Chapter 78 Large-scale Construction



All the remaining materials in the backpack were put into storage.

The territory center is still being upgraded.

But the construction of the ten new luxury residences is now nearing completion.

A first-class luxury residence can only recruit a maximum of 4 units.

Once construction is complete.

Su Bai first filled the quota of forty people.

Then, resources were continued to be invested, and all ten luxury residences were upgraded to level three overnight.

The recruitment limit for a level 3 luxury residence is 16 people.

The number of people has quadrupled.

In addition to the five existing Class III luxury residences.

Population of Baidi Village.

It instantly increased to 272 (240 farmers + Su Bai + Eye of the Sky + 30 goblins).

The influx of new residents has brought vitality to the territory.

But this also brings about various problems.

With a large population, various needs begin to increase, among which the needs for daily life and entertainment can be put aside for the time being.

If these two demands are ignored, public support will gradually decline.

However, it does not pose a threat in the short term, and there will be no problem as long as we make up for it in time.

The main problem is a shortage of job openings.

Su Bai didn't recruit so many people just to have them do nothing.

He opened the territory building panel.

After he brought back a large amount of advanced materials from the Lost City, many buildings were able to be constructed.

Blacksmith Shop

[Level: Normal]

[Level: 1]

[Effect: Popularity +3, Prosperity +3, Stability +3]

[Note: After construction, basic technological research such as smelting, forging, and repair can be conducted.]

Output: 2/hour (Two tools/weapons can be crafted per hour)

[Construction Requirements: 50 wooden planks, 50 stone bricks, 20 iron ingots, 20 clay, 1 forging hammer, 1 white crystal]

...

【Tailor Shop】

[Level: Normal]

[Level: 1]

[Effect: Prosperity +4, Stability +4]

[Note: After construction, basic technological research such as leather making, sewing, and repair can be conducted.]

Output: 2/h

[Construction Requirements: 50 Planks, 50 Stone Bricks, 20 Shredded Cloth, 10 Iron Ingots, 1 Scissors Knife, 1 White Source Crystal]

...

[Meat Shop]

[Level: Normal]

[Level: 1]

[Effect: Public morale +4, stability +4]

[Note: The game produced at the hunter's hut can be processed to produce fresh meat, dried meat, sausages, and other foods.]

Output: 5/h

[Construction Requirements: 50 wooden planks, 50 stone bricks, 20 concrete, 10 iron ingots, 1 meat cleaver, 1 white crystal]

...

【grocery store】

[Level: Normal]

[Level: 1]

[Effect: Popularity +2, Prosperity +2, Stability +2]

[Note: The general store automatically refreshes its inventory daily with random items such as basic materials, items, props, and building blueprints. The quality of the items is affected by the store's level. Owning this building will also give you a chance to attract traveling merchants and trading caravans from other factions.]

[Output: 8/24h (Maximum of eight items can be refreshed per day)]

[Construction Requirements: 50 wooden planks, 50 stone bricks, 20 concrete, 20 clay, 20 iron ingots, 1 white crystal]

...

These four production buildings are all indispensable.

With the blacksmith shop, he was able to produce ironware, allowing the territory to officially enter the agricultural era.

Tailor shops, on the other hand, can study the techniques for making cloth and leather armor.

—It would be impossible to create armor in the early stages. In the era of cold weapons, armor was an absolute high-tech creation. Not only was it expensive, but the manufacturing process was also extremely complicated. Even if the manufacturing process could be developed, it would be difficult to achieve mass production.

At this stage, equipping recruited units with leather armor is sufficient.

It saves money,

It works well.

Butcher shops are mainly responsible for processing fresh meat that is difficult to preserve into meat products that can be stored for a long time.

Furthermore, it can improve the residents' diet and provide ingredients for subsequent tavern construction.

Having only one of these three types of production buildings is far from efficient.

Multiple stations need to be built to meet the demand.

However, after taking stock of the materials, Su Bai found that the most basic wooden planks and stone bricks were not enough, so they had to build one for each of them first.

After completing the grocery store, he immediately put the other two types of buildings on the agenda.

[Sawmill]

[Level: Normal]

[Level: 1]

[Effect: Prosperity +5]

[Note: The harvested logs can be processed into planks]

Output: 12/h

[Construction Requirements: 50 Wood, 50 Stone, 10 Iron Ingots, 10 Copper Ingots, 1 Log Saw, 1 White Source Crystal]

...

[Stone Quarry]

[Level: Normal]

[Level: 1]

[Effect: Prosperity +5]

[Note: The mined ore can be processed into stone bricks]

Output: 12/h

[Construction Requirements: 50 Wood, 50 Stone, 10 Iron Ingots, 10 Copper Ingots, 1 Stone Hammer, 1 White Source Crystal]

...

These two buildings cannot be built at the moment.

The most important tool is missing.

The tools needed for the first few types of construction were mostly found in the village, but there was no log saw or stone hammer.

Su Bai then opened the blacksmith shop's technology research page.

[Basic Smelting Lv1: Research time 10 minutes, required funds: 10 silver coins]

[Basic Forging Lv1: Research time 10 minutes, required funds: 10 silver coins]

[Basic Repair Lv1: Research time 10 minutes, required funds: 10 silver coins]

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