Who regrets it?
Who would want such an opportunity?
"Of course, I'll be in charge of shaping the atmosphere of this horror game this time, but you guys should also learn from me."
After making a few simple jokes, Wang Chuan began to explain seriously.
When everyone heard Wang Chuan's words, their expressions suddenly became serious.
"By the way, before you start making games, I want you all to watch some horror movies and find inspiration for making games. Here's the list."
After finishing speaking, Wang Chuan distributed lists to everyone.
This list is filled with the names of horror movies.
I won’t mention the name.
Anyway, it's the kind that looks scary at first glance.
"Mr. Wang, why don't we just forget about this movie and play some horror games from other manufacturers? That's fine too, right?"
Gong Yingnan looked at the list full of names and couldn't help swallowing, then said with a sympathetic tone.
"No, no, no. Apart from a few decent horror games made by those overseas game companies, there's basically no other horror games that are worth playing. They're all shoddy. There's no point in playing them."
How could Wang Chuan not know what the other party was thinking? He immediately shook his head and denied her idea.
The reason for saying this is that he also did some prior research before deciding to make a horror game.
And through my own experience and some information, I almost understand a lot of things.
There are no particularly outstanding horror games in the domestic market.
The reason for this, in Wang Chuan's opinion, is that more capable game producers are basically targeting the VR market and the broader mainstream game market.
The horror game genre is neither good nor bad and has been neglected.
But precisely because of this, some players who like horror games are very eager for an excellent horror game to appear.
This is also one of the main reasons why Wang Chuan decided to produce "Escape".
An excellent horror game in itself, just like the game "Dig for the Top", can be said to have a good live broadcast effect, and can use live broadcast and video platforms to allow the popularity to spread quickly and ferment.
After all, there are many players who don’t dare to play horror games themselves, but like to watch others play them.
Moreover, for many horror games, watching and playing are two different experiences.
When I watched others playing it, I thought this horror game was just so-so, that’s all it is?
Then go buy it yourself and use it when you want to play.
Well, most likely, he was scared and would never dare to play again.
However, this is also an important means to promote the popularity and spread of the game.
The previous "Escape" series has sold over 15 million copies, which has a lot to do with its popularity.
Of course, the most important thing is the quality of the game, which must be excellent.
Otherwise, it wouldn’t have become popular.
After a brief conversation, Wang Chuan began to explain to everyone the core elements of "Escape".
First of all, just like the name of the game, the player starts out by playing the role of an unarmed reporter. When faced with various scenarios, he has only one choice: escape.
Secondly, there is the camera in the game, which is different from the nuclear flashlight that never turns off in traditional horror games.
In "Escape", the night vision function of the camera used by the reporter is an essential mode for understanding dark scenes.
However, turning on the night vision mode consumes battery.
The player's battery is limited, so this creates a driving point.
In addition to these, Wang Chuan also explained the game's plot rhythm to everyone one by one.
In fact, the most essential part of this game is that the protagonist of the game is set as an ordinary person with no fighting ability.
The biggest advantage of this is that it allows players to better immerse themselves in the game and feel a sense of fear.
Another thing is the night vision mode of the camera.
After all, for horror games, dark scenes are an eternal melody.
But at the same time it cannot be completely dark, because if it is too dark, the player experience will be very bad.
How to play if you can’t even find the way?
How can you be afraid if you can't even see any monsters?
That’s why there are nuclear flashlights in traditional games.
But it’s different in “Escape”, because most of the scenes are not pitch black, they can only be described as dim.
However, there are also extremely dark scenes, and in these scenes, you need to use the night vision function of the camera to see things clearly.
The ability to see clearly the location and darkness is the most important thing players need when playing horror games.
In "Escape", this thing that players need most is bundled with the darkness that players need to face most directly in horror games.
Coupled with the fact that the camera's battery is limited, this makes players fall into a state of anxiety and gradually develop fear.
Because players never know what will happen next, they will subconsciously worry about what will happen after the battery runs out.
At the same time, this will also allow players to better arrange the rhythm of the game.
"When making this game, everyone should be careful not to reveal their true identity when interacting with the outsourcing team. We are just a small, unknown gaming company, and this is a game we're making with all our might."
In the conference room, Wang Chuan looked at everyone and gave instructions.
It wasn't like when they made "League of Legends" before, where there were so many people involved. In the production of the entire "Escape" game, apart from Wang Chuan, there were only five people, Wei Weiwei.
The most important thing is to keep it confidential.
Of course, another point is that this game is really developed as a small-scale game.
Motion capture and art resources are all outsourced.
So there is no big problem in this regard.
"Don't worry, Mr. Wang, we'll remember this."
Wei Wei nodded and replied.
Huang Shanshan, Gong Yingnan and Zhao Jing, who were standing by, did not say anything, but they all made gestures to show that they understood.
After confirming the production of "Escape" with everyone, Wang Chuan also began to get into working mode.
Except for Qin Ming, Wei Wei, Huang Shanshan, Gong Yingnan and Zhao Jing have been working together since "Three Kingdoms Kill".
Therefore, the whole team has a very good understanding of each other.
For this game, Qin Ming is responsible for writing the plot with Wang Chuan.
There are also levels in the game, the logic of monster activities, etc.
The progress of the entire game development can be said to be very smooth.
Continue read on readnovelmtl.com