Chapter 425: No Time to Lose



And the bullet also falls, so there needs to be a lead time.

The detailed recoil control is also obviously greater than other PS games.

However, the hardcore nature of this part does not make his gameplay complicated.

On the contrary, it is very easy to get started, just like League of Legends.

They are all difficult to master, but very easy to get started.

Moreover, the equipment configuration in the game is not difficult to understand.

For example, grips, scopes, throwing objects, medical kits and other things are also found in other FPS games.

As for vehicles, they are very common.

In addition, the game map itself is very large.

This means that players will have different experiences no matter where they jump.

Even if you jump to the same location and look for the same house every time, the random refresh of supplies will bring a different experience.

Then there is the rhythm of the game.

Unless you are playing with friends, otherwise, you will be killed as soon as you land.

Players can also exit immediately and choose to match for the next round.

In addition, the game currency earnings from the previous round will also be distributed to the players after the game ends.

This setting of being able to exit upon death actually reduces the negative feedback from players from another perspective.

All these factors come together.

This gave "PlayerUnknown's Battlegrounds" a great start.

The considerable popularity and data also shocked people in the gaming industry.

At this time, inside Penguin Games.

Ding Ke, Jiang Ying and others were sitting in the conference room, all with solemn expressions on their faces.

Obviously, the fact that "PlayerUnknown's Battlegrounds" became so popular right after its launch was beyond their expectations.

Before this, "PlayerUnknown's Battlegrounds" suddenly took the initiative, which caught them off guard.

In order to ensure that the popularity remains stable, Jiang Ying's team is working overtime, hoping to launch "Gun God" as soon as possible.

But the current popularity of "PlayerUnknown's Battlegrounds" really makes people feel a little disappointed.

How will they respond next?

This is a very critical issue.

This was also the main purpose of the internal meeting for Jiang Ying, Penguin, Net Entertainment, etc.

"We can't wait any longer, even if it's just for less than a week. We can't afford to drag this situation out any longer, otherwise the foundation of PlayerUnknown's Battlegrounds will be solidified!"

At this time, Dink from Penguin Games clapped his hands on the table and said excitedly.

As a gamer, he deeply understands the importance of taking the initiative.

If it's a different game, then it might not be a big deal.

Even if it is an ARPG game or an action-adventure game, there is nothing wrong with it.

But the key this time is an FPS game.

FPS games can be said to be the most special type of all game types.

Because it has a very distinctive feature, that is, its learning cost is habit.

Basically every game has a learning cost. The learning process begins when you get to know a new game.

The time spent is the so-called learning cost.

Some players who are used to playing old games are unwilling to play new games, not because they don’t like those games themselves.

It's just that the novelty of the new game doesn't outweigh the hassle of learning the cost.

It’s like the web page or APP interface you are used to is directly replaced with a new one.

In 90% of cases, it will attract complaints from old users.

Because of the new interface, old users have to learn it.

And the same is true for games.

As for the learning cost of games like ARPG, it is nothing more than learning about the various professions and skills in the game.

But FPS games are a little different, and the learning cost is habit.

Operating habits, design habits, and habits of trajectory control.

Players of any FPS game actually rely on muscle memory to play.

So if the player adapts to all the operating modes of an FPS game and the trajectory of his gun.

So when I switch to an FPS game, I feel a little uncomfortable.

It has increased the entry threshold and learning costs out of thin air.

A game manufacturer can launch game IPs with different FPS.

But the changes will only be in the gimmick.

As for the core feel of the gun, you will basically not be moved.

It is because they are afraid that players will have to pay more for learning and give up.

The game "PlayerUnknown's Battlegrounds" has only been online for two days.

Although it appears to be a fiery situation.

But later on, it’s really hard to say.

Because the brand-new mode of Battle Royale cannot stand the test of time, especially since it is a free game.

But pinning your hopes on the failure of others is obviously a foolish act.

It is obvious that the most reassuring thing is to take control of your own destiny.

Therefore, the launch of "Gun God" cannot be delayed.

After hearing Ding Ke's words, Jiang Ying frowned tightly.

Although he also understood that time was of the essence, the problem was that the current "Gun God"...

"I understand what you mean, but some of the multiplayer mode's mechanics aren't finished yet, and we've only tested two-thirds of the numerical balance."

Looking at the other party, Jiang Ying said hesitantly.

"Is there a big problem?"

Seeing the other party's hesitation, Ding Ke asked Jiang Ying.

"Based on the current testing, there is no such thing, but it is also possible that we have not discovered it yet, or have not tested it yet."

Jiang Ying continued.

No one can guarantee that their game is unbalanced or has other problems.

Because every game has some problems, more or less.

Serious bugs do not exist because it is developed using Pangu Editor.

However, no one can predict the bugs caused by numerical values ​​and the interaction bugs caused by AI logic.

After all, unlike "PlayerUnknown's Battlegrounds", it is purely a game between players.

"Gun God" is a game with a single-player story.

"We don't have that much time, so let's just go with the EA beta version."

"Tell players in advance that this is still an EA beta version. The development team is closely monitoring the situation and will adjust the content as soon as any problems arise."

Ding Ke pondered for a moment and said to Jiang Ying.

In terms of popularity promotion, the EA test version is definitely not as good as the official version, which is convenient for creating popularity.

But there is nothing we can do about it.

After all, judging from the current situation, internal testing has not yet fully confirmed that there are no problems with the game.

If we just bite the bullet and release the official version, and if problems arise at that time, that will be the biggest trouble.

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