Chapter 117: Soaring into the Sky



"Of course, there's another possibility. That's if we use you to convince the neighboring state, and then we combine our strength to fight the enemy state together. Only then will we be able to turn the tide!"

Wang Chuan thought about it and analyzed it bit by bit.

In fact, the last sentence is the same as not saying it.

Because there is an undercover agent leading the way, it is impossible for Yangzhou to stand united against the outside world.

And Yangzhou, like this, is unlikely to convince the neighboring big province. After all, why would they just carve you up and be done with it? Why would they bother helping you drive away the enemy?

Not only is it a thankless task, but there is also no benefit to be gained.

"Oh~~Is that so? Wei Wei, you can switch to another server now!!"

After listening to Wang Chuan's words carefully, Huang Shanshan nodded in agreement and smiled at Wei Wei.

"Ah~~ It seems that this is the only way!!!"

Wei Wei pinched his brows helplessly and said with a sad face.

After Wang Chuan's analysis, Wei Wei also understood that if there were no guides, they could still be rescued.

But according to the current situation, this is impossible.

As for that glimmer of hope~~~

Wei Wei's mind flashed with the image of their leader, and he shook his head again. It was useless.

"Hahaha, it's quite remarkable that you can encounter such a scene on your first play."

Looking at Wei Wei's expression, Wang Chuan smiled and said.

"I'd rather not have this opportunity..."

Wei Wei shook his head, sighed, and was at a loss whether to laugh or cry.

Now he understood why, although "Rate of Kingdoms" was called a Three Kingdoms game, there was no Three Kingdoms plot in it.

I just want to create a real and free world, and the fate of this world is left to the players to decide.

A very vivid example is Wei Weiwei. The server he was on was directly breached by the neighboring state because of the presence of an undercover agent.

However, this situation may not develop in this way on another server.

There is no script for each server, and how it develops depends on the actions of the players.

It is precisely because of this free environment that players have countless choices in the game, and the final outcome of this server is also decided by all players.

......

Everyone has a lot of imagination about the situation in "Rate of Kingdoms", especially the last alliance, which can conquer the world together and sweep across the world.

However, no one can guess it before the trend is formed!!

However, what everyone can be sure of at present is that an alliance that can seize the world must have sufficient military power, that is, the power of the army.

In addition to this, there must also be a certain think tank team, that is, there must be enough military strategists.

Of course, there must be a certain number of players in the alliance, including not only big spenders but also ordinary players.

In "Rate of Kingdoms", although there are certain restrictions on big spenders, a certain balance has also been established.

The big spenders have enough advantages in the early stages and can quickly form combat effectiveness, but ordinary players can also build an army that is not inferior to the big spenders with enough time.

What’s more, you can even defeat the big spenders through certain tactics.

Moreover, in the world of Ratetu, there is a unique game mechanism that can guarantee the gaming environment to the greatest extent.

Therefore, this leads to the fact that both big spenders and ordinary players are very important during the game.

At the same time, to a certain extent, it also stimulated everyone's enthusiasm for spending money.

All of this is reflected in the data of "Rate of Kingdoms", especially in the per capita payment rate, which is very high.

Of course, this is also because the game type of "Rate of Kingdoms" has natural advantages.

No matter what kind of battle it is, it will make players have a sense of collective honor and enjoy it, and they will forget about everything and spend money on it.

Because of the unique gameplay of "Rate of Kingdoms", coupled with Wang Chuan's series of operations for "Rate of Kingdoms", including publicity and promotion, building a player community, recording major events, etc.

All these measures caused the players' payment ratio to soar during the period of civil war and war between major states.

Moreover, previous night raids, beheadings, publishing articles to recruit people, undercover operations, and other events were constantly spread on the Internet.

These have caused some heat and attracted some players who have never played "Rate of Kingdoms". While slowly attracting more players, they also increased the popularity of the game.

The current number one game on the list is still "Rate of Kingdoms".

It has been almost a month since the game was launched.

Normally, after a month, the game's data and popularity will stabilize and fall off the charts.

However, many game producers suddenly discovered that the popularity and ranking of "Rate of Kingdoms" not only did not decline, but continued to rise.

Especially on the mobile game list, it actually reached the fifth place in one go.

You should know that this list is not like the new game list. This list records the monthly revenue of the games.

If "Rate of Kingdoms" had previously rushed to the top of the new game list, many game producers would have been surprised.

Now that it has reached fifth place on the mobile game list, they are not just surprised but shocked.

At the same time, they also realized that the potential of this game is definitely more than that!!

You should know that the games Wang Chuan made before, including "Three Kingdoms Kill" and "Soul Knight", have actually been included in the list, but in the end they did not cause any heat.

The reason for this is that when these two games were first released, everyone could see that the popularity and momentum of the games would definitely make them a hit.

But "Rate of the Land" is different!!!

When it was first launched, it was not very popular and was even not favored by many producers and players.

You know, this is all thanks to Wang Chuanlai's excellent marketing. A topic has become a hot topic and has received widespread participation from players.

Even with such a great start, "Rate of Kingdoms" did not become popular.

Therefore, many developers who only paid attention to "Rate of Kingdoms" at the beginning and did not pay attention to it later were confused. How did this game become so popular?

Of course, this does not include Tian Boxun and others, who have truly studied the game in depth, and were even hooked and addicted to it in the end.

They knew very well that it was normal for "Rate of Kingdoms" to reach this position, and they would not find it strange at all even if it reached a higher position later.

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