Chapter 21: Reasons for Giving Up Card Games



What Wang Chuan wants to make is a Roguelike game.

"The Stanley Parable" is more artistic, and it would be great if it were used to win awards or gain fame.

Because the focus of the meta-game is on the plot and content, "The Stanley Parable" basically has no profit point other than the buyout price.

What he focuses more on is giving players something to think about, which is itself a literary and artistic thing.

But he wanted to make money more, so at this time, making a Roguelike game was a good choice.

Because this type of game is more commercial.

The purpose is to make players feel fun and bring more happiness.

Compared to meta-games that are praised by players but do not generate much revenue, roguelike games can generate huge profits as long as they are above the standards.

Of course, the reason why Wang Chuan makes so much money by playing meta-games is also because there are no meta-games in this world.

Before traveling through time, Wang Chuan had played many Roguelike games.

For example: "Isaac", "The Lost Castle", "Enter the Gungeon", "Night of the Full Moon", "The Spire", "Soul Knight", etc.

What Wang Chuan wanted to produce was "Genshin Impact".

Seriously speaking, "Soul Knight" is not the best because of its depth, popularity and other aspects.

It is not as good as "Isaac" and "Blood Spire".

But it is the most suitable for his current situation.

Games like Isaac and The Spire are excellent, really excellent.

But one thing was destined to make it impossible for Wang Chuan to choose them.

Because the popularity of these games lasts for too long, players need to experience the games in depth and feel the charm of the games.

But he simply doesn't have the time to wait now. The three factories and other game manufacturers will not give him too much time.

So he wanted to make a game that would become popular quickly.

And "Soul Knight" perfectly meets his requirements.

According to the development of his previous life, the game mechanism of "Soul Knight" is very simple and players can get started directly.

So in just one week, it had a large number of users.

This situation cannot be achieved in other games.

Because the cost of learning games like "Isaac" and "Enter the Dungeon" is too high.

The content is also more complex and players need to adapt.

Relatively speaking, "Soul Knight" is very good. Although the gameplay is not as much as other types of games, it is simple enough.

Of course, this will make veterans of Roguelike games feel that the gameplay is not enough and they will quickly get bored.

However, it is very friendly to novices, the game mechanism is not complicated, and the threshold is simple and easy.

It is this characteristic that has made "Soul Knight" achieve such high results.

Similarly, this also allows Wang Chuan to gain players' acceptance as quickly as possible during promotion.

After all, the current Huangtu Game Company has too little foundation and needs enough time to develop.

Otherwise, even if Wang Chuan could produce more classic games with more unique game concepts.

But without sufficient capital support, he had no way to produce it.

Similarly, this was also the reason why he gave up making card games before.

Mobile card games are the most profitable games and the easiest to make.

No rebuttal will be accepted.

But Wang Chuan still gave up.

As for the reasons, here we need to explain the development stages of card games.

First of all, in the past life, starting with "I am MT", card games became famous.

Then came Dota Legend, an evolution of the card game concept.

Next came "The King of Fighters 98 Ultimate Battle OL", which directly earned a lot of profits and even led to the birth of the card IP!!!

Then came the emergence of "Onmyoji" and "FGO", which broke the limitations of card games.

It makes people realize that it is easier for card art to become a hit if it is a fine piece of art, or if it is a two-dimensional card.

This led to games such as "Azur Lane", "Honkai Impact 3", and "Arknights" all taking this path and achieving success.

Its core lies in excellent art resources.

In this world, card games are also developing rapidly.

Currently, card games are in the stage between artistic refinement and card IP development.

And several major manufacturers have already formed a stable market.

With the foundation of Huangtu Game Company, producing a card game is tantamount to seeking death.

Without funds and channels, not to mention whether we can grab the market, we will not be able to withstand the attacks from several major manufacturers.

As I said, for card games, promotion is more important than the content of the game.

Because its core is IP, players must recognize the value of the cards.

Otherwise, why would players spend money? Don’t they still want to draw a certain character?

Just like collecting, only when the value of the collection is recognized will people collect it.

The same goes for cards.

This is also the reason why Wang Chuan did not make the cards. It’s not worth it.

Because the core system of card games is easy to imitate.

If he develops a card game, but lacks the ability to promote it, his work will be stolen by other manufacturers.

He would never do such a losing business.

Of course, not doing it now doesn’t mean you won’t do it in the future.

Because he has a clear understanding of the core of card games.

If you want a card game to become popular, you either need to create an IP or work with numbers.

Everyone understands the former, and the latter is also very simple.

Just like the game "Young Three Kingdoms" in the previous life, the IP of the card game is the Three Kingdoms, which was already an unpopular IP at that time.

But why can they make huge profits and maintain excellent results?

It’s the numerical value!!

Because the numbers are good, it can bring benefits to players.

Like sign-in and clock-in, clearance rewards, leaderboard rewards, etc.

It is to use numbers to create success and stimulate players to play.

Regardless of whether these benefits are real or not, as long as players get them and feel the stimulation, they will stay.

Although it seems ridiculous, it is indeed what manufacturers must do.

Because if you give it as a gift, it will not affect the balance of the game, and it can also give players a feeling that the game is very generous.

But if you don’t give it to players, they will think the game is very stingy.

......

There are more reasons why Wang Chuan chose "Genshin Impact".

More importantly, this game serves his purpose in a supporting role.

Because "Soul Knight" is a commercial game with sufficient achievements.

It is also the epitome of Roguelike games and dungeon-breaking games.

It has characteristics of both.

Not only does it have excellent game content, but it also allows multiple people to challenge levels together.

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