Chapter 114: I haven't unified you yet, and you've fallen?



In "Rate of Kingdoms", there are various ways to play, and the battles are not just about attacking cities.

Investigation, demolition, etc. are also essential!!

Moreover, as time goes by and the game progresses, ordinary players can build up an army without spending any money, just by relying on the benefits given by the game.

According to the game, if the lineup of the troops is not compatible, there will be mutual restraint, so the lineup of ordinary players is also very important.

Similarly, as the game progresses, more people will find that if the alliance wants to become stronger, relying solely on the krypton gold bosses and high-end combat power will not work.

A military strategist who understands strategy and can serve as the brain of the alliance, as well as a large number of ordinary players, are often more important than those high-end combat forces.

If these different players are placed in the Three Kingdoms period, they can very appropriately correspond to an army.

High-end combat players are equivalent to the fierce generals in the Three Kingdoms period, who will kill anyone who stands in their way, even Buddhas.

The military advisor who served as the brains was naturally the strategist from the Three Kingdoms period, who was so resourceful that he could turn clouds into rain with a flip of his hand!

As for the largest number of ordinary players, they are the soldiers of the Three Kingdoms period. Although they are inconspicuous, they are extremely important and indispensable.

At this time, the situation on the Jingzhou battlefield was just as Wang Chuan predicted, the winner was still uncertain.

Tian Boxun has a deep understanding of this.

After "Jun Moxiao" published that article, he immediately received support from many people.

"Jun Moxiao", who received fresh blood, changed his usual strategy and completely avoided the high-end combat power of "Unifying the Country".

Specifically target the weak points in "unifying the country" and attack them.

After fighting for a few days, the two sides had some wins and some losses, and the result was evenly matched.

This surprised many people. They didn't expect that the game could be played like this.

Of course, when the civil war broke out in Jingzhou, other major states were not idle either.

They also started their own civil wars and entered the battle for the unification of the great states.

This also includes recently opened servers.

Among them, some large states have two or three alliances, and are currently engaged in endless fighting.

Some large states were very peaceful and quickly achieved unification with only one alliance.

In fact, "Rate of Kingdoms" has been online for such a long time, and players have a general understanding of how to play.

Everyone understands that only by unifying the big states as soon as possible can they gain the greatest advantage in the subsequent state wars.

If we understand this, why are there still major states in chaos?

It’s nothing but human nature!!

A large state has multiple allies, all of whom understand the benefits of unification, but no one is willing to be inferior to others.

Of course, in addition to this reason, there is another important reason that attracts these players to be unwilling to surrender.

That means being able to leave your name in history!!

The purpose of life is nothing more than money, power and fame. Now that there is such an opportunity, how can players not be tempted?

As for what can be recorded in history?

Of course, it was Wang Chuan who came up with the plan to create a gaming community specifically for "Rate of Kingdoms", and then update related reports every day.

If a successful battle takes place in a large state on a server, it will be recorded and broadcast.

Every player will see it and be able to check it.

It's like a piece of history, recorded in history books. How can players not be jealous?

From the players' perspective, most of the players who play SLG type are not short of money.

Especially players who can build a powerful alliance in "Rate of Kingdoms".

Your own economic conditions must not be bad.

And what do these rich people want from playing games?

Isn't it just for fun and to feel refreshed?

In this case, who wouldn't want their player account, alliance, etc. to be recorded as a victor in history books?

Could it be recorded that someone was beheaded on horseback in such and such a place?

How ugly this is!!!

Therefore, this is also one of the important reasons why players are unwilling to fail.

At this time, most of the major states were in chaos and some major states had just completed unification.

In "Rate of Kingdoms", the first major state that may fall is about to appear.

......

"Yawn~~"

Tian Boxun dozed off and logged into "Rate of Kingdoms" very skillfully, feeling a little tired physically and mentally.

Some people might be wondering, why do you feel tired when you are clearly playing games and should be having fun?

That makes sense, but the alliance is in a very bad situation this time.

As a high-end combat force in the alliance, Tian Boxun must fight alliance wars with high intensity day and night.

After the soldiers in the army are used up, they will go to recruit soldiers. When the recruitment is full, they will be sent out to fight all the soldiers.

To be honest, I’m really tired!!

He couldn't help but miss the scene after the alliance's night attack and decapitation plan.

"Unify the Country" directly defeated "Ancient Zhengzhan", gained an absolute advantage, and beat "Jun Moxiao" to flee screaming, how mighty! !

But later, "Jun Moxiao" issued a manifesto and directly gathered the remaining forces of the previous "Ancient War", and his strength increased dramatically, almost making him no less powerful than them.

Moreover, this manifesto directly attracted many ordinary players, and instantly made "Yitongjiangshan" realize the places they had previously overlooked.

At the same time, it also led to a narrowing of the strength gap between the two sides.

It turned into a tug-of-war between them, and no one dared to relax.

Now, in other servers, the civil wars in the major states are almost over, but Jingzhou is still in civil war.

Of course, it may be because this is the first server, so there are more players coming in.

As a result, all the major states near Jingzhou were composed of two or three alliances and were also caught in the melee.

Well, it is because several major states are all fighting with each other that these major states have not been unified until now.

If one of these states were to unite, the remaining major states would not dare to continue the civil war.

After all, the state war is only internal unification. Looking at the world of Rate of Land, it is just the beginning.

The real focus is to fight for the world and unify the thirteen states.

When Tian Boxun was distracted, a sudden change occurred in the game.

The game forum instantly became lively, and many players couldn't stop discussing it.

"Have you heard? Yangzhou in Server 29 has been breached. This is a first in the history of Rise of Kingdoms!!"

"Holy crap, is this true? This will definitely be recorded in history books. Tsk tsk tsk, the players in Yangzhou are really embarrassing themselves!!"

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