Chapter 38 Five Enhancements and the Crown of the Assassin



[Your Constitution attribute has reached 10 points, triggering an enhancement effect. You can choose one of the following three options!]

[Abundant Qi and Blood: Passive, each point of Constitution increases maximum health by 10 points]

[Strong Physique: Passive, Constitution +2]

[Resilient Skin: Passive - Reduces melee damage taken by 10% and ranged damage taken by 8%]

...

First, there's the level one enhancement effect on the constitution attribute.

All three look good.

Especially the first one.

Each point of Constitution provides a base bonus of 20 points to maximum health.

Clicking this option will raise your score to 30 points.

A +10 Constitution can earn you an extra 100 HP.

It seems like a good deal.

However, Su Bai knew that in this game, a player's attributes mainly came from their equipment.

Five pieces of protective gear

Primary and secondary weapons

Four pieces of jewelry.

A complete set of equipment can increase a player's attributes by an average of 4 to 5 times.

For example, the level 7 white robe he's wearing now.

Both provide a 150-point health bonus.

Even if you choose this option and reach a few hundred attribute points later, the increased health will only be considered icing on the cake compared to the enhancement from equipment.

Moreover, health is the most useless attribute in this game.

It has a fatal damage setting; even with 100 million HP, being decapitated is still an instant kill.

It's far less direct than damage reduction.

The balance was clearly weighed.

Su Bai chose the third option without hesitation: tough skin.

Let's continue.

[Your Intelligence attribute has reached 10 points, triggering an enhancement effect. You can choose one of the following three options!]

[Source of Mana: Passive, increases maximum mana by 10 for every point of Intelligence]

[The Wise Man's Heart: Passive, Wisdom +2]

[Mental Resistance: Passive, increases resistance to mental control effects by 10%]

...

The first effect of Intelligence Enhancement is the same as that of Physical Enhancement.

same.

Mana can be increased entirely through equipment.

Later on, once the mana regeneration and mana reversal attributes are maxed out, there will be almost no shortage of mana.

Therefore, this item does not need to be considered.

As for the second point.

He has a Life Synchronization passive effect, so choosing this option will only bring negative effects.

The only option available is the third one.

[Your Strength attribute has reached 10 points, triggering an enhancement effect. You can choose one of the following three options!]

[Power Essence: Passive, increases all power-related event modifiers by 10%]

[Immense Strength: Passive, Strength +2]

【Strike the vital point: Passive, increases damage dealt by side kicks by 25%, and can knock back enemies with lower strength than the user, and knock down enemies with less than 50% of the user's strength】

...

Strength modifier refers to some related factors that are affected by the strength attribute.

For example, some equipment requires wearers to have strength attributes.

Or it could be a randomly triggered serendipitous event, requiring a certain amount of strength attribute to complete, etc.

Choosing this option will grant you an additional 10% bonus.

It's basically useless.

This enhancement effect primarily helps classes that don't need to increase strength, such as priests and mages, allowing them to equip gear with fixed strength requirements more quickly.

It's better to strike at the heart of the matter.

This effect reminded Su Bai of some old memories.

In a past life, there was a period in the game when a unique playstyle emerged:

Side kick to the cult.

As the name suggests.

Players of this style actually treat the side kick, a seemingly minor skill, as their core damage-dealing ability.

Moreover, the various output data are all quite exaggerated.

This sparked a considerable wave of imitation.

The reason for this was that a special type of loot was added to the game after the second version update:

Metal heraldry.

It is also known as a skills board.

The effect of metal emblems is to provide additional boosts to the player's skills.

For example, increasing damage, reducing cooldown, or increasing duration.

Back then, some ingenious player spent precious resources to create a metal emblem for the side kick, a skill that had always been overlooked by players.

The result was quite incredible.

The effect of the metal emblem he created was: to speed up the casting animation of side kick by 50%.

The casting animation for a side kick is inherently very fast.

It also has controls.

The damage is enhanced by additional affixes, making it comparable to other minor skills.

Add an acceleration skill plate, and when you move, it's like you're having a fit, a move that can be described as the Foshan Shadowless Kick.

During that period, the presence of the Side Kick Cult could be seen everywhere, both in the wild and in the arena.

A side kick skill plate that increases casting speed has been sold for an exorbitant price.

It's even more expensive than the ultimate skill plate for a typical profession.

Until the third phase opens.

This school of thought gradually faded from people's view...

Your Agility attribute has reached 10 points, triggering an enhancement effect. You can choose one of the following three options!

【Swift as the Wind: Passive, increases movement speed by 10%】

[Agility Enhancement: Passive, Agility +2]

[Heart of Precision: Passive, Critical Strike Chance +5%]

...

My thoughts returned to the present moment.

When it came to enhancing agility, Su Bai chose the first option without hesitation.

Action speed is a collective term encompassing movement speed, attack speed, and reaction speed.

Typically, players can only obtain one of the bonuses from equipment attributes.

There are very few opportunities to get a speed boost.

This chapter is not finished yet. Please click on the next page to continue reading the exciting content!

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