In the Huangtu Game conference room.
While everyone was in a meeting, Qin Ming handed the third version that needed to be updated later to Wang Chuan.
As for the future updates of "League of Legends", Wang Chuan has been intentionally guiding Qin Ming to do it.
He is gradually withdrawing from the production and is only responsible for controlling the general direction.
Qin Ming did not disappoint his hopes. He gradually adapted to everything and did his job well.
This made Wang Chuan feel that he had not hired the wrong person.
After all, the reason he was recruited before was to train someone to run the business after the situation of League of Legends stabilized.
Because they need to maintain a high intensity of content updates, they have to produce subsequent updated versions in advance.
Although Wang Chuan was very relaxed about the game content released by Penguin.
However, we cannot slack off on this update, and we have already completed the last three versions, with encouraging progress.
To be honest, updating the content of League of Legends is not easy.
Even if he has examples from his previous life, he can refer to them for reference.
You have to know that the model, dubbing, and interaction alone will take a long time, and this does not include skills and data.
For example, in "League of Legends", different heroes have different lines and interactions.
Adding a new hero requires modifying other heroes.
This is a very complicated task for the development team.
Of course, for ordinary players, these are not important. As long as there is new content all the time, they can keep playing.
This is why the momentum of League of Legends continues to grow.
Seeing this situation, Wang Chuan was even more afraid to relax.
Only by updating at an extremely fast speed can the number of heroes be quickly increased.
Only then can League of Legends get back on track.
Apart from anything else, just in the aspect of e-sports, the number of heroes needs to be increased.
After all, watching and playing are different.
There are currently thirty-five heroes, so if you play them in ranked or matched matches, you won’t get bored in a short time.
Well, this is also because players play on their own.
But if you watch it, it’s different.
Thirty-five heroes, even with 6 bans.
In real competitions, the camps are basically fixed.
So it seems that it is easy to get aesthetically fatigued and the viewing experience is not very high.
This is not good for the promotion of League of Legends e-sports events.
Therefore, even now, "League of Legends" is very popular.
But if you want to get into e-sports, no! Now is not the time.
At least we have to wait until the number of heroes reaches sixty or seventy before e-sports competitions will become interesting.
So, we still have to update like crazy for now.
In addition to this, Wang Chuan also discussed with Zhenguo Software.
We want to develop an overseas version of "League of Legends".
Although in the country, Penguin’s "Heroic Battle Song" is ready to be released.
But after learning about the game's content, he realized that the game was not very threatening.
But overseas is currently a blue ocean.
Despite the subsequent poor quality of "League of Legends", it was still able to gain support from a large number of players when it was launched overseas.
Apart from anything else, the fans accumulated from "Warcraft" and "Minecraft" will definitely not miss it.
But games are full of emotions.
It’s like a legend from the previous life. Even though it seems so low and boring now, it can still live a good life.
Why?
It’s because of sentiment, because it is the memory of a generation.
Fighting the WoMa Cult Master with friends in the Internet cafe, burning wild boars in the wild boar cave, guarding the baby who was training as a Taoist priest...
With these memories, even if there are better games later, players will not try to understand them, but will still stick to the old games.
And there are definitely quite a few players like this.
Therefore, Wang Chuan has to race against time to make "League of Legends" become that kind of sentiment.
Therefore, the overseas version of "League of Legends" is very important.
After all, in his plan, the e-sports aspect of "League of Legends" requires efforts in both overseas and domestic markets.
Other manufacturers and producers have not discovered this and are completely unaware of the power of this type of game.
Wang Chuan also wants to personally get involved in the e-sports aspect of "League of Legends".
For the previous "Warcraft", because we had no experience, we took the approach of acquiring shares and handed it over to Fox Live to host.
But now it's different.
Therefore, the e-sports events of "League of Legends" have to be organized by their Huangtu Games.
Of course, it doesn’t mean that they have to organize all the competitions, big and small. Wouldn’t that be exhausting?
They only need to be responsible for the core events.
Those small events can be handed over to other people and let them take charge.
After assigning the tasks of subsequent updates to "League of Legends" and the development of overseas versions, Wang Chuan also gave everyone the authority to recruit people.
Of course, this person recruits middle-level or lower-level personnel, and the core team remains unchanged.
In other words, this core team needs to be recruited by Wang Chuan himself.
The reason for recruiting people is also because the current Huangtu Game has experienced "Warcraft", "Minecraft", and now "League of Legends".
Operating these popular games requires a lot of manpower. We recruited a group of people last time, and now they are enough.
However, considering that if there are more games like this in the future that need to be promoted and operated, more manpower will be needed, so we still need to continue expanding.
Another thing is that the scale of the experience store needs to be expanded.
The first few times Wang Chuan felt that the space on the first floor was too small and there were too few equipment, which would affect the players' experience.
I might as well take advantage of the opportunity to recruit people and deal with it all at once.
This problem is relatively easy to solve. We just need to buy out the shops next door.
Then when everything is connected, the space will be larger.
This aspect is simple, and for Huangtu Games, it is just a small amount of money.
Wang Chuan also considered building a company building directly.
But after thinking about it, he gave up.
At this stage, this place is sufficient and there is no need to build a new one.
Moreover, building a building will occupy a large amount of working capital.
It is likely to affect subsequent games.
So he just thought about it and put the idea behind him.
I came to the office area on the second floor, briefly explained the general direction to Qin Ming, gave him some encouragement, and then went to stroll around the experience store on the first floor.
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