Even Huang Shanshan stopped at this time, wanting to know what happened next.
"Yes, there is indeed a connection. This map has a good design concept. You can think about it carefully. Once the game is produced, you will understand."
Sensing Huang Shanshan's pause, Wang Chuan patted her little hand lightly, then patted his butt, got up and left the second floor.
"Okay, you guys can play here. I'm going back first. Oh, and please send me the producer's contact information later."
"OK!"
Wei Wei responded absentmindedly, then stared at the map on the computer and muttered to himself:
"Design concept? Design concept? What exactly is it?"
Not only Wei Wei couldn't understand it, but even Huang Shanshan and others had frowns on their faces.
Wang Chuan also returned to the office. When he thought of the map, he felt very surprised.
Seriously speaking, this map seemed to him to have too many shortcomings.
From small aspects like user experience, there is no dubbing, the gaming experience is too poor, the number of kills is unclear, the equipment synthesis is separate, and you need to find the items one by one to purchase them.
The game is so poorly balanced that some heroes are too strong, while others are pitifully weak.
Moreover, the heroes in the game do not have an accurate positioning and are very messy.
However, in this world, it is relatively normal.
After all, it's pretty good for one person to produce it in more than a month.
However, precisely because they have been out for a short time, these problems have not been exposed.
The players find it very interesting because they don’t know how to play it yet.
But once you figure out how to play it, problems with maps, heroes, equipment, etc. will cause problems with the game.
Moreover, these issues are also the most critical aspects of MOBA games.
This is not a technical problem, but a numerical problem.
However, the current situation is a good opportunity for Wang Chuan.
"Warcraft" added hero and item settings to the RTS game.
The map editor has trained players for MOBA operating techniques.
As for the number of players currently on the Huangtu game platform, it can be said that everything is ready, only the east wind is missing.
As long as this dominant game is released, it will be enough to allow the Huangtu game platform to evolve into an open platform.
Moreover, this MOBA game is also the final step in the layout of the Huangtu game platform.
In the past, the representative works of MOBA games were "League of Legends" and "DOTA".
But this doesn’t mean that these two games are the most popular.
Rather, it means that the concepts and content represented by these two games are very representative.
In terms of art, "DOTA" tends to be European and American realistic style, while "League of Legends" is a combination of realistic style and cartoon style, tending towards diversity.
In terms of game concept, "League of Legends" is like a small-scale assault operation. The game reduces the numerous settings in various aspects, lowering the difficulty of getting started, in order to promote it on a larger scale.
At the same time, during operation, it is updated at a very fast speed to keep players fresh.
This is also an important factor in the success of League of Legends.
Of course, everything has two sides. While it brings benefits, it also brings many problems.
For example, fixed routines, balance issues, etc.
In "League of Legends", although there are many heroes in the game, the heroes that appear on the field every time are only the same few.
Although the situation has improved in the later stages of the game as it shifted its focus to competition, there are still many heroes that have been forgotten by players due to mechanism and balance issues.
For example, Udyr. Whether it is a high-level game or an ordinary game, you will only see Udyr a few times even if you play a hundred games.
As for DOTA, it focuses on another aspect.
He pays more attention to every detail and puts each hero's skills in the right place, so that there are thousands of tactical combinations between heroes.
With such persistence, the quality of the game is indeed very high, but the consequence is a very slow update pace and a high cost of getting started.
This is also the reason why "League of Legends", which entered the market later, was able to catch up and defeat other games.
Anyone who has played these two games will understand that both games have their own advantages and disadvantages.
But for Wang Chuan, if he wanted to achieve his goal, he naturally chose "League of Legends".
Moreover, he did not plan to produce this game alone.
Although Wang Chuan's ability, after systematic training, is enough to handle the production of "League of Legends" alone.
However, "League of Legends" is currently a more important project, but it is not the only project in his gaming career.
Besides, why doesn’t he just work hard every day instead of being a big boss?
What do the people under you do?
Therefore, he still planned to do the same as before, to participate in the early stage, control the general direction, and then leave everything to his subordinates to operate.
Therefore, it is necessary to recruit some good players to prepare for the future.
The most important thing is to recruit a producer who is capable of serving as the core producer in the future.
Originally, he wanted to cast a wide net and focus on fishing.
However, the map he discovered by chance gave him different ideas.
Although he thought it had many flaws, he was able to create the prototype of MOBA games based on the gameplay of "Warcraft".
This producer's talent is quite good.
Moreover, in the subsequent updates, Wang Chuan also discovered that the producer was aware of the shortcomings of the map.
He didn't just come up with it, but actually did some research in this area.
It was precisely because of this that Wang Chuan decided to recruit him.
"bite."
The computer is beeping.
Yes, this is the contact information sent by Wei Wei.
After replying with a "received", Wang Chuan made the call.
Soon, the call was connected.
"Hello, who are you?"
"Hello, are you Qin Ming? I'm Wang Chuan, the producer of 'Warcraft' at Huangtu Games. I saw the map you uploaded and I think it's pretty good. Are you currently employed?"
Without saying anything useless, Wang Chuan got to the point right away.
After hearing Wang Chuan's words, the other party was silent for a long time, and then asked in confusion:
"Wang Chuan? Are you Teacher Wang Chuan?"
"That's right! If you don't believe me, you can log in to your Huangtu account."
"No, no, no, I'm just too excited, Mr. Wang Chuan, I don't have a job yet."
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