In Wang Chuan's opinion, as long as their Royal Game doesn't mess up.
Otherwise, "PlayerUnknown's Battlegrounds" would never have failed.
Another point is "Gun God" about penguins.
Wang Chuan also made a special effort to gain an advance understanding of his competitors.
Judging from the content that has been revealed so far, the quality is indeed excellent.
However, compared with the unique gameplay mode of "PlayerUnknown's Battlegrounds", Wang Chuan believes that it is still missing something.
And the most crucial point is that what Penguin announced to the public was the EA test version.
This already reveals some information.
That means the other party went online ahead of schedule, rather than going online perfectly as planned.
This will definitely have an impact on the content of the game itself.
Under such circumstances, Wang Chuan has even less worries about "PlayerUnknown's Battlegrounds".
......
Online players engage in various battles of pride.
In fact, it does not have much impact on the direction of the two games.
However, many producers in the gaming industry.
But all their attention was focused on the two games "Gun God" and "PlayerUnknown's Battlegrounds".
And there was a heated discussion going on.
Jiang Ying, the game producer of "Gun God", is considered a relatively famous producer in the field of FPS games.
Previously, it was mainly active in overseas markets, and then was poached by Bali.
After all, Bali is a well-known FPS game manufacturer in China.
Moreover, the current quality of "Gun God" is also remarkable.
In terms of artistic images, it is also considered to be first-class in the industry.
As for the plot, it is an FPS game after all, so it is quite remarkable.
Compared with the plots of previous FPS games, it is also excellent.
As for the multiplayer mode, at present, there is not much change compared with traditional FPS games.
It just adds the gimmick of mecha.
It is mainly a micro-innovation and does not involve any drastic reforms to the overall rules of the game.
But the game "PlayerUnknown's Battlegrounds" is different.
It's not just domestic game producers.
Some foreign game producers are also paying attention to the game "PlayerUnknown's Battlegrounds".
From the perspective of FPS game gameplay, the battle royale mode of "PlayerUnknown's Battlegrounds" has indeed subverted the rules of previous FPS games.
Moreover, the current momentum is quite hot, and it can be called a phenomenal game.
So for many game producers, their focus is.
That is, will the battle royale mode of "PlayerUnknown's Battlegrounds" become the mainstream gameplay mode in the future?
Traditional FPS games generally have about ten maps or even more.
The main purpose is to allow players to rotate and avoid playing the same map all the time, which will make players bored.
The emergence of "PlayerUnknown's Battlegrounds" combines this sandbox-style large map mode with the battle royale gameplay.
Can players rely on a map to support long-term gaming, just like playing League of Legends?
This is the direction that the industry needs to discuss.
As for the temporary success, it is amazing for ordinary game producers.
But for some senior game producers, they value it more.
That is, does the game "PlayerUnknown's Battlegrounds" have the qualities of a successful game?
Can it maintain its popularity and long-term profitability?
After all, "PlayerUnknown's Battlegrounds" adopts a free model. If it cannot operate sustainably like "League of Legends", it will not be able to guarantee long-term profits.
Even if the number of online players on the first day reaches 10 million or more, it will be in vain.
On the contrary, if it is a buyout game, even if the subsequent life cycle is not that strong, if you sell tens of millions at the beginning, at least you have the money.
Countless producers in the industry are also constantly discussing this.
"The most important core element is still the gameplay of PlayerUnknown's Battlegrounds. Can it be sustained in the long run?"
"That's right, this is the most critical issue. After all, from the current perspective, a sandbox map like PlayerUnknown's Battlegrounds can't maintain a fast update mode."
"That's right. Unlike traditional FPS games, it will be difficult for PlayerUnknown's Battlegrounds to maintain rapid updates in the future."
"Also, for players themselves, the novelty of the new map is one thing, but there's also the learning curve. If the map isn't well-made, it's not a good thing either."
"In addition, the core issue of PlayerUnknown's Battlegrounds is the addition of new modes, which is a relatively big problem because its core gameplay is this battle royale."
"In addition, profitability is also a major issue. After all, PlayerUnknown's Battlegrounds relies solely on skins to make money."
"That makes sense. If the game isn't popular enough, then charging for skins with this free-to-play mechanism probably won't bring in much profit."
"And without profitability, the frequency of updates will decrease, creating a vicious cycle."
"But I feel like this frequency should be relatively small. Wang Chuan must have considered this aspect. By implementing the free model, he probably wanted to expand the player base."
"And referring to League of Legends, I think the problem with PlayerUnknown's Battlegrounds is actually how much money it can make."
"That's true. The profitability of League of Legends is something everyone is jealous of."
"No matter how envious we are, it's basically impossible for MOBA games to surpass the scale of League of Legends, unless another groundbreaking game emerges, or Huangtu Games destroys itself."
"In three or even five years, League of Legends will probably be very popular, right?"
"But then again, if we can keep up this momentum, can PlayerUnknown's Battlegrounds become the second League of Legends?"
"Who knows? Even if it doesn't succeed, as long as the current popularity can be maintained, it will be enough to prove the success of the Battle Royale model."
Many producers in the gaming industry are constantly analyzing and dissecting the feasibility of PlayerUnknown's Battlegrounds' battle royale mode.
On the Internet, the popularity of the two games "Gun God" and "PlayerUnknown's Battlegrounds" continues to rise.
Many new players learned about these two games from various channels and then started playing the games.
Players didn't pay much attention to this matter, while many producers and manufacturers in the gaming industry were waiting silently.
At present, it seems that "Gun God" and "PlayerUnknown's Battlegrounds" are basically competing with each other in terms of popularity.
But everyone knows that this gaming battle, or even more broadly, this is a battle for dominance in the PC gaming platform.
There will always be a winner.
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