Chapter 406: Comparison



However, with the existence of the memory searcher, this is not a big problem for Wang Chuan.

And you don't necessarily need all of them, just refer to the main locations on the map in your memory.

As for some reverse slopes in the wild and various cover positions, these can be used to complete the levels.

The second thing is the firearms in the game.

This is one of the biggest features of PlayerUnknown's Battlegrounds.

Different firearms are divided into muzzles, scopes, stocks, grips and magazines.

There are many kinds of guns and accessories.

In this regard, balance is very difficult to find.

Not to mention games like PlayerUnknown's Battlegrounds, even pure FPS games.

For example, in previous CS, it was difficult to achieve a perfect standard in terms of firearm balance.

Wang Chuan himself had never thought about creating a clever and perfect balance for "PlayerUnknown's Battlegrounds".

Because this is totally impossible to do.

Among the numerous accessories, players will always choose the strongest one, and there will also be a strongest gun.

But this will not have much impact on the gameplay of "PUBG".

Because "PlayerUnknown's Battlegrounds" itself is a game with a relatively high element of luck.

Moreover, it is almost impossible for the competitive mode of "PlayerUnknown's Battlegrounds" to reach the level of "League of Legends".

It’s not that the game isn’t competitive.

In fact, despite the saying of destiny circle, picking up items depends more on luck.

But how to seize the point, occupy the point for reconnaissance, and transfer and choose the route into the circle all require considerable attention.

The key point is that there are too many people participating in a game of "PlayerUnknown's Battlegrounds".

The level of viewing and information reception is much greater than other competitive games.

Just like a game of League of Legends, almost all shots can be captured by the commentator.

The God's perspective of single kills and team battles is very clear.

But "PlayerUnknown's Battlegrounds" is different. As an FPS game, the most spectacular thing is definitely the shooting skills.

Even though the core of PlayerUnknown's Battlegrounds lies in the choice of points and positions, in terms of visual appreciation, gun skills are still the most beautiful thing.

However, with dozens of players and more than a dozen teams in a game, it is impossible for commentators and players to receive all the information.

Especially in the mid-term scale, more fragmented explanations are given.

There's a commentary on a battle happening here, and there's a commentary on a battle happening over there. It's hard to lock the perspective on a certain place, which greatly reduces the viewing experience.

There have been precedents of this in previous lives.

The level 3 helmet, removal of ordinary supplies, and other operations are all changes made by the previous version of "PlayerUnknown's Battlegrounds" to make the game more competitive.

However, such changes are quite bad for some players.

Because the charm of "PlayerUnknown's Battlegrounds" lies in its strong randomness and low tolerance.

The map is large enough, and each game has different plane routes, different poison circles, different numbers of people flying to a certain area, and different equipment picked up, which keeps players feeling fresh at all times.

Also, in PlayerUnknown's Battlegrounds, the requirements for teammates are greatly reduced compared to other FPS games.

"PlayerUnknown's Battlegrounds" does not have such high requirements for teammates. As long as you don't fight with others in the early stage and stay safe, it is still easy to advance.

Then there are feedback rewards, such as picking up good props, living long enough, killing people, picking up airdrops, and successfully winning the game.

These are the rewards and achievements that come with it.

I found a level 3 helmet, a level 3 armor, a sniper silencer, a 98K and an 8x scope.

These will bring a sense of refreshment to the players.

It is precisely because these things are rare that players will feel happy when they find them.

But if it is removed, it does strengthen the competitive environment in a way.

But at the same time, it will cause a small number of players to lose some of the fun, and the loss of this fun will cause these players to slowly leave.

This involves the pond theory in League of Legends.

In fact, in the past, according to the update data of "PlayerUnknown's Battlegrounds" and the data on player loss, the impact of plug-ins accounted for a major factor.

But if you observe carefully, you will find that when cheats were rampant, and even when there were flying and rubber man cheats, "PlayerUnknown's Battlegrounds" could still maintain an online rate of 1 to 2 million people.

However, with each version update, the number of game players has been declining.

The updates to the game have made it more competitive, and coupled with the rampant use of plug-ins, players who originally found it fun can no longer enjoy it.

The result is naturally that all players will quit the game.

If this continues, it will become a vicious cycle.

After all, for a game, especially a popular game, the most important thing is not the top players, but the players at the bottom of the pond.

The core point that distinguishes "PlayerUnknown's Battlegrounds" from other FPS games is the relaxed and soothing rhythm brought by its battle royale gameplay.

Searching for supplies, running through poison circles and gunfights are carried out alternately.

During the stages of searching for supplies and running through the poisonous circle, players are more engaged in communication.

Therefore, this also makes "PlayerUnknown's Battlegrounds" a game with strong social attributes.

After the enhanced competition, although the gameplay is still a battle royale, its core has changed.

This will cause some players to quit, but also players who were previously attracted by the social elements.

If your friends who play with you stop playing the game, then you will stop playing it too, thus forming a chain reaction.

Sitting in the office, Wang Chuan was improving the planning concept draft of "PlayerUnknown's Battlegrounds" bit by bit.

Write down the core points and complete the details later.

The entire planning concept draft of "PlayerUnknown's Battlegrounds" is not very complicated.

In addition to related content, the focus is on the core rhythm points of the game.

This is also what makes PlayerUnknown's Battlegrounds different from other battle royale games.

The success of PlayerUnknown's Battlegrounds is not just due to its game mechanics, but also to the success of the rhythm points in the game.

That's a matter of rhythm.

Compared with other FPS games, PlayerUnknown's Battlegrounds pays more attention to social elements, although the manufacturer later went astray.

His own abandonment of martial arts completely destroyed this rhythm point, which to a certain extent became one of the reasons for its decline.

In the early days of PlayerUnknown's Battlegrounds, the rhythm of the game was basically a roller coaster experience.

The first option is to land in a place with abundant resources and many people to search for supplies, engage in head-on fire, run around to move to a favorable terrain, and then engage in fire again.

The second method is to land and search for supplies, run in circles, and then move to a favorable terrain to engage in firefights with other players.

No matter which mode you choose, it's basically a roller coaster experience.

Relax to tense, then relax again.

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