Mind-Brain Exercise Device



Mind-Brain Exercise Device

Isn't self-discipline inherently anti-human?

"True self-discipline is based on a love of life."

Jiang Chuan didn't stop either, continuing his jogging, his breathing rhythm not disrupted by speaking: "If you're practicing self-discipline for other reasons, you're actually just wasting your willpower and passion for life."

"I practice long-termism because I can have a good experience doing things that I enjoy."

"If you don't quite understand, then I have a simpler explanation." Jiang Chuan wiped his sweat; his workout time was almost up, so he got off the treadmill.

He walked to the chair and raised the count's weapon: "I just don't want to die."

"So live life to the fullest."

Around 6 a.m., the sun came out. The sunrise was beautiful, with people from every crevice of the city looking towards where the sun was rising.

From the outside, it looks like the morning glow falling on the windows of Jiangchuan's house, a beautiful halo on the transparent glass, but those inside cannot see it.

However, Jiang Chuan still remarked, "The sunrise in the city is quite beautiful too."

But don't you usually prefer sunsets? The count tilted his head slightly.

Speaking of sunsets...

The count suddenly seemed to remember something: "Oh, right, I have a birthday present for you!"

Actually, He brought it along on the day He returned to the magic side for a meeting.

As for why it's been delayed until now, well, it's because I have a bad memory and forgot... Although it's a month or two late for Jiang Chuan's birthday, the sentiment is still there.

It was a letter from the Little Prince.

Amidst much anticipation—perhaps that's a bit of an exaggeration, but it's close enough—the new version of "The Way of the Corporate Slave" has finally been released.

For a game that has only been online for two or three months, it is still very popular and full of vitality.

This update is quite extensive.

In addition to the long-awaited online version update, an Easter egg has also been released.

However, Zhixing Games did not mention the Easter egg, perhaps hoping that everyone would find it themselves.

However, Yu Yue believes that it will not be discovered in the short term, as the online version has attracted the attention of the vast majority of players as soon as it was released.

As for the hidden Easter eggs in the single-player version, who knows when they will be discovered?

The pigeons were always on the front lines of game updates, rushing into the game as soon as the update was complete.

Upon entering the interface, unlike the first game where you directly start a new playthrough, there is now a login page where you can choose between online or offline gameplay.

Online play allows you to either create your own room or join someone else's.

"The Way of the Corporate Slave" has reached a staggering 50 million in sales, truly demonstrating the power of the masses.

Naturally, with such high sales, the number of active players will also be considerable.

There are already quite a few rooms created in the room list.

As a seasoned pro player, Pigeon certainly wouldn't wait around passively; instead, he proactively entered other people's rooms. Everyone was playing the online version for the first time, and it was clear they were still figuring it out.

The initial performance was very positive.

Whether it will be this user-friendly in actual gameplay remains to be seen...

After all, the most unpredictable thing in this world is the human heart.

Pigeon was the last person to enter the room. Each room could accommodate about 5 players, enough for a good show.

The game has officially begun.

The additions to this online version include SAN value and faction settings.

SAN is the sanity value. Doing things that are inconsistent with a character's personality, faction, or identity will cause SAN to drop. Similarly, sending messages in the player chat box will also cause SAN to drop.

The concept of factions needs more explanation.

There are nine factions: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Absolute Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, and Chaotic Evil.

Different factions paired with different identities naturally lead to vastly different tasks.

Basically, with five players in a full room, they will be evenly distributed among what can be roughly divided into three major factions.

The conditions for success in the game vary, and the easiest one is probably the neutral faction, where you can achieve your goal by playing alone without having to win.

The evil faction needs to eliminate other players; when only players of the same faction remain in the game, the team wins.

The Good Faction must uphold its moral principles and do its best to protect the players it can. Victory is declared when at least one neutral faction member is still alive at the end of the game.

There are also winning conditions for different factions.

This really does have a bit of a Werewolf board game feel to it.

In the midst of this chaotic situation, who do you choose to believe?

For example, Pigeon, the role he is currently in is that of a natural villain—an HR at a lousy company. His mission is to drag others into the mire in order to meet the recruitment KPIs set by the boss.

The alignment, however, is neutral and benevolent.

Just hearing about it makes it seem like an impossible task.

There are only two possible outcomes: either you try your best to complete the tasks assigned by the boss, then lose SAN like crazy and leave the game early; or you act according to your character's personality and faction and get fired by the boss.

During the actual experience, Pigeon first diligently completed the task assigned by the boss to test the SAN drop situation, and then discovered that being a heartless HR is quite difficult.

For example, how to beautify the mini version of the weekdays?

For example, when a job seeker asks about salary, how should you talk to them, give them high expectations, and lure them in first before discussing other things?

How can we keep employees on probation and prevent them from leaving, thus wiping out our performance bonuses?

These are all things that need to be done.

