It's just Chinese people having fun.
"The Way of the Corporate Slave" became a hit, and it was a hit representing the wishes of the vast majority of players, but that doesn't mean that no one disliked it.
Aside from some people whose buttocks are naturally crooked, others probably think that "The Way of the Corporate Slave" is pretentious and trying to piggyback on contemporary trauma literature.
While positive reviews continued to pour in, the criticisms also grew increasingly severe.
It's unclear whether someone hired online trolls to stir up trouble, but so far the signs of such trolls aren't very obvious; it seems like they just want to argue.
You praised "The Way of the Corporate Slave" as a game that combines gameplay and artistry.
Then some people will question the cultural implications of the entire game.
"I don't understand what kind of people would like a game like this. It clearly conveys a very pessimistic attitude. The game's overall message doesn't feel as lofty as the blogger described; it's just riding on nostalgia."
"I agree with the comment above. I play games to relax, why would I want to play a game and let it teach me a lesson?"
"Trying to emulate artistry with realistic themes, it's just a hodgepodge, very awkward, and I don't know how this year's Best New Works were judged."
You encourage more people to join the ranks of the overworked working class on social media platforms and in live streams.
Then some people will criticize a lot of the players who are just there to promote their products.
"Can you please stop recommending this game to streamers everywhere? It's not entertaining at all! I watch streams to have fun, not to watch streamers suffer terribly in the game."
"All I want to say is that you so-called 'corporate slave' players are practically overflowing with a sense of superiority. It's not like playing a more difficult game gives you a sense of superiority, okay?"
"The title 'The Way of the Corporate Slave' is obviously nonsense. Does adding the word 'way' to a popular internet term make it profound?"
You're enjoying your own little corner of the "Corporate Life" gaming community, discussing the difficulty of various storylines, naturally making horizontal comparisons with the text adventure games that have emerged in recent years.
Then some people will start talking at length about the hierarchy of gaming preferences.
"Since when can mere text adventure games be considered good games? This is just a visual novel, what's with the talk of artistry? It's ridiculous."
Am I the only one who thinks "The Way of the Corporate Slave" is actually lowbrow?
Liu Jun silently liked every comment that criticized "The Way of the Corporate Slave". He wouldn't go so far as to hire online trolls at this critical moment, lest he end up like that CEO and get himself arrested.
These negative reviews dragged down the game's rating, which was originally a high 9.6.
The rating data visualization presents a very clear C-shape, with those who like it giving it 5 stars and those who don't like it giving it 1 star.
Some people at Zhixing Games have also considered whether to get involved in controlling the comments section or at least do something behind the scenes.
This is clearly something that's been sabotaged behind the scenes.
Yu Yue didn't feel anything at all. Based on his experience as the lead planner for the past two years, it's normal to be criticized by players. There's no need for a game to be universally praised.
If that were really the case, it would be too unbelievable.
"I have to say, Brother Yu, you really have a very open mind."
Yu Yue waved his hand: "Don't think about it. We still have a new version to develop."
"Instead of focusing our energy on these verbal disputes, we should strengthen the quality of our games and silence the players who question us."
That's true, since Yu Yue heard it from President Jiang.
Players who don't like you won't listen to your explanations. No matter what you do, don't fall into your own trap. When you prove your innocence, you will naturally be at a disadvantage.
As long as those who like you feel it's worthwhile, that's enough.
Most importantly, you need to have your own standards of judgment and not be overly influenced by external factors.
The players fought amongst themselves for a few days, and in the end, well... the hype just kept going up.
The owner of "囍" was incredibly jealous after seeing it.
This is controversial, but it's such a good thing.
Unlike our own studio's game, which was discussed when it was first released, and then "The Way of the Corporate Slave" came out.
All that hard work in promoting our own resources, only to have it all benefit someone else.
Okay, on the bright side, at least in the very beginning, players were debating whether "囍" or "社畜道" better represented the horrors of China.
Well, although later on, "囍" gradually fell out of favor.
It got cold and nobody cared.
There's no one to blame but him, because he was the one who initially refused to back out of the deal.
He could only carry it on his own back with tears in his eyes.
Of course, while negative reviews were being received, positive reviews were also pouring in from more places.
Controversy is what attracts more people to pay attention to this game.
I bet Yu Yue would have to say, "Thanks to the top-ranked fan for the online buzz!"
"I'm a soon-to-be graduate, and I'm really lucky to have been able to play 'The Way of the Corporate Slave' before graduation. It taught me a lot, such as how to screen good and bad companies, how to negotiate salary with interviewers, and so on. It gave me a concrete understanding of the unfamiliar workplace and an actionable methodology. It's like watching others teach you how to have a different experience online. That's why I like games; their interactivity gives players a sense of practice."
"Who wouldn't be tempted by 'The Way of the Corporate Slave'? My parents used to work in unpopular professions and were rarely home. I never understood them until 'The Way of the Corporate Slave' accidentally showed my parents' professions in a random game. Only then did I realize how painful this job was."
"After entering society, I really felt very uncomfortable. Why does this society have to shatter and rebuild all the idealists they cultivate, and call it maturity?"
