There are also some boxes filled with bullets, on which are placed guns such as AK and M416 that often appear in FPS games.
Ah Dai did not try any training ground mode or human-computer mode, but directly clicked the matching button.
Anyway, try it out first, and you'll understand it then.
There are obviously a lot of players like A-Dai in the experience store.
Almost the moment A-Dai clicked on the match button, he entered the game.
After a short cutscene, the game screen appeared on the screen.
The countdown is displayed on the screen in the center.
In front of me was a huge square with a very wide view, including a small hill, an air-raid shelter, and an airplane that was broken into two pieces.
Looking around, there is a vast ocean.
In the middle of the square, there were players all wearing white vests and shorts.
"Hasn't the game started yet?"
"Didn't you say you were going to jump out of a plane? How did you end up being born on an island?"
"Hey, who picked up my little vest? Give it back to me!"
"When will the fight start?"
"Hey, there's a gun here!"
"biabiabia~"
Listening to the conversations coming from the headphones, Ah Dai felt a little headache.
This is the famous Suzhi Square.
In the past, Quality Plaza was mainly because a large number of players gathered together, which would have a certain impact on the configuration of the players' hardware.
Moreover, the game optimization in the previous life was also extremely poor.
So later on, they simply cancelled this setting and distributed the players in various corners of the island.
But Wang Chuan was different. He still gathered the players on the same island.
As for the reason, it is purely Wang Chuan’s personal preference. After all, this aspect has no impact on the game.
As for why it is called Quality Square, it is naturally because of the voice mode setting in "PlayerUnknown's Battlegrounds".
It is particularly easy to expose the quality of the players.
There are two modes in the game.
One is the team mode. When it is turned on, only team members can hear what you say.
There is also a public mode where you can talk directly to all other players.
The design of this voice mode also made A-Dai feel a little enlightened.
Because before this, he had never encountered any FPS game set up like this.
The enemy can actually hear me talking?
A-Dai is here researching voice and some other game content.
As for the other players in this quality square, they obviously all have their own ideas.
There are players who are waving guns, and there are players who are jumping into the sea and swimming in one direction.
There are players who ran onto the plane.
There are also players who lie on the ground and move themselves next to the female character.
Although the game has not been officially launched yet, it is only available in the experience store.
But this first game already has the feeling of a quality square.
When the game starts, there will be corresponding button prompts on the right.
Tell players what the various buttons in the game are used for?
Running, looking left and right, crawling and squatting, and climbing are all smooth operations.
But what A-Dai finds most interesting is the TPS mode in the game.
In this mode, you can see a lot.
And with the AIL button, the lens can be moved freely.
Even if you hide behind a shelter, you can still see what's happening outside.
Such a setting.
This has never happened in FPS games before.
After all, FPS games are the abbreviation of first-person shooter games.
However, the concept of FPS became blurred later, and most players called shooting games FPS games.
It doesn't just refer to first-person shooter games.
Ah Dai rarely plays FPS games himself.
The main reason is that in terms of FPS, its talent is not as strong as that of MOBA and RTS games.
However, although the playing skills are not strong, they are actually average.
While Ah Dai was studying, the screen gradually fell into darkness.
The next scene that appeared was switched to the air.
In the third person, the camera is located above the plane and can be adjusted at will to view in all directions.
If you press V at the same time, you can switch to the first-person perspective and come to a perspective inside the plane.
Wang Chuan also specially produced the dynamic cutscenes inside the plane.
After all, it doesn't take much effort. The reason why I didn't do it in my previous life was also because of the problem of optimization.
Wang Chuan does not have such concerns and can do better in the details.
Of course there is no need to save.
It doesn't affect the gameplay anyway.
These details are quite useful for players' immersion.
There was still some distance before flying to the island. On the plane, Ah Dai pressed M and opened the large map.
You can see that the plane's upper line is from bottom to top, and it is stuck exactly in the middle line of the map.
On the map, various areas are displayed.
Schools, dormitory buildings, P City, Y City, R City, G Port, military bases, as well as many small houses in the wild areas.
According to the help prompts next to it, Ah Dai also knew that supplies were generally only found in colored areas and inside buildings.
Different regions have different levels of material abundance.
For example, in places with many houses, good supplies are definitely more abundant.
But because there are so many houses, they are scattered more widely.
In places where there are fewer houses, there are relatively fewer supplies.
But because there is not so much area, the supplies will be more concentrated and easier to search.
Therefore, there may be more people jumping to places with abundant supplies or that are easier to search.
Thus, we enter the combat stage in the early stage.
"But this map is really astonishingly large!"
At this moment, the plane had just arrived at the military base, and Ah Dai had not yet decided where to jump.
Because it discovered one point, that is, the map of the game "PlayerUnknown's Battlegrounds" is really too big.
The areas in the game are divided into square grids.
When you zoom in, you can see that each large square grid is divided into countless small square grids.
The small pixel representing the player is located in a small square.
This is to run from the left side of the map to the right side.
Without a vehicle, I would probably run my legs off.
In addition, according to the rules of the game, after a certain period of time, an electric grid with a threat of damage will be automatically generated in the game.
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