Leave the arena.
He immediately upgraded both towers.
【Bitterly cold wind】
【element】
[Level: Perfect]
[Level: 31]
Attack: 3720
Attack Speed: 0.2
[Range: 300]
【Characteristic ①: Upon entering combat, a chilling wind will sweep across the range of the turret, lasting for 5 seconds. This wind will deal 3720 elemental damage per second to enemies within the range and has a 25% chance to inflict a tear effect, slowing them by 30%. This effect can stack up to 2 times and lasts for 10 seconds.】
【Feature 2: The tearing effect caused by the biting cold wind can stack up to 4 times】
【Special Effect ③: If an enemy unit dies within the area swept by the icy wind, it will accumulate 2 points of Cold Power. Once the Cold Power exceeds 100 points, the biting wind will be strengthened into a destructive vortex, dealing 1 point of elemental damage per second to enemies within the area.】
【durable:/】
...
[Natural Rhythm]
【element】
[Level: Perfect]
[Level: 31]
Attack: 3720
Attack Speed: 0.2
[Range: 300]
【Characteristic ①: Upon entering combat, a natural domain is generated within range. Friendly units within the domain gain 800 armor and 800 magic resistance, and regenerate ? (8% of the target's maximum health + 3720 health) per second for 30 seconds. This effect does not stack.】
【Feature ②: Nature Guardians will automatically spawn within the territory, and a Nature Tree can also be spawned. The attributes of the summoned units are affected by the tower level and territory level. Maximum number of units that can exist: 31】
【Trait 3: When a summoned unit is killed, it will immediately self-destruct, dealing elemental damage equal to 5 times the summoned unit's maximum health to nearby enemies】
【durable:/】
...
After breaking through to the perfect level.
The three basic attributes of these two towers immediately increased to the maximum values for that tier.
Attacks have increased.
The range has doubled.
But the most dramatic improvement is in attack speed.
The maximum attack speed of a perfect-level defensive tower is 0.2 seconds, which is five shots per second. This is also the most extreme attack speed value for defensive towers of all types and levels.
The biting cold wind can now stack multiple times within the duration of the same skill effect.
The damage is even more insane.
The increased attack speed is also a significant boost to the Natural Rhythm Tower.
at the same time.
After the breakthrough, the characteristics of the two towers were enhanced to varying degrees.
The change in the biting wind was inconspicuous; only the trigger probability and slowing effect of the tearing effect were slightly increased. However, given its terrifying damage and attack frequency, the additional tearing effect seemed almost negligible.
The Natural Rhythm Tower is worth mentioning.
The characteristics vary greatly.
Not only are the dual resistances increased, but the summoning limit for Nature Guardians has also been raised to 30, and an even more powerful leader unit can be summoned.
[Tree of Nature: Boss, Level 35, HP, Attack 1500, Attack Speed 0.2, Defense 1500 (+500), Magic Resistance 1500 (+500), Vine Entanglement, Tree Barrier, Heart of Nature]
【Entangled Vines: Active skill. Summons countless vines to entangle all enemy units within the area, dealing 1500 damage per second and immobilizing them for 5 seconds.】
[Tree Boundary Barrier: Active - Creates a protective barrier at the edge of a territory, preventing units within the territory from leaving. The barrier cannot be broken as long as the Tree of Nature is alive.]
[Heart of Nature: Passive - When attacked, automatically recovers 5% of maximum health. When health drops below 30%, it will immediately restore to full health. This effect can be triggered once every five minutes.]
...
The newly added Boss Summoning unit can be considered the core of the Natural Rhythm defensive tower.
It not only has crowd control skills.
It also serves as a disguised way to forcibly attract hatred.
Once a monster enters the domain, there is no way out. Only by destroying the Tree of Nature can one escape this seemingly vibrant but actually deadly forbidden zone. However, its third passive skill makes it almost unkillable...
With this summoned unit.
Only the Tower of Natural Rhythm can be considered the true complete form!
Immediately.
Su Bai then reorganized the defensive towers in his territory.
These four core towers are already capable of standing on their own, so he simply separated them to guard the four sides of the territory. In this way, when facing attacks from all sides, he no longer needs to build the incredibly complicated maze fortifications as before.
and.
With the strength of these four defensive towers.
He can now confidently undertake the challenge of advancing to the third-tier lord level.
—After every nine waves of daily defense, the tenth wave of defense missions can be challenged to advance to a higher rank. Successfully completing the challenge will upgrade your lord rank, which will increase the strength of the monsters in the daily defense and thus obtain more rewards.
Su Bai had previously easily passed the challenge of a second-tier lord.
But the third-tier challenge took a long time to arrive.
There is no other reason.
Each time a lord's rank is increased, an additional attack route will be added to the daily defense monsters.
Previously, his defensive towers were too concentrated. Without building maze-like monster-gathering fortifications, he could not simultaneously deal with attacks from multiple sides. However, building fortifications would consume manpower and resources, but the main problem would be that it would affect the normal operation of his territory.
So he kept putting it off.
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