If you turn on the network in the game, you will be invaded and there will be a prompt.
Therefore, after the player turns on the game and encounters an invasion, if the opponent kills you with their skills, you can only say: I admit defeat and I am not as skilled as them.
But if the opponent is not good at technology but can defeat you by relying on numbers, that’s another matter.
It's like when you are playing "League of Legends". When you are matched, you are a bronze player and the opponent is a king. What should you say?
If the technology is not good, there is nothing we can do.
But if the opponent comes up with six divine equipment at level 18, the concept is completely different.
Therefore, in the previous life, there were also righteous players who stepped forward to act as guards.
Enter the new player group and defeat the high-wall salary king.
And we told the newbies that they could go and fight the boss without any worries, and we would take care of the high-salary king.
Of course, if a newbie wants other players to help you fight the boss, I can only say that you are overthinking it.
Regarding this aspect, Wang Chuan also dealt with it specifically.
In his opinion, although "Dark Souls" is not a PVP game based on multiplayer mode.
For example, there are actually big balance issues among the various weapons and styles in the game.
There is no way to solve this balance problem.
Because these schools are used to defeat monsters in the game, and their design essence is not designed for pvp.
But it cannot be denied that the PVP of "Dark Souls", combined with a variety of weapons and styles, will indeed make players feel very interesting and it can be regarded as quite promising.
So in this regard, even though Wang Chuan did not intend to do it specifically, he still made some optimizations.
For example, after an invasion, the player's attributes will be averaged based on the invading world's attributes.
It is guaranteed that there will not be a situation where the high-salary king has overwhelming attributes.
In addition, although the place that players are discussing is the map in "Dark Souls".
After watching Wang Chuan’s parkour video, many players also began to study the map of "Dark Souls".
Because there is no minimap, most players feel that the map of "Dark Souls" is exquisite, but they can't say specifically where it is exquisite.
But after Wang Chuan's video came out, many great players began to specialize in drawing maps for "Dark Souls".
At the same time, we are also studying whether there are faster and safer routes.
This made many players who had not yet completed the game and had poor directionality overjoyed.
Of course, there are also some players with poor skills who said: Haha!
What’s the use? Let me ask you, what’s the use of a map?
All of you have reached the second round, are tyrannical and unparalleled kings, and are living together with Miss Fire Keeper.
They are still suffering in places like the Fran Fortress and the Undead Settlement.
So, what’s the use of giving a map?
The key is that I can’t beat the boss either.
However, there are still many hardcore players of "Dark Souls".
Not long after Wang Chuan released the video, another player also uploaded a speed run video.
It took 57 minutes to clear the game.
Of course, the only difference is that this player is not like Wang Chuan, who uses useless people and speed passes at level one.
This made many expert players sigh at Mr. Wang's awesomeness and also aroused their curiosity even more.
You never know how much potential the player base has.
Just like what is mentioned in some books: Player = the fourth disaster!
As long as they are given time, they will be able to kill everyone.
Soon, more and more speed kill videos and speed run videos appeared about Dark Souls.
In addition, the plot of the game has always been a topic of discussion among players.
As players explore more, the vast game world of "Dark Souls" becomes equally fascinating.
After the launch of "Dark Soul", Penguin gave it hope that it could defeat "Magic Fantasy" developed by Royal Road Games.
At this time, there was indeed not much sound.
However, "Dark Souls" still has extremely high popularity.
However, it surprised domestic game producers, but also seemed reasonable.
That is "Dark Souls", and its response overseas is even greater than its popularity in China.
It makes sense because the theme of Dark Souls itself is very suitable for overseas markets.
It has the characteristics of a Norse mythological destiny.
The characters in the game, the irreversible tragedy, and the metaphor that the world of fire and hope will eventually go out, all coincide with the core of Norse mythology.
Coupled with its own artistic style, just like the previous "Warcraft", it is very easy for "Dark Souls" to spread overseas.
As for the unexpected part, the topic and heat generated by "Dark Souls" are actually greater than Wang Chuan's popularity in China.
You know, overseas platforms are not Wang Chuan’s base, this is purely due to the powerful quality of "Dark Souls" itself.
Even well-known overseas gaming media have used extremely exaggerated review content to describe the game "Dark Souls".
If it weren't for the excessive amount of gaming media reviews.
So it really makes people wonder whether these overseas media have received public relations fees from Wang Chuan and the Huangtu Game Platform.
This is how the media reviewed the content.
"Two years later, the Eastern game company that once developed 'Warcraft' has once again released a fantasy-themed game."
"But this time it's not an RTS, but an APRG full of dark themes. In the past month, it has driven countless players around the world crazy."
“With its unique map design, unique combat system, and unique gameplay ideas, it has opened up a new path for ARPG games!”
"We can even boldly predict that gameplay like Dark Souls will likely become a unique branch of ARPGs in the future!"
“It’s incredibly hardcore, yet simultaneously painful and joyful. Death is a good friend that stays with players throughout the game.”
"Unlike previous ARPG games, this game presents a thrilling and gripping story, allowing you to cultivate your character and gradually reach the pinnacle of life. These contents are directly presented to you."
“Dark Souls is about choice, wrapping joy in layers of pain!”
"If you want to savor it carefully, you need to keep fighting despite repeated failures, becoming more courageous each time, and ultimately surpassing yourself. This will also give you an unprecedented sense of accomplishment and satisfaction. This is a very bold attempt!"
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