attack relic above an enemy's head. Upon falling, it deals damage to enemies within a 3-meter radius and stuns them for 1 second.]
...
The base damage of Holy Light Brand is indeed pitifully low.
Level 3 only has 40 points.
However, after upgrading to level three, it gains a special attribute: it activates once more every 2.5 seconds.
Based on an average challenge time of one minute per game.
It can be triggered up to 24 times.
This is equivalent to an additional 40% increase in output.
It's still very powerful.
In comparison, it is the weapon with the biggest upgrade among the three.
However, the upgrade potential of Holy Cross has also become apparent in this wave. Upgrading can reduce cooldown. If its cooldown interval can be reduced to the same level as Holy Light Mark, or even doubled, its output efficiency can undergo a qualitative change, surpassing Holy Light Mark.
That's all for now.
A four-second interval is still not enough to sustain a battle.
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