This is a game that is not suitable for most people.



This is a game that is not suitable for most people.

"After that live stream, a lot of people asked me if I had become depressed because of the game 'Out-of-Body Simulator'."

"Let me clarify something here: I wasn't driven to despair by this; I'm a hardcore gamer," Pigeon emphasized seriously.

"The reason I've been silent for the past few days is because I've been trying to figure out how to interpret this game."

"All you see is the enlightenment in Longchang, the prison simulator, but it's me."

"Actually, 'Out-of-Body Simulator' can't be considered a game. It's a simulator that has absolutely no gameplay design. It's the real deal."

"This is my evaluation after playing for three hours."

"After the live stream ended that day, I explored various ways to play it on my own."

At this point, the screen displayed a screenshot of her game time.

"Simply put, he didn't design any gameplay for this game."

"However, the unique name and the shallowness of the gameplay also perfectly highlight the theme. As many players on the internet are saying now, this kind of out-of-body observation of oneself feels like something that one rarely experiences in one's life."

"Although meditation is now considered a relatively common form of self-observation, many people still cannot do it and clear their minds of distractions."

"Most of the time we are driven by our own thoughts and have no way to stop."

Work, overtime, parents, boyfriends/girlfriends, intimate relationships, studies, desires, etc.—countless large, bold, and highly saturated fonts filled the entire screen.

"Many young people today suffer from mental exhaustion, are too concerned about others' opinions, feel anxious and uneasy, etc... The solution to all of this may be to go into nature. The crux of our mental and psychological predicament is that we are too close to people."

"Whether it's in spirit or mindset, this kind of conformity is subtle and imperceptible; you can't even realize it yourself."

"Break free and go into nature."

"Humans originally grew and evolved from nature."

"This sounds simple, but it's actually very difficult to do among today's young people, because everyone is very busy."

"There's no time for such leisurely things, and no one will allow you to rest like that."

"Perhaps that's why this game came into being."

"Now that we have a 'soul out-of-body simulator' as a substitute, it's even more convenient for people to do things that bring them peace of mind."

"I'm not bragging for money, these are just some personal thoughts. This game has a strong philosophical exploration aspect, and I, in my humble opinion, once studied philosophy."

"Ah, of course, as a 5G surfing enthusiast, I've also seen some players saying things like, 'Experience jail in advance' or something... We're talking about jail, you young people are really getting creative these days."

The pigeon, never one to shy away from stirring things up, posted screenshots of the outrageous uses it had previously seen on the screen.

"Next, following the basic principle of first criticizing and then praising, let's talk about the shortcomings of this game."

She was completely contrary to what I had just praised her for.

"The tutorial is terrible. You basically know nothing once you're in, and you have to figure things out on your own, maybe you'll just stumble upon something by sheer luck."

"Of course, it's also possible that I was overthinking it and spent a long time figuring it out. Maybe most players just go in, look around, and sit down when they get tired."

"But this still doesn't explain why the new user guide is so bad."

"Furthermore, based on the game's name, 'Out-of-Body Simulator,' I actually felt that its sleep-aiding effect was greater during the actual experience."

"Because the visual experience is very oppressive."

"I will explain the visual experience in more detail later, so I will leave it for now."

"Then, as a game, the most important thing is the gameplay. As I mentioned before, it's just sitting or standing, looking around and looking about. There are only these few options."

"Boring and boring."

"In terms of equipment, besides the essential VR glasses, there is a plugin that greatly enhances the gaming experience. This needs to be purchased outside of the game, and although the price is still around double digits, it seems redundant."

"We'll talk about the plugin feature later."

"The music design in this game is very good, it's excellent."

"But the prerequisite for excellence is that you have the equipment to hear the difference. Anyone who plays music knows that headphones and speakers costing less than four figures are just for making a sound."

“Although these devices are not essential for playing this game… it’s not that you can’t play it without them, but the experience will be poor, and naturally there will be more negative reviews.” Pigeon paused: “These are some of the most fatal flaws, so I don’t recommend that everyone buy this game; it’s only suitable for a certain group of people.”

“A segment of the population, or even a small segment of the population.”

"They must be rich and have plenty of free time."

The pigeon repeated the sentence twice to emphasize its importance: "If you just want to have some fun, you don't need to buy this game. Why bother with this prison simulation?"

The target audience for games is definitely not the general public.

This game is destined to remain a relatively niche game.

"It's quite strange, really. If any other game company dared to do that, the market would teach them a lesson in no time."

"Zhixing Games doesn't seem to have this problem. I don't really understand the mindset of their game producers."

"Next, let's talk about the advantages of the game."

"What impressed me most was the visuals. When the entire live stream saw me open that window, everyone was shocked."

"It's really beautiful. It's a different feeling from the scenery you see on short video platforms or the beautiful scenery documentaries you see on long video platforms."

"What is the concept of VR?"

"It's very realistic, giving you a sense of immersion. This is what VR is all about. Plus, in the early stages of the game, I was basically locked in a dark room, so seeing the light slowly illuminating my vision was truly moving."

The pigeon released the scene it saw when it opened the window during its live broadcast.

It's a nice day.

