Chapter 168 Huge Base



As expected, this news was known to major domestic producers.

It unconsciously sparked heated discussion.

"Oh my god, did you know? Wang Chuan's Warcraft is ready for overseas release."

"Oh my god, no way? It's actually true?"

"Hmm? Why do you say that?"

"Have you forgotten? Wang Chuan said in the live broadcast room before that he was working hard for overseas release. I thought he was just bragging, but it turns out that the preheating has already started."

"If you go to overseas gaming forums, you'll see that Warcraft ads are everywhere."

"Yes, yes, I've seen it. It's actually launched globally, and it's available in almost all major languages. It's very well prepared."

"Well, if you think about it carefully, it makes sense! After all, Warcraft is so popular in China, and it's a Western fantasy theme, so it's naturally suitable for overseas distribution."

"That's not the point. Look at the publishing company, Zhenguo Software! It's a state-owned enterprise. Even the three factories have to give in."

"Uh, did you just see it? I saw it the first time I saw it."

"It means there's no fluctuation at all. If it weren't for Zhenguo Software, I would be surprised."

"Why?"

"Not to mention the quality of the games, just look at Wang Chuan's previous two games. They took the top two spots in the official events. His relationship with the official team was already very good."

"That's right. Wang Chuan is indeed a genius in game development. His previous game, 'Rate of the Land', is still on the top of the game charts, and now 'Warcraft III' is going abroad. I haven't even been abroad yet."

"People are not as good as the game series~~~"

"Not to mention 'Rate of the Three Kingdoms', there's also 'Three Kingdoms Kill'. These two games alone have a monthly revenue of 200 million. And 'Warcraft' has sold over 4 million copies so far, right?"

"What a shame! If Warcraft had been included in a Western fantasy event, it would definitely have won first place!"

"I wonder if Warcraft will have trouble acclimating to overseas markets. It would be embarrassing if it doesn't take off."

"Based on the quality of the game, it should be a hit, but I'm not sure how big it will be. After all, RTS games are more popular overseas."

"I think the official launch of Warcraft is intended to establish a classic. I heard from my brother-in-law's second aunt's classmate and neighbor that the conditions for the release of Warcraft were almost non-existent."

"Oh, I'm so envious!"

"Why are you envious? If you want this, just make two games that take the top two spots, and then make another game with the same quality as Warcraft, and you can get the same treatment."

"Emm, if I had this ability, would I be envious?"

"Forehead......"

......

The producers here are envious, and on the other hand, the news about "Warcraft" going abroad has also attracted attention in the circle of RTS players.

Among them, the most important ones are the professional players.

Due to the successful completion of the first "Warcraft" e-sports competition, many small and medium-sized competitions also appeared during this period.

Because of its formality, it has spawned many professional players.

As for the formality, it was Wang Chuan's masterpiece. He directly made a requirement: authorization is free, but you must be formal. This is the only requirement.

Formal competitions must have dedicated commentators, a hotel, a venue, and appropriate equipment to ensure fairness.

There must also be a special bonus pool, and no arrears are allowed.

After all, a game like "Warcraft" can only become more popular if there are e-sports competitions.

That's why Wang Chuan deliberately guides and strives to improve the e-sports environment.

The e-sports environment fostered by Warcraft is also related to a subsequent game of his, which we will not mention here.

Wang Chuan's efforts were not explicitly stated, but some professional players could feel it.

Warcraft competitions are different from other competitions.

Regular, fair, and most importantly, no bonus arrears.

Therefore, these frequent competitions make the game of "Warcraft" very active.

As the saying goes, if you make the cake bigger, you will get more.

When the game "Warcraft" becomes big and many people can benefit from it, more people will support it when "Warcraft" encounters any problems.

It can be seen from the overseas release that as soon as the news came out, these professional players and anchors paid more attention and were more active than anyone else.

After all, if this is done well, there may be global competitions in the future, which is even more exciting.

After all, what professional players like most besides money is fame.

National champion and global champion, when the two names are put together, I believe many people can choose.

Of course,

I want them all.

Become the national champion first, then the global champion, without delaying either!

In addition to these professional players, ordinary players are also paying close attention.

Although for them, the launch of "Warcraft" overseas has nothing to do with them.

At most, you can log in to the overseas server and use mature and leading tactics to kill everyone a few times.

Apart from this, there is nothing else.

But I have to say that this is where the players are so cute.

Once they choose a game, they will treat it as their own family and only hope that the game will get better and better, become more outstanding, and that more people will like it.

Even though they get nothing in return.

This situation is even more obvious in the game forums.

"Hey, hey, hey, big news! Warcraft will be released overseas soon."

"Huh? What's going on? Why haven't I been online for a few days? Is Warcraft going to be released overseas?"

"Yeah, where did this news come from? Are they trying to trick us?"

"Go, go, go, this is accurate information. People have already started spreading the news overseas. If you don't believe it, just search for it. There are news both overseas and domestically."

"Oh, really? Mr. Wang is so awesome, and Warcraft is so awesome that he's even going abroad."

"I don't know if Warcraft can adapt and become popular overseas!"

"Is there any need to worry about this? Mr. Wang's Warcraft is of top quality."

"Hey, in that case, doesn't that mean we can still play with foreigners?"

"Yeah! Hahaha, then I'm going to go bully our international friends."

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