Primary school: for the restoration and revival of China.
Junior high school: To eliminate poverty in the world.
High school: In order not to become poor.
University: Take off your long robe, you Kong Yiji!
Below is a long review of my experience with "The Way of the Corporate Slave".
"I actually hate everything about this game. It's boring and conveys a sense of despair through the screen. The frequency of its random events makes the game, like my life, unpredictable, with no way of knowing whether the next thing will be good or bad."
"I also hate the hardships that the game sets for me in the fixed storyline. Actually, those are not hardships, but just the normal state of everyone's life."
"I hate that this game is so realistic. People with low education levels can't find good jobs and have to work hard to pass the civil service exam. Every industry and every aspect of life is full of suffering."
"Finding a job is as easy as a fish breathing in water, but finding a good job is as difficult as a person falling into water and trying to breathe."
"But when it comes to work, we have to pay social security for at least 15 years before we can retire. If we can't find a comfortable working environment for 15 years, then we'll be living in misery for almost a third of our lives."
"I also really hate the so-called wired online gameplay that everyone is so enthusiastic about in this game. It makes my world full of lies. I accept the strategies and advice given to me by others, but that is their life, their experience, and it may not actually have anything to do with me."
"But because I'm not actually sure what each of my choices for the future will actually be like. I'm only living this life for the first time, so I have to believe these lies."
"So in the end, I live in a world where lies and truth are intertwined."
"I also like this game. I like how it teaches me how to survive in the workplace and how to solve emotional intelligence problems."
"I also like this game. It allows me to experience different professions and understand more people. Through the game, I can see society more comprehensively, because this is something I probably will never be able to do in my life."
"This game is like a fulcrum for me to extend my tentacles outwards when I'm trapped outside my cubicle at work."
"The Road to Becoming a Corporate Slave is a realistic story, so whether I hate it or like it, it is a part of this world."
"It is simply an interactive art form that presents the abstract and indescribable to us in a quantifiable way."
"Those who question our sense of superiority, don't you also gain a sense of superiority in the process of questioning us?"
"To those who question our pessimistic outlook on life, I'm sorry, but your life is indeed pessimistic."
"The Way of the Corporate Slave is not profound; it is simply about a person's life."
This long review quickly went viral, receiving a flood of likes and being shared across various online platforms.
"Here's a pen. The bookstore's out of books, so smash it, understand?"
The players who gave negative reviews were also experienced and quickly switched to a new track.
"Please, can you stop people from constantly praising 'The Way of the Corporate Slave' as the shining example of domestically produced games?"
"There are plenty of well-made games from overseas. Is one game of above-average quality enough to make you all so smug? Chinese games are really beyond saving. Take it out and see who would call it a good game?"
"The road ahead is long and there are countless masterpieces. People don't realize that they think so highly of 'The Way of the Corporate Slave'. It's completely unnecessary. Anyone who has played a few AAA games wouldn't have such a low perspective."
Using foreign games to attack domestic games is a common tactic used by online trolls to stir up trouble in the gaming industry.
Generally speaking, it works quite well.
But today I'm going to be defeated by "The Way of the Corporate Slave," and there aren't many good people among the players here.
Since we've mentioned foreign games...
So it seems it's time to let these foreigners experience a little culture shock.
Actually, at first, no one knew which genius player started it, posting on the forum and calling on everyone to go to the live streams of foreign streamers.
They repeatedly emphasized that it shouldn't be from Asia, but must be from Europe or America, preferably from Northern Europe, and the higher the national happiness index, the better.
That's the power of contrast and dramatic impact.
If it were an Asian production, there would be no entertainment value; everyone would feel the same way.
As is well known, Asian countries are usually excluded from the qualifier "foreign countries" in the rhetoric of these online trolls.
"With one call, a hundred respond; one after another, I am a warrior for cultural export!"
"Everyone should also note that it's best to find bloggers who can speak Chinese and have some understanding of Chinese culture. After all, our 'The Way of the Corporate Slave' doesn't have a foreign language version yet."
"The person upstairs is being narrow-minded. Are you saying you're going to find the streamer? What's the most common thing in a streamer's room? Viewers. You can explain it in the chat!"
I can only say that the person who posted this comment is probably not a good person.
Then they'll be leading the machine translation team inside.
The script says, "There's still some work for you to finish. You can go home after you've done it."
It will probably be translated directly as: "You can go home now, I'll handle these tasks."
Its main selling point is its lack of morality.
Doing this in a typical workplace in China? Your boss will label you as a lazy bum who doesn't love work and doesn't contribute, making you a prime candidate for layoffs.
So at this time, Alice, who was in a Nordic country, had studied in China before, and happened to have a live streaming account on Bilibili, became the target of everyone's attention.
Alice, who was sharing her leisurely home life in Scandinavia, had no idea that a terrible tragedy would befall her in a few minutes.
The main topic of this chapter is the hacking of the game, so there will be more comments from netizens.
If you look closely, you'll find that netizens' comments are quite important, as they contain information.
It's not water! It's not water!
n
Continue read on readnovelmtl.com