A sliver of spring's vitality can be seen peeking through the window nearby, its surface slightly translucent in the sunlight. A little further away, lush hydrangeas, some blue, some purple, cluster together, seem to bloom all the way to the end of summer.

The cool, verdant green is painted across the field of vision stroke by stroke, with only a few small red berries occasionally visible between the leaves.

Perhaps when there is a breeze, these lush plants will rustle and make waves.

The music naturally shifts in key after the window is opened, leading the player to complete a psychological "window-opening" action—the unity of heaven and earth with me, and all things with me, the harmony of man and nature. (From "On the Equality of Things")

"I can't show you the feel of the visuals through screenshots, so if you have VR equipment at home and are interested, you can buy it and try it out. The main thing is to see the art style. If you still don't like the game after seeing it, you can get a refund. Anyway, the refund period is three hours."

"The manufacturers are very conscientious."

"Well, based on my years of experience appreciating art in the gaming industry, this is a realistic, thick-painted style. But it's not painted like that because in some places it deliberately breaks the form."

"In some places, the brushstrokes and textures are particularly strong, which should be the re-presentation of the real scenery after artistic processing."

She zoomed in on some details to make them clearer for everyone.

"It has to be said that it is very well done; there is no better way to experience it than being there in person."

"The art style of Zhixing Games is very unique. For example, in 'The Way of the Corporate Slave,' the one that everyone talks about is the world-weary style."

"Look at it now, I would call 'Out-of-Body Simulator' a creation story."

"The art style of the visuals is so beautiful."

"I would like to express my appreciation for the artistic aesthetics of the game's creators. It would be a loss for any VR game player if they had never seen such a view, and I cannot allow that."

"And there's also a small technological innovation involved."

"The plugin we just mentioned, I bought this accessory at the time, its actual function is to monitor breathing."

"I'm not very familiar with VR devices. After doing some research, I found that it's not actually that difficult technology. But no one has thought of developing it, let alone using it in games."

"Music has a sense of breath, that is, rhythm."

"The undulating rhythm guides the breathing, and the interplay between them makes it easier to delve deeper into the self, or for an emotion to trigger associations, and so on."

"In short, a small breathing accessory has opened up a new future."

"Breathing and music".

"Don't limit your use to rhythm games. Perhaps in the future we'll see this accessory used in many different game genres..."

"Let me give you a simple example."

"Imagine you're playing a VR horror game right now. Its visuals, plot, pacing, and background story are all very well-designed."

"You are currently in hiding, trying to evade the monitor's pursuit. It can determine your location by your breathing, thus tracking your direction."

"Imagine, in such a tense environment, you also have to learn to control your breathing."

"Otherwise it would be—" The pigeon chuckled slyly, then stopped abruptly.

"The sense of oppression and tension created by such a small change greatly enhances the gaming experience of horror games."

"I've already put my suggestion here. I hope that some companies that specialize in making horror games will give it a serious consideration."

"If you guys can make it, I'll buy it all immediately."

Finally, let's get back to the main topic and summarize "Out-of-Body Simulator".

"Personally, I think this should be considered an open-world game. It doesn't require you to do a certain task at a certain time."

"Although locking people in a room with nothing to do, we can only follow the mission procedures..."

"The game has almost no rhythm; it's entirely up to you to control it. So compared to mainstream commercial games, Out-of-Body Simulator is more like an experiment by the designers, done spontaneously and on a whim, which is why it's so successful."

"I want to emphasize again that it is not suitable for the vast majority of players, and it is not a good game at all. If you can't accept this slow pace, or even the lack of pace, you can look forward to the DLC for 'The Road to Employment'."

"There's no need to waste your emotions on a game you don't like."

"And for those who like this game, it might be considered the game of the year for them."

"In the current gaming community, 'Out-of-Body Simulator' is like a game created by a single person. In fact, as a game made by a truly individual person, I think calling it '52Hz' might just lure more people into being 'tricked', hahaha."

"That concludes this video's review of 'Out-of-Body Simulator.' I promise I'll update next time. Thank you for watching, and see you in the next video."

"I suspect you've been paid, Pigeon. You're exaggerating a bit. I tried it out, but I didn't really like it; it wasn't very interesting."

"The person upstairs is the kind of person who just doesn't get it. There's no need to waste your emotions here. Just leave."

"Those who say pigeons are paid to do this, can you please use your brain? If you're paid, how can you point out the client's flaws? Are you trying to get the client to pay to be scolded?"

"So that accessory has this function? I feel like only rich people can afford it. It costs three figures, and right now there's only one game that can use it."

"Didn't the pigeon say that the future is promising?"

Although the pigeon had a longer playtime than most other players, it was still too short for the entire Out-of-Body Simulator.

The true essence of this game, like the original "Corporate Slave's Way," is hidden very deeply, perhaps even deeper.

I wonder when players will discover it.

To be fair, if some dedicated gamer had already created it by now, that would have maximized the profits for game developers, given the current popularity of "Out-of-Body Simulator".

In a while, who will even remember such an outrageous game?

Sorry, sorry, sorry, I'm a little late today, I didn't manage my time well.

I'll definitely pay attention next time.

Continue read on readnovelmtl.com


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