Of course, this is limited by range. This limitation is a bit confusing in Chu Yuan's opinion. The theoretical perception range is one kilometer!
In other words, it is theoretically possible to perceive attributes of the same nature within a one-kilometer range.
And this is only the effect of level 1!
Like the Eye of Elements, the Heart of Elements can be upgraded through use.
However, compared to the Heart of Elements, the effect of the Eye of Elements is more interesting in Chu Yuan's opinion.
By viewing the target through the Eye of Elements, you can view the attribute values of the target corresponding to the attribute panel set by Chu Yuan!
The stronger the target, the less detailed information you can view; the weaker the target, the more data you can view.
It can be said that this adapted elemental eye can be called the eye of reconnaissance.
All properties of the target can be viewed!
Although it doesn’t feel as awesome as before, it seems to be more practical.
It seems that even the current reconnaissance skills are not as effective as this talent skill.
As for the power of the king, this acquired talent has fortunately changed into the acquired talent after this transformation.
Not to mention anything else, the sense of class alone has been greatly improved.
In terms of effects, the changes are quite big.
If the previous King's Power was a transformed form, then the current one may have been restored?
There are two effects, friendly mode and hostile mode.
In friendly mode, you can extract an item from the target or your own body. The effect of this item condenses part of the compatibility of all the attributes of the target to assist you in combat.
After the item is extracted, the target immediately falls into a weakened state, unable to fight or recover.
Can be killed!
If the target is killed, the drawn item will disappear immediately.
The way to equip these extracted items is to integrate them into your own designated equipment.
For different targets, you can draw different props and receive them with different equipment, which will also produce different effects.
In hostile mode, after killing a target, if you encounter it again, the power it can exert will be weakened by 10%!
Can be stacked!
At the same time, when the target is killed for the second time, the experience dropped will increase by 10%!
Every kill can be stacked!
If the previous five talents are all ability-oriented talents, then this talent called King's Power is an upgrade-oriented talent.
It may not be very effective when used to kill BOSS, but it is a very good passive skill when used to kill monsters!
The level of this skill cannot be upgraded. In this respect, it is very different from the original alienated power of the king.
The previous one, no matter what monster you kill, there will be a corresponding improvement, it is a talent skill that can be upgraded, but the current one, the level cannot be upgraded, but it can be stacked.
However, there is one thing. Judging from these attributes, the monsters killed should not be counted as one type if they are of the same type or with the same name, but each target should be counted as one.
Throughout the ages, the stronger the BOSS is, the longer it takes to refresh, unless there are some special circumstances.
There are two types of monster refreshes.
One method is to directly kill all the monsters in an area. In this way, after a ten-minute interval, the monsters in this area will be resurrected at the same time.
Another way is that if only some of the monsters in an area are killed, then after half an hour, the killed monsters will be resurrected again.
Of course, this is the mainstream resurrection time analyzed by players on the Qiangu Forum. There are also many maps where the monster resurrection intervals are not like this.
"When you feel sleepy, you give me a pillow. That's what you mean, right?"
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