Chapter 145: Skyrocketing Sales



It's called "Trek in the Ashes."

From the background of this chapter's story campaign, we can see that this is the former Lordaeron.

But at this time, Lordaeron had turned into a dead place.

The image of Arthas has also changed a lot, from the original righteous paladin to the noble and patriotic prince of Lordaeron.

He turned into a Death Knight, holding "Frostmourne" in his hand, with long pale hair, and a skeleton warhorse following behind him.

This CG animation ended for a long time, but Liu Hailin still didn't react.

He just stood there in a daze, not moving for a long time.

He didn't move, but that doesn't mean there was no movement in his live broadcast room.

At this time, in the live broadcast room, the barrage of comments from the viewers popped up crazily, making it very lively.

No, the excitement at this moment is beyond words, it should be said to be explosive!

"Fuck, fuck, fuck, forgive me, I really don't have any words to explain the shock in my heart."

"It's so shocking! The CG animations in Warcraft are really shocking!"

"You're talking nonsense! Every CG animation you see has a huge cost behind it."

"That's right, more than 80 million!"

"Look, let me tell you, from the previous plot, you can see that Arthas is changing little by little."

"Go away upstairs. That's not what you said last time. You're such an hindsight expert."

"Ah, you are indeed the filial son of Lordaeron. A loving father and a filial son, a loving father and a filial son!"

"God damn, what a loving father and filial son."

"Hahaha, you only figured it out later. Unlike me, I knew from the beginning that Arthas would fall."

"Nonsense, I know that too. You can find it on the Azeroth official website and in the character pictures that Mr. Wang posted earlier."

"Hey, I don't know what will happen to Arthas next. Also, what on earth is that magical Frostmourne? It's so weird."

"Want to know what happens next? That's easy, Lao Liu! Lao Liu, stop being stunned and continue to fight through the storyline!"

"Yes, Lao Liu! Lao Liu!"

At this time, the viewers in the live broadcast room started to flood the screen with comments after complaining crazily.

They all called Lao Liu, as they also wanted to see what happened in Alsace behind.

Along with this change, the popularity and number of people in the live broadcast room continued to rise. Soon, it surpassed other anchors and was recommended by big data.

Obviously, these people were attracted by "Warcraft".

They had no interest in RTS games, but Liu Hailin happened to be live streaming the plot.

The vast world behind "Warcraft" was only slightly revealed, which made these players stay involuntarily, join in the fun, and want to see what's next.

Because they suddenly felt that some RPG games that focused on the story could not compare with the story mode of "Warcraft".

Liu Hailin’s live broadcast is just a microcosm.

In the entire gaming community, the popularity of "Warcraft" is also rising rapidly.

Before "Warcraft" appeared, RTS-type games had a certain degree of popularity and a certain player base, but they were still far behind the mainstream FPS and RPG types.

Because most RTS games are just average quality ones, none of them can be called classic phenomenal games.

Why are other games considered mainstream? Why do they have so many players?

Isn’t it because there have been classic games, and more than one.

The target audience of players can be cultivated, and with so many games cultivating it, it would be strange if it doesn't become mainstream.

But now that Warcraft is out, the situation is different.

Behind the super exquisite game graphics is a huge world view, a rich plot, and innovative hero and military settings within the game.

It can be said that it redefined the RTS type of game.

This is a subversion, a shock.

Warcraft also shocked most players and producers, as if they were getting to know RTS type games for the first time.

It turns out that RTS games can also do this?

The combination of these elements has made "Warcraft" soar in popularity.

And it quickly spread to major live broadcast and video websites.

......

As the saying goes, the heat will only get hotter.

There are already many topics about "Warcraft", which can trigger discussions among many players.

Under such circumstances, Wang Chuan contacted the media to carry out large-scale promotion and publicity.

All of a sudden, the popularity of "Warcraft" was gathered and hot spots were formed, which made many players fall into it unknowingly.

With such high popularity, how could the gaming media miss it?

As a result, various media outlets began to publish a series of articles, some commenting, some praising, and some belittling.

“Warcraft redefined the RTS game. It was a game that revolutionized the genre.”

"A game recommended by all the famous streamers, showing you the charm of Warcraft."

"Over 100 million yuan was spent, with most of that going into CG animation. What kind of game is Warcraft?"

"Wang Chuan, the father of meta-games, creator of random elements, and winner of both the top two official events, has returned with another new work, the stunning debut of Warcraft."

There are many different kinds of articles, some of which were customized by Wang Chuan.

This is also a kind of soft advertising, the purpose of which is to increase the popularity of "Warcraft".

The heat grew, triggering media hype, and then the heat grew even higher.

I have to say, this is very interesting.

As the popularity of "Warcraft" increases dramatically, its quality is also exploding.

The game's sales also began to soar.

Soon, the data came out, and the 24-hour sales of "Warcraft" reached 200,000 copies.

The next day, sales continued to rise, reaching 250,000 copies.

On the third day, sales continued to rise, reaching 290,000 copies.

In just three days, the total sales volume reached 740,000 copies. I have to say, this is a terrifying figure.

Among these, more than 60% of the sales were contributed by the Huangtu game platform.

If converted into income, the total revenue for three days would be nearly 55 million.

I have to say, it’s good to have your own platform, all the income is yours.

After this data was released, all producers in the entire gaming industry were dumbfounded.

You know, on the PC platform, there are many works that can sell millions of copies in 24 hours, but among them, there are basically no RTS games.

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