Chapter 101 Differences



Tian Boxun has been experiencing "Rate of Kingdoms" since it was launched.

But as time went on, the more he experienced it, the more shocked he became!!!

Moreover, he did not know the current data of "Rate of Kingdoms", so he felt the differences more from the game itself.

In fact, when he first started playing, he didn’t really understand the gameplay of “Rate of the Land”, and he felt the same way as the other producers!!!

Apart from a very simple beginner guide at the beginning, the rest of the game is similar to similar games on the market.

Manufacture and upgrade buildings, then unlock new buildings little by little to continuously accumulate resources.

This is mainly to give players something to do in the early stages!!!

Moreover, during the game, some gameplay that is not explicitly stated is naturally understood by the players.

For example, players' spawn points are very close to each other, and the land parcels are not infinite.

Therefore, everyone should do their best to grab territory in the early stage!!!

The importance of land plots needs no further explanation, right?

If the plot belongs to someone else, you cannot move through it.

At the same time, players will be in a combat-free state when they first enter the game.

After occupying a new plot of land, you will also be exempt from war.

Also, at the beginning of the game, each player will receive a buff to help them adapt to the game and get used to the buff settings.

In Tian Boxun's opinion, these early game contents are no different from the games on the market! !

But after he experienced these and joined an alliance, he was surprised to find that the whole game experience was different.

The alliance he found was called "Yitongjiangshan", a group specializing in SLG games.

All the players in it are fans of SLG games and are veterans.

Tian Boxun is actually a novice in this area and has not been exposed to many SLG games, so there are many things he doesn't quite understand.

But when chatting with other SLG players in the alliance, he was surprised to find out.

These SLG game enthusiasts and veterans actually have high expectations for "Rate of Kingdoms".

Restraining his surprise, Tian Boxun pretended to be a newbie and chatted with the other party, hoping to find out what these players thought.

Without intending to do so, Tian Boxun soon got the answer he wanted.

Although on the Internet, game producers and ordinary players are not optimistic about "Rate of Kingdoms".

I always feel that there is nothing to do in the early stages, or I don’t know what to do.

It seems that apart from upgrading buildings and grabbing plots of land, there is nothing else to do!!!

For veteran players of SLG games, the goals in "Rate of Kingdoms" are very clear.

Build strong resistance, then use each plot as a springboard to attack other people's plots and cities.

In the continuous wars, you will first unify within a large state, and then start competing with players from other large states for the right to rule Luoyang, and then unify the world.

For fans of this type of game, "Rate of the Land" has already demonstrated the core gameplay of the game! ~!!

Moreover, when playing in the game, there are always various details, showing that this game has a lot of players playing it.

For example, near the place where the sound was made, you can find other players not far away, and there are quite a few of them.

For example, in the chat system, the world channel, state channels, alliance channels, etc. all indicate that there are a lot of players in this game.

If a fight breaks out, it will definitely be lively and fun!!!

For example, if a player draws a rare general, there will be a server-wide announcement.

In addition to these, there is also a progress bar in the game, which is a mode about the general situation of the world.

This mode divides the game's progression into different stages:

"The Yellow Emperor is about to be established, the world is in chaos, the world is divided into three parts, and then it is united..."

Each stage will have different tasks, and players will receive some special rewards after completing the tasks.

For example, it can allow everyone to obtain currency, or special props and the like.

These gameplays are all clearly displayed in "Rate of the Land" gameplay mode! !

If Tian Boxun was already shocked by knowing all this, then the players’ organized behavior within the game shocked him even more!!!

The alliance he joined was called "Unify the Country". After joining the alliance, he also had to join a chat group.

Players who enter the group must take on different tasks.

For example, you are responsible for researching the gameplay of the game, I am responsible for researching the combat of the game, and he is responsible for forming the diplomatic team of the game in order to cooperate with the alliances of other players.

Seeking early development paths, etc.

In this game, whether it is a krypton gold player or an ordinary player, everyone has his or her own task, and the division of labor is very clear.

After all, SLG games, whether on the market or "Rate of Kingdoms", are all social games.

Only when there are many people will the game have a different experience and truly show its charm.

......

“So that’s how it is, so it’s different!!!”

Tian Boxun sneaked into the alliance and, with the help of the experience of many veterans, successfully discovered that "Rate of Kingdoms" has some extraordinary features as an SLG game.

Although the early stages are mainly focused on upgrading buildings and seizing land, after developing in the middle stages, you can occupy cities and unify large states.

In the later stages, you can fight with other major states and continue to fight decisive battles until you finally unify the world.

It can be said that the so-called Three Kingdoms in "Rate of the Three Kingdoms" does not have any Three Kingdoms plot at all.

It refers to the overall situation of the Three Kingdoms, which is shaped by the players themselves, and they build a Three Kingdoms that belongs to the players themselves!!!

If we talk about the most interesting and anticipated part of SLG games, it must be the subsequent development of players and then fighting against each other.

Well, "Rate of Kingdoms" is more than that, it also provides an early game mode.

That is a strong plot!!!

Because in "Rate of Kingdoms", there is no concept of combat effectiveness like other SLG games.

Instead, a concept called influence value quietly emerged.

And this power value, as the name suggests, is the power of the player's subordinates!!!

Continue read on readnovelmtl.com


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