"In the short term, first- and second-tier game manufacturers will generally maintain a wait-and-see attitude towards the Huangtu game platform."
"It's mostly ordinary independent game producers and third- and fourth-tier game manufacturers who will log on to the platform."
"So the symbolic game that represents the cards can only rely on the Royal Road Game itself."
Wang Chuan sat in a chair, thinking about the current situation and talking to himself.
Because in this channel competition, the ones who are most affected are ordinary game producers.
As for those top game producers and game companies, the impact is actually not that big.
For them, the terms signed with channels like Penguin are actually quite favorable.
In this situation of channel competition, Penguin still stated that it can only choose one between the Huangtu Game Platform and their channel alliance.
So basically, no first- or second-tier game manufacturers will come to the Huangtu game platform.
Therefore, in the future, the first-tier blockbusters will still need to be developed by Huangtu Games itself to support the market.
But they don't need to worry about independent games and small and medium-sized games at all.
Because of this aspect, the Penguins can no longer suppress it.
In the office, after a brief thought, Wang Chuan basically decided what to do next.
This is the direction that Huangtu Games needs to take in the future.
That is to concentrate the main R&D forces on the development of high-quality games, and to ensure that the games on the Huangtu game platform are first-tier.
In addition, the teams for subsequent versions of "League of Legends" have basically completed their integration, and the team members of Huangtu Games have also been expanded, so there will be no shortage of manpower.
As for e-sports, there is actually not much that Wang Chuan needs to manage.
He has already put in place all the relevant plans, and what remains is just some modifications to the details.
Here Wang Chuan only needs to be responsible for control.
So he has plenty of time to develop the next work.
The only thing that makes Wang Chuan difficult to choose is the type of the next game.
First of all, Wang Chuan determined the game type to be a game that mainly focuses on single-player experience.
Because up to now, there are already enough multiplayer-based games on the Huangtu game platform.
From small games like "Three Kingdoms Kill" to big games like "League of Legends", "Warcraft", "Minecraft", etc., these are all multiplayer games.
On the contrary, it is a pure stand-alone experience game. At present, Wang Chuan has not made any masterpieces.
The campaign in Warcraft III can barely be considered one, and as for Outlast, it's really not a masterpiece.
Therefore, the general direction of the new game has basically been determined, that is, it is a game mainly based on single-player experience.
As for the game classification, Wang Chuan also had some ideas in mind.
This will be a game that focuses on the global market, and will be launched simultaneously around the world.
Be sure to maximize its heat.
In this regard, Wang Chuan immediately locked on a very clear goal in his mind.
That was the "Dark Souls" in the previous life, led and developed by the old thief Hidetaka Miyazaki.
The reason why he chose this game is very simple.
First of all, although the combat system design of "Dark Souls" has borrowed the greedy sword concept of the Monster Hunter system to a certain extent.
At the same time, the map design also refers to the recycling of Metroid and Castlevania Under the Moon.
But it was improved on this basis, and because of the death penalty, exquisite 3D map structure, and fragmented narrative technique.
It formed its own unique Souls-style, and later, the term Souls-LIKE game was derived, which shows how far-reaching its influence is.
The second is "Dark Souls". Although it is an ARPG game, it is not a pure action game like Devil May Cry and God of War.
Although Wang Chuan has no shortage of funds, he considers that his team members have never been involved in a true action game.
Therefore, ARPG games like "Dark Souls", which are driven by levels and systems, can be said to have just the right level of action difficulty.
The core parts of "Dark Souls" are also the content that Wang Chuan can solve by himself.
That is the difficulty of the game, the advancement curve and the level design, including the dark mythological story content of the entire game.
So although it is also a 3A masterpiece, the development of "Dark Souls".
For Wang Chuan, compared to works such as My Cousin, Assassin's Creed, and God of War.
On the contrary, it should be simpler and more suitable.
And in its previous life, Dark Souls was a pretty massive series.
From the first generation to the third part of the series, the last generation of the fire.
It tells players a grand and epic story about the Age of Fire.
However, for the website, the priority is to develop "Dark Souls 3".
There are mainly two reasons.
The first point is that with the advancement of technology and the development of the series, it was time for "Dark Souls 3".
The design concept of the combat system is already quite mature.
At the same time, as a level-driven game, Dark Souls 3, although compared to the interconnected maps of the first generation.
It lacks the classic box-style linked patchwork design that looks like a Möbius strip.
But the overall map design and presentation mode well bring out the magnificent epic background of "Dark Souls".
At the same time, in terms of difficulty, "Dark Souls 3" is also slightly more suitable.
Because in a map of the first generation of "Dark Souls", classic maps like the Sick Village are really full of malice.
To put it simply, from the perspective of player experience, Dark Souls 3 is a step-by-step model.
The difficulty of the levels should be more humane. Although it is difficult enough, it is much better than the first generation.
The second point is about the plot. Through the third generation, players can better understand what the story of the fire transmission in "Dark Souls" is all about.
Fragmented narrative is the main core point of the Dark Souls series.
But in the first generation, due to budget and other reasons, most of the hidden fragments are actually difficult to understand the story intuitively through the first round.
It usually takes a deep dive to roughly understand the direction of the story. As for the deeper background of the game setting, you need to dig deeper.
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