Chapter 142: If the game isn't fun, just kill me



The RTS-type games on the market basically put all types of troops together and engage in various large-scale melees.

Even if there is restraint, it is just about building troops and then continuing to fight.

But "Warcraft" is different, it actually adds hero settings.

Unlike ordinary soldiers, heroes can be upgraded and learn different skills.

Moreover, the hero also possesses strength, agility, etc., which are development attributes that only appear in other types of games.

In addition to this surprise, the hero also has his own equipment bar, which can add equipment according to different needs.

At the same time, props can also be used.

This relatively novel setting immediately caught Liu Hailin's attention.

After a brief experiment and figuring out the basic operations, Liu Hailin turned his attention to the game character.

"Why do I always have a feeling that there is something wrong with this Thrall?"

Looking at the screen, there was Thrall, who was covered in muscles, holding a huge hammer, and with a giant black wolf under his crotch.

Then I looked at the hero's attribute interface, especially the intelligence.

Strength 20 points, Agility 19 points, Intelligence 21 points.

Liu Hailin fell into deep thought.

This strong man should actually be a French man, right?

But why are the other attributes also so high?

Could this be the legendary thug in suits?

A real wizard should hold a big hammer, deal violent damage while casting spells, right?

Liu Hailin complained weakly.

Of course, this is actually a good thing. After all, the growth attribute is high, isn’t that good?

"But speaking of it, this is quite true..."

In Liu Hailin's impression, orcs should be muscular men. If this Thrall looks soft, although it fits the intelligence attribute, he would still have doubts.

Is there Uncle Wang next door to this Sal?

Without wasting any more time, Liu Hailin controlled the game character and began to push the plot.

As he controlled the game, the characters and orc soldiers in the game also began to move.

At the same time, everyone has different lines.

Of course, Wang Chuan made some changes here compared to the fixed lines in his previous life.

In this world, Wang Chuan has enlarged the database of lines, and various lines can change according to different scenes.

It can be said that the players' experience is better.

With such a good experience, Liu Hailin was unsurprisingly immersed in it.

Following the game's instructions, he pushed the game's plot forward bit by bit, and he began to see some content.

For example, the skills released by each hero will have an uncertain impact on the battlefield.

For example, some soldiers actually have skills.

And so on and so forth.

Soon, the first chapter was completed.

Liu Hailin didn't continue playing and just retreated. It wasn't that the game was not fun.

But the core part of RTS games is still the player-versus-player battles.

So he couldn't wait to experience it.

"Wow!"

Liu Hailin quickly opened a single-player battle mode and quickly entered it.

Then look at the four selectable races, the barracks, the altar, the rich types of troops, and the various settings of the heroes.

Liu Hailin immediately became excited.

This advanced design concept is simply too powerful.

"Warcraft" is bound to be popular and will definitely take off!

He, Liu Hailin, is betting on many years of professional level.

"No, this is such a great game, I can't just play it by myself, I have to let more people know about it."

Excited, Liu Hailin directly opened his live broadcast account and social account, and posted an update on them.

"I highly recommend Warcraft III. It's really fun. If it's not fun, come and fight me!"

He even guaranteed it with his own body, so it can be said that he is absolutely serious.

As soon as this news came out, it caused a lot of heat.

Liu Hailin is very famous in the RTS circle, and he is no longer a small anchor in the live broadcast industry.

Of course, because of his previous career, most of his fans are RTS players.

The existing popularity, coupled with the popularity of "Warcraft" and its call for submissions, immediately produced a chemical reaction.

After seeing this, many players unconsciously left their comments.

"Oh my god, Lao Liu, how could you do this? Since you're playing Warcraft, how can you not live stream it?"

"Yes, yes, come out and reflect on yourself. This is too much. You actually ate all the food by yourself."

"That's right, I was waiting for your live broadcast to decide whether I should buy it, but you actually played it secretly. I'm sad. If you don't reflect on yourself, I will unfollow you."

"Is the quality of Warcraft really that good? This is the first time I've seen Lao Liu recommend a game like this."

"Then you're just not very knowledgeable. I just came back from next door and saw other RTS streamers recommending Warcraft."

"Holy crap! Is it that scary? Are you sure this isn't just some official propaganda?"

"How is that possible? If we advertise it like this, wouldn't it be too easy to be exposed? Do you think someone as treacherous as Mr. Wang would do that?"

"Oh, that's right. Doesn't that mean the quality of this game is excellent?"

"No, I'm itching to buy the game after hearing what you said."

Facts have proved that Liu Hailin is not alone. Whether he is a player, a host, or a producer, as long as he has played "Warcraft".

Everyone was deeply shocked by the quality of it.

Veteran players in the RTS circle are full of praise for the operation of "Warcraft".

The functions are more complex and the feeling is more comfortable.

He doesn't look like a novice at all, but rather like an experienced driver with many years of experience.

This discovery also made them very happy.

As for the balance of the game, they haven't played it in depth yet, so it's not clear yet.

However, they did not have too high expectations in their hearts. As long as they could reach the average level, or even just a little bit worse, they would accept it.

After all, balancing RTS games is inherently difficult.

But some players are very confident about this because they have made a special effort to learn more about Wang Chuan.

I found that Wang Chuan is very good at numbers, balance, and gameplay.

The most typical example is "Rate of the Three Kingdoms".

It is amazing that the ecological balance in a pay-to-win national war game is so outstanding.

Then there shouldn't be any problem with an RTS game, right?

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