Everyone present, especially Qin Ming, immediately thought of a classic game that Wang Chuan had made before.
He was tortured in that game.
The can and the sledgehammer left a deep impression on him.
"Mr. Wang... Mr. Wang, this can't be that game, right?"
After a slight hesitation, Qin Ming asked Wang Chuan.
"What are you thinking? It's not what you think. It's not 'Dig for the Ascendancy', it's 'PlayerUnknown's Battlegrounds'!"
Looking at the other person's expression, Wang Chuan knew what he was thinking.
I opened a blank document and typed four big words: "PlayerUnknown's Battlegrounds".
When everyone saw the name of the game projected on the big screen, they suddenly understood.
At the same time, I was quite curious.
According to Wang Chuan, this FPS game is also a sandbox tactical competitive game.
FPS game, how to make it a sandbox game?
And it's a tactical competition?
This made many people present a little confused.
Looking at the expressions of the crowd, Wang Chuan couldn't help but smile.
He had basically expected everyone's reactions.
Regarding FPS-type games, Wang Chuan had actually thought about it a long time ago.
For him, there are actually a lot of choices in FPS games.
There were many excellent FPS games in the past, and whether they focused on multiplayer battles or single-player narratives, each had its own advantages.
However, there are also many types of FPS games that have been temporarily excluded by Wang Chuan.
It’s not that he’s not good enough, but it’s difficult for him to create that feeling for the time being.
For example, among FPS games, the most classic ones are the "Call of Duty" and "Battlefield" series.
There are also the Half-Life series and the Halo series.
Among them, "Call of Duty" has pushed the cinematic FPS plot to a peak in the Modern Warfare series. At the same time, the kill streak reward system in "Call of Duty" is a stroke of genius.
Including the team competitions that players are familiar with later, they all originated from "Call of Duty".
As for Battlefield, it creates a real battlefield, with different vehicles on land, sea and air, and different military branches, allowing players to fully experience the huge battlefield.
As for the Half-Life series and the Halo series, one of them told game producers around the world that FPS can be narrative and have plots.
Halo, with its core of refreshing thirty seconds, redefines the rhythm of FPS.
Including the most famous breathing to recover health method in the "Call of Duty" series, its prototype actually comes from the Halo series.
As for Counter-Strike, it spawned a Half-Life mod, but later became a separate major IP.
It laid the foundation for the concept of FPS.
For Wang Chuan, these are all excellent works that cannot be better.
However, there are also many difficulties in development.
Just like Wang Chuan before, he chose to prioritize the development of "Dark Souls", which is a game with relatively weakened action elements.
The same is true for FPS. The most important point is that no matter Halo, Call of Duty or Battlefield.
The feel of shooting is very important.
This complements each other.
Moreover, the current team of Huangtu Games is focusing on the design feel.
Although Wang Chuan believes that as long as he polishes it for a period of time, he will be able to achieve his ideal requirements.
But the polishing time is a bit too long.
After all, we still need to deal with "Gun God" from Penguin and other three studios.
Games with a mode like "Counter-Strike" are also not very suitable.
First of all, this mirror-like gameplay has already taken shape in the FPS of this world.
Moreover, "Counter-Strike" did not become a global hit as soon as it was released. It also needed to go through the development of the Half-Life mod.
There were several versions in between.
1.3~1.6 era, including different versions such as Origin.
Even when it comes to CSGO, that is, Global Offensive.
When it was first launched, it was not popular all over the world.
This is a game that needs time to mature before it can shine.
But facing the current offensive from the Penguin, this game is obviously not very suitable.
That's why Wang Chuan turned his attention to another game.
It was also a phenomenal game that created a wave in the previous life.
It is even considered by many players to be a game that can challenge the dominance of League of Legends.
"PlayerUnknown's Battlegrounds".
This is a game that is completely different from traditional FPS games.
In traditional FPS games, the crowd is mostly fixed.
If you don't like FPS games, it will be difficult to have fun in the game.
But "PlayerUnknown's Battlegrounds" is different. It even attracts many players who have never played FPS.
It can be said that "PlayerUnknown's Battlegrounds" is definitely a game where the core concept of gameplay overwhelms the quality.
Its sales performance speaks for itself.
Wang Chuan has not yet started writing the complete game plan.
However, the basic core gameplay direction and concept were still there, so Wang Chuan briefly introduced it to everyone.
The game has simple gameplay, corresponding rule maps, different attributes of firearms and supplies, and various resource refreshes.
In the game, there will be more action elements compared to previous FPS games.
Corresponding vehicle-related content.
There are also numerical values for gun accessories.
And so on.
Listening to Wang Chuan's introductions one by one, everyone present showed expressions of sudden enlightenment.
At the same time, I also understood the concept of the term "PlayerUnknown's Battlegrounds".
Judging from the gameplay mode, the four words "PlayerUnknown's Battlegrounds" are indeed very vivid.
Its game mode and core gameplay are actually not too complicated.
It's a battle royale type of gameplay.
As for the concept of battle royale, it was first proposed by detective queen Christie in her novel "And Then There Were None".
Then, in Takami Hiroharu's Battle Royale, the complete concept of a Battle Royale was formed for the first time.
In the game, putting aside the text-based battle royale games, the earliest concept of battle royale in the previous life came from DAZY, which in turn came from a module of the game called "Arma 2".
Among them, the game "Arma 2" implements a militarized sandbox-style gameplay.
Allow players to survive and fight on a large sandbox map.
But it is still far from the complete concept of Battle Royale.
However, the concept of this battle royale gameplay was gradually improved later.
It wasn't until "PlayerUnknown's Battlegrounds" developed by Brandon that the concept of battle royale exploded around the world.
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