Chapter 18 Cairo Food Revival Plan!



Lin Ke quickly found the [Scout] in the manufacturing panel in the civilization panel.

Why build a Scout when you need food?

This of course starts with the several ways to obtain food in Civilization VI.

The first is to develop land with high food resources.

Look for plots on the map that are rich in natural resources, such as wheat, rice, and corn plots, which, when improved, can significantly increase food output.

For example, building a farm to improve wheat resources can directly increase the food output of the land.

The second is to build a farm.

Even without resources, building farms on ordinary plains or grassland plots can increase basic food production.

The third is to build granaries and granaries.

Constructing buildings such as granaries or barns can increase the city's food storage and unit growth rate.

Even if there is not enough food on the current city’s land, constructing these buildings can alleviate some of the food shortage problems.

Finally, of course, it is necessary to study and use relevant policies.

After unlocking relevant technologies and policies, existing food plots can be made more productive, further improving the city's food supply capacity.

But all methods revolve around one point.

Plot of land!

The civilization panel shows that there is no farmland near Cairo.

To be precise,

The reason why it is necessary to build a [Scout] is that many of the above methods require players to first find suitable plots of land for development.

It can quickly explore the map and discover new high-food-yield plots and potential resource points.

The role of [Scout] is not limited to "finding land", it can quickly provide Lin Ke with geographical information and resource distribution around the city.

Therefore, in the case of resource scarcity and food shortage, sending out [Scouts] to explore the surrounding high-food-yield areas is a key step in alleviating food problems and expanding development space at this moment!

Lin Ke immediately chose to build a [Scout], and building a [Scout] requires 25 production capacity.

In Civilization VI, the productivity bonus provided by clearing a forest is a one-time bonus.

This means that after eradication, production is immediately allocated to the unit or structure currently under construction, and will not last for multiple turns.

The temporary productivity provided by Lin Ke when he cleared the forest had already been used up in the construction of Stonehenge.

After using the [Urban Planning] policy, Cairo also increased its productivity by 1 point.

Therefore, Cairo’s productivity at this time is (6.8+1)*0.15+6.8=7.97.

Building a Scout requires 25 points of production.

25/7.97 is approximately equal to 3.14.

That means it will take four days to complete!

Without further ado, Lin Ke immediately chose to build.

After that, it’s time to build the farm!

The civilization panel shows that there is no [farmland] in the land around Cairo.

Because it is not the city of Cairo, the royal capital of Egypt, that produces Egypt's grain.

Most of the food was transported from a city called Memphis, which was not far from Cairo but was now occupied by the Hebrews.

At least that's what Lin Ke's civilization panel showed. It was pitch black there now.

Therefore, in addition to building the [Scout], we have to think of other ways.

Lin Ke quickly looked through the current resource status on the civilization panel.

Some lands around Cairo have been brought under the city's control, and farmland, mines and other facilities can be built on these lands.

These undeveloped plots of land are called "available plots".

Previously, those plots of land where Lin Ke had cut down forests using the [Builder] also became “usable plots”.

However, other parts of the land are still outside the city's boundaries and need to be purchased or expanded naturally to become usable plots.

Fortunately, he still had sufficient gold reserves to purchase additional land.

Moreover, after purchasing these lands, Lin Ke will be able to gain a view of the area.

That is to say, its situation can be observed on the civilization panel. If an enemy attacks, Lin Ke can also observe it directly on the civilization panel.

His eyes fell on a lit area on the map close to Cairo.

After some analysis, he found that this piece of land could provide an additional bonus to food output. If [farmland] could be built on it, it would significantly increase Cairo's food supply.

So he decisively used 40 gold to bring the land from outside the city boundaries into Cairo's control.

Lin Ke saw on the civilization panel that the land that was originally shrouded in fog suddenly became clear and bright, showing its soil type and potential food resource output.

“The only way to solve the current food shortage problem is to expand the land.”

Lin Ke muttered to himself, already having a clear plan in mind.

As this new plot of land was incorporated into Cairo, he immediately took the next step: after waiting for the construction of the [Scout] to be completed, he would immediately switch to the production of the [Builder].

Based on the productivity calculations displayed on the civilization panel, he knew that it would not take too long to build the [Builder], and once completed, he could have the [Builder] go directly to the newly purchased land and start cultivating the [Farmland].

In general, Lin Ke chose to build the [Scout] not only to find high-yield grain areas, but also to detect the movements of the Hebrew enemies.

Through [Scout], he can understand the surrounding terrain and resource distribution more clearly, providing more effective information for the next decision.

My dear, there is more to this chapter. Please click on the next page to continue reading. It’s even more exciting later!

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