Chapter 405 Analysis



In its previous life, PlayerUnknown's Battlegrounds was far from being a top-notch FPS game in terms of quality.

It has too many flaws.

Various big and small, ridiculous bugs, imbalance in gun values, control of material refresh ratios, and game optimization issues.

These problems, big and small, all prove one thing, that is, "PlayerUnknown's Battlegrounds", in terms of the quality of the game itself, may not even be an excellent FPS game.

But this is not the key, because it has the most core and important factor of a game, which is fun.

Although the complete concept of Battle Royale has been proposed.

But before this, there has never been a game that truly presented the gameplay concept of battle royale in a game.

PlayerUnknown's Battlegrounds can be said to be the first game in the true sense that presents all the advantages of battle royale. It can be said to be the culmination of the first generation.

This also made "PlayerUnknown's Battlegrounds" popular all over the world in the early days. Terms such as eating chicken, frying pan, level 3 helmet, and 98K even became a trend at the time.

As for the many criticisms of PlayerUnknown's Battlegrounds, saying that it is not a good game, they are mostly criticisms based on quality.

In terms of gameplay concept, it can be said that it is well-deserved.

Including major game manufacturers, all have launched battle royale gameplay for their own FPS games.

For example, the famous "Call of Duty", "Battlefield" and "CSGO" have all launched their own battle royale modes.

Some MMORPGs are trying to take advantage of the popularity of Battle Royale.

There are even some games that have successfully made a comeback by using the battle royale gameplay, the most well-known of which is "Fortnite".

For Wang Chuan, "PlayerUnknown's Battlegrounds" can be said to be a very suitable game at present.

In terms of game mechanics, compared to other FPS games, PlayerUnknown's Battlegrounds does not have such high requirements for the feel of guns.

Of course it’s not that high. Although it’s not that high, there are certain requirements.

The reason is also related to the gameplay of "PlayerUnknown's Battlegrounds".

In terms of gameplay, "PlayerUnknown's Battlegrounds" is to throw a hundred players onto an isolated island or into different corners of a closed map.

During this period, players search for weapons with their bare hands and survive to the end.

As time goes by in the game, the player's range of action will be gradually restricted until only one person or a team survives.

This also results in players spending a lot of time not actually engaging in combat.

It's about collecting, transferring and testing.

To sum it up in terms of time experience, a typical FPS game is half an hour of game time, as long as you survive.

This half hour will keep you going.

If you stay alive for half an hour in PlayerUnknown's Battlegrounds, then the combat time may only account for one-third or even one-quarter of that time.

It is also possible that it was not fought once from beginning to end.

"Boss Wang, is that all?"

Qin Ming hesitated for a moment and couldn't help but speak.

The people around also looked at Wang Chuan.

The gameplay is indeed unique, but the key is, will players like this type of game?

There is no single-player storyline, and there aren’t actually that many vehicles in the game.

Accessory modification and so on are not new things in other FPS games. The most special thing is this element called Battle Royale.

It's similar to a model of raising Gu.

After all, this game is the main force to compete with Penguin in the future.

Moreover, the opponent's lineup can be said to be very large.

As one of the three top giants in China, although Bali is not strong in other types of games, it is really good at developing FPS games.

In addition, Jiang Ying is a game producer, and he is also a relatively famous producer in the FPS game circle.

Previously a member of a large overseas company, he was later poached by Bali.

All these have caused people to have some concerns about the game "PlayerUnknown's Battlegrounds".

Looking at everyone's expressions, Wang Chuan smiled.

This was also within his expectations, and he was even a little happy.

Because this also shows that everyone's abilities are much stronger than before.

From the gameplay perspective, the only highlight of PlayerUnknown's Battlegrounds seems to be the creative battle royale feature.

But is this actually enough?

Of course not.

Any great game actually comes from an idea.

Moba games are an example. Classic games such as GTA and CSGO in the past were also born from an idea and an accident.

But success does not simply depend on an idea, but on whether this idea can be turned into a game with rich gameplay.

Or in other words, create a perfect game around this idea.

After the explosion of PlayerUnknown’s Battlegrounds, many competing games followed.

But without exception, they all relied on the concept of battle royale, made a big splash at the beginning, and then disappeared.

The reason is that these games, in order to avoid being the same as PlayerUnknown's Battlegrounds, have lost the core of the battle royale gameplay.

As for "PlayerUnknown's Battlegrounds", "Fortnite" later took over the majority of the market share.

But in Wang Chuan's opinion, this is mainly done by the manufacturers themselves.

The tolerance of plug-ins, poor optimization, and the failure to update and launch new content quickly when the game itself is not completely perfected.

Instead, promoting e-sports directly led to the destruction of a good situation and had nothing to do with the core gameplay.

The best proof is the subsequent mobile game version.

"PlayerUnknown's Battlegrounds" has learned from its experiences and lessons and maintains a fast and stable update, such as hang gliding, cruise ships, and various activities and entertainment modes.

By ensuring that the game always has fresh content, it has directly come from behind and surpassed "Fortnite" in the global market.

It was a good show of giving someone a taste of their own medicine.

"You'll know when the time comes. Okay, adjourn the meeting and let's get ready."

After explaining the basic rules and framework to everyone, Wang Chuan smiled and said.

After hearing his words, although everyone was a little confused, they obediently picked up the items in their hands and left the meeting room.

Wang Chuan also picked up his computer and returned to his office to write the concept draft of "PlayerUnknown's Battlegrounds".

The first is the map.

What makes PlayerUnknown's Battlegrounds different from ordinary FPS games is that the map in PlayerUnknown's Battlegrounds is very large.

Each region has different characteristics and is linked to each other.

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