Su Lin continued reading the post, which detailed the five levels of difficulty and made general predictions and estimates.
"Escape zone" means the game where it is easiest to escape and there is always a regular escape point; it mostly appears in matchmaking for survivors in the lower waiting area; the rewards for this type of game are not much, but it is easier to accumulate resource coins, although there is still a certain risk of death; theoretically, it is difficult to have a reward of over a million.
"Dilemmas: These types of matches may have regular escape points, but the difficulty of escaping is higher. There are definitely scarce resources such as [hidden minimum rewards] and [follower quests]. Theoretically, the potential gains could exceed one million."
"Perilous situations, such games are more difficult than the average survivor can handle at this stage. They will face both mental and survival pressures, and every step is like walking a tightrope. The slightest mistake will result in failure to escape. However, at the same time, the potential for rewards in such games is much higher. Theoretically, it is possible to earn rewards exceeding ten million."
"Deadly situations are characterized by extremely harsh escape conditions, numerous death-inducing mechanisms and rules, and only a slim chance of survival."
"A desperate situation, a game in theoretical deduction, the most difficult escape beyond logic, with an escape paradox, is difficult to predict, but it is highly likely to exist."
......
In the analysis of these five difficulty levels, the first three difficulties are listed with corresponding escape scenarios for analysis, and escape strategy analysis for similar scenarios is also provided.
I don't know where this guy found the in-game video from, although the picture is very blurry, it's barely usable.
Among them, Su Lin discovered the latest escape strategy game, which was the escape room game he had just finished.
The strategy writer, with a hint of boasting, emphasized his speedrun technique for the first loop and detailed the puzzle difficulty and escape limitations in the analysis.
"It really is this guy. He's really kind of him, even making a strategy guide."
Su Lin calmly scanned the bottom of the post. There wasn't much content left; it was an ongoing strategy post, and many parts were not fully explained.
The post only provides match references and strategy analyses for the first three difficulty levels, and does not contain information about the latter two difficulty levels.
In the comments section of the post, Su Lin saw that players from the same region had already started replying.
"A survivor from Sector D-2? What gives him the right to instruct us in Sector D-1? Is he even that smart?"
"I admit that many of the details he mentioned make sense, but he probably lacks experience in matches, so blindly assigning difficulty levels to matches is a bit too arrogant."
"If he were really that smart, why didn't he come to Zone D-1 when he was assigned to a zone? Oh well, just read these posts for fun, only some of the strategy details are worth learning."
"Five difficulty levels? Interesting. Doesn't that correspond exactly to the five game types offered by the system?"
"I don't think so. According to my research, the difficulty of the same type of game is not the same. Take the [Zombie World] game as an example, the difficulty is mostly different."
The comments section was filled with diverse opinions, including some skeptics, some supporters, and some researchers.
"Actually, most people probably agree with the content of this post, but they just don't like the arrogant tone of the person who wrote the guide."
Su Lin murmured, "Linlin is right, this guy is indeed very proud and has a tendency to show off."
"His analysis of the difficulty may not be entirely accurate, but his general analytical approach is correct."
"Based on his difficulty classification, my first game should be at the 'Difficulty Level,' and my second and third games should all be at the 'Perilous Level.'"
"The second match was less difficult for me, probably because it coincided with the extreme combat situation that I am good at; while the third match was more difficult because it coincided with my weakness of not being good at puzzles."
"But in terms of overall difficulty, the second and third matches share the same characteristic: they present an even more extreme test of a certain escape ability."
Su Lin closed the post and fell into new thoughts.
He realized that he might need to consciously train and strengthen his thinking abilities, in addition to his role as an attendant.
While not necessarily becoming exceptionally intelligent, one should at least possess stronger coping and escape abilities in similar situations.
While Su Lin was pondering, a message suddenly appeared on the computer screen.
[You have a new player email. Please check your inbox.]
"Um?"
Su Lin was taken aback, then silently clicked on it.
An email was opened, and densely packed text slowly appeared before my eyes.
To Brother Su:
"I am very grateful for Brother Su's help in the last game. Anna and I have successfully escaped and survived."
"Song Daqiang failed to escape. Just as Brother Su said, his temporary identity was changed to another ghost doll, and his escape mission was forcibly changed to blocking the escape of the remaining players; if he failed to stop anyone, he would be permanently trapped in the game."
"Fortunately, because he was in our team, our successful escape spared him from the punishment of being trapped forever; he simply returned to the waiting area as an 'escape failure'..."
"...I know that too many tedious expressions of gratitude might annoy Brother Su, but we are truly grateful to you."
"Although Brother Su did not respond to my previous request for a transaction, after much consideration, I have decided to repay this red item."
"Thank you again from the bottom of my heart. I look forward to meeting you here. I wish you all the best."
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