Chapter 118: Come from behind and win!



And it happened just as they thought!!

With Wang Chuan's continuous development and promotion of the "Rate of Kingdoms" player community.

Many major events were also recorded, and some professionals were invited to regularly analyze and explain the situation in the game.

As a result, the popularity and revenue of the game are rising rapidly! ! !

After “Rate of the Land” successfully landed at the fifth place on the mobile game list, the game’s performance also shocked all game developers, media, and players! !

In the second week after landing in fifth place, a server in the game finally completed the unification of the state and started a large-scale state war.

And the game was no longer satisfied with the fifth place, and began to sprint towards the first place, and successfully sat on the throne of the first place.

This incident instantly shattered the worldview of all producers and manufacturers!!

Could it be that we have been abandoned by the times???

A game that had no promotion at all, yet it directly reached the top of the list?

Can you believe this!!

Of course, the top spot only lasted for a week before it was taken down by a new game that was available only as a buyout.

But as the saying goes, if there is one, there will be two, and if there are two, there will be three. Therefore, within a few days, "Rate of Kingdoms" once again rushed to the first place.

The game developers were a little bit unbelievable, how could a SLG game be so powerful? ? ?

As we all know, SLG type games have another inherent defect, which is the high learning cost. It is difficult for players to get started and the progress is very slow.

For example, in "Rate of Kingdoms", when players first enter the game, they actually don't feel any fun.

To really play it, you have to be familiar with the rules of the game and join an alliance before you can experience the fun.

And this kind of fun will reach its peak in the civil wars between large states and the state wars between large states, facing such large-scale scenes.

Therefore, normally, SLG-type games may generate a lot of revenue, but that revenue is long-term and stable, and there will hardly be explosive and rapid revenue.

However, this rule seems to have lost its effect in "Rate of Kingdoms".

With doubts in mind, the game producers also specially studied the payment system in the game, and finally found that the payment intensity was really not high, even a little low.

But if the payment is not high, how can it become so popular instantly???

The game developers are at a loss and can't explain this situation at all.

After dominating the charts for two weeks, "Rate of Kingdoms" was finally pushed down by some new games.

However, it must be said that during the period from dominating the charts to being surpassed, "Rate of Kingdoms" did not have any official krypton gold activities, nor did it update any new krypton gold points.

All of this is the players' own behavior!!!

So, what are the statistics of this popular game "Rate of the Land"?

This question instantly appeared in the minds of all game producers.

Wang Chuan did not hide anything about this, and he had no intention of hiding anything.

Because this data can better stimulate the development of the game and is of great help in the selection of subsequent official activities.

Therefore, a picture was posted on the social accounts of Huangtu Games and Wang Chuan.

The above records the monthly active users of "Rate of Kingdoms" and the daily active index chart.

It can be clearly seen that the daily active users of "Rate of Kingdoms" on the first day were only one million, but the first-day retention rate was very high, reaching more than 50%.

This is not the main point. The key point is the subsequent three-day retention rate, seven-day retention rate, and half-month retention rate, which are gradually increasing. In the end, it even surpassed "Three Kingdoms Kill". Horrible! !

In addition, the player payment rate is as high as 19.8%, while the first month's revenue is about 150 million, and the game rating is as high as 9.6 points.

Moreover, the game's monthly active users have exceeded 3.5 million!!

On the social platform, Wang Chuan released some data of "Rate of Kingdoms" in great detail.

This data instantly shocked game producers, game media, and players.

This world is different from the previous one. Mobile games have not developed as rapidly as before, because the popularity is always divided by some other entertainment means, resulting in mobile games not being as popular as imagined.

Therefore, the first month's revenue of "Rate of Kingdoms" shocked everyone.

There was a heated discussion among the small group of game producers.

"Holy crap, have you guys checked? Wang Chuan released the data. First month's revenue is 150 million. What the hell is that? I can't even make games my whole life and reach that level."

"No, you won't be able to achieve it in your next life, the next life, or the next life after that!!"

"That's not the point, okay? Have you forgotten? 'Rate of the Land' wasn't popular in the early stages, but it became popular in the later stages. This shows that its player base is still increasing, so!!"

"so??"

"So if this trend continues, the revenue of Rate of Land will double next month."

"Fuck, that's got to be over 200 million!!"

"Are mobile games so popular? By the way, should I try my hand at mobile games?"

"You go? If you go, you'll probably come back in disgrace."

"Exactly. Do you really think the mobile game market is that big? This is clearly because 'Rate of the Land' is too abnormal! Look, is there any other mobile game that can be compared to 'Rate of the Land'?"

"Oh~ That's right, eh, there's no comparison!!"

Game developers were constantly discussing this in the group chat, and the gaming media were also busy, quickly publishing articles after finding relevant information!

“Rate of the Land, a magical game, a unique game!!”

"There's no Three Kingdoms plot in the Three Kingdoms game? No, it's just that the players need to create the plot themselves!"

"A game that combines night raids, decapitation plans, manifestos, and undercover tactics, and the gameplay actually comes from the players??"

"First month's revenue exceeded 150 million. What is the charm of "Rate of the Land"? "

“…”

In an instant, without any prior agreement, a large number of articles appeared on the Internet. Although each article focused on a different point, some talked about data, some talked about games, some talked about gameplay, and so on.

But no matter what they talked about, in the end they were all discussing "Rate of the Land"!!

Although it is an SLG type game, the game's increasing popularity has also attracted the attention of many players.

Continue read on readnovelmtl.com


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