The online version clearly incorporates role-playing gameplay, including not only the aforementioned identities and factions, but also character personalities (usually aligned with the faction) and values.

For example, those who confuse the good camp are those who do what they believe to be good—like the classic Chinese parent who says, "I'm doing this for your own good."

Furthermore, the players' identities are unknown to each other.

In online play, the game also maintains the limited online gameplay that is consistent with the previous game, "The Way of the Corporate Slave".

Players can only post messages in the chat interface if they can keep their SAN value from crashing. If calculated based on the initial value, they can only say about 10 sentences (no more than 50 words) before they lose the right to continue playing.

This means that players must carefully consider every word they say and every word others say.

Information, or a lie?

The game also incorporates AI.

Humans and AI complement each other and achieve mutual benefit.

Well, since each player doesn't know the identities of other players, the information they receive could be either fabricated by other players or provided by AI.

AI is certainly not as intelligent as humans; it's much clumsy in comparison, but that doesn't stop people from impersonating it.

What if some naive person trusts AI too much and gets scammed? This is a very real possibility.

After all, one of the great joys is recognizing people in your own camp, finding the right allies, and also the possibility of being tricked by others, or being "tricked" into joining the enemy camp.

However, because the current player base is relatively intelligent, harmonious, and cautious, the entertainment value of the game is not very strong.

It's all thanks to Pigeon that he's in MVP.

If his boss in the game wasn't AI, the pigeon might not have been able to win.

AI has its own inherent logic, and changing fixed NPCs in other games is almost impossible. AI is definitely less intelligent than a pigeon full of cunning and scheming.

With the help of another evil player, Pigeon successfully killed his boss and then joined the evil player's company to continue his old job as an HR professional.

Players have much more room to maneuver than AI.

When the opposing side believes they are a usable AI tool, that's when the pigeon can turn the tables. They rise up in rebellion, leading their AI employees and the remaining confirmed players to crush the evil faction.

Although this back-and-forth of talking and deception may seem slow-paced, it usually ends in less than an hour.

The longer ones can last for more than an hour.

The pigeons were thriving inside.

Furthermore, to make the game more fun, the online version allows players to change their nicknames and avatars at any time without any restrictions.

This is to avoid being recognized by players you've met in a previous game when entering the next room.

It's incredibly deceptive; you really can't play it without a brain.

Got it, this is a tool for practicing cunning.

This is perfect for live streaming! The live streaming material is endless. Pigeon is very happy to have found some reasons not to update videos.

Setting up an online platform requires maintaining the game environment, which is not as easy as playing a single-player game.

If someone maliciously disrupts the game environment, the entire game will quickly collapse due to such malice. This is especially true for games like "The Way of the Corporate Slave," whose online gameplay heavily relies on player conduct.

Therefore, it is necessary to classify and filter players.

This involves reputation points. If you get reported too many times and your reputation is insufficient, you can basically forget about participating in the online version again.

Don't ruin the gaming experience for other players.

While building the entire online version, Yu Yue also learned a lot, such as purchasing sufficiently stable cloud servers and customer service teams.

With more people and more connections, things become much more complicated.

There were customer service representatives before, but they were temporary staff members of Zhixing Games and not real customer service representatives.

With such a large player base, there's a greater need for feedback, so employees can no longer perform multiple roles.

Yu Yue initially felt that the cloud server he purchased was sufficient, but the expense was so large that it made people feel heartbroken.

Unexpectedly, the online version immediately drew in players who didn't particularly enjoy playing the single-player version but had been following "The Way of the Corporate Slave".

It also attracted more players who like to play with friends.

Yu Yue quickly stopped paying attention to this matter. The game had already been released, and now he just needed to wait quietly for the players' feedback. He didn't need to worry about the data at all.

The foundation of "The Way of the Corporate Slave" is placed here.

This basically wiped out all the funds allocated to the "Corporate Slave's Way" project. They didn't make a single penny; there were no in-game purchases, just pure expenses.

I must say, President Jiang is truly magnanimous.

No matter which company boss or how rich a second-generation heir is, they still want to make a little money, even if it's just by adding a single point of consumption. With such a large player base, someone will always pay.

What they're doing now is basically letting players get it for free.

They want fame but not the reward.

I wonder how they'll price the DLC. Hopefully, it'll break even.

Yu Yue felt sorry for him; it was like feeling cold for someone who wasn't wearing clothes.

Unfortunately, no one in the entire company could understand his heartache. They were all looking forward to it, just like Fang Qixiang's group, because Nan Linqing, a well-known producer of high-quality games in the gaming industry, was coming soon.

Chapter 70! Hooray!

It's been so hard-won that we're one step closer to the end.

The remaining content is hereby announced:

Main storyline: Three large dungeons and two smaller dungeons.

Game line: In addition to the VR game that has not yet been released, there are two more games.

Main character storyline: There are still some bits and pieces that haven't been written yet, such as the Pain Mask.

Continue read on readnovelmtl.com


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