As for eSports?
How can it become an e-sports business if it can’t even compare to others in popularity?
If you want to become an e-sports player, you need enough traffic.
Just like Warcraft and League of Legends.
It is also a game under Huangtu Games.
Why is the League of Legends World Championship so popular, even breaking through the online gaming community?
Even players who have never played League of Legends will watch these big competitions.
What made "Warcraft" break through the circle more was its plot and RPG maps.
And the features in the game, such as Arthas and Frostmourne.
The biggest reason is that the competitive attention paid to the RTS gameplay of "Mortal Kombat" is not as high as that of "League of Legends".
So even "Warcraft" has more competitive elements than "League of Legends" in terms of competitive attributes.
But it lacks the attention of players and the audience pool.
This also means that its e-sports competitions are mostly limited to the core group of Warcraft players.
It is difficult to promote it on a large scale.
This is the situation that "Gun God" is facing now.
If the popularity is high enough, we can leverage the new e-sports culture.
Then perhaps "Gun God" can directly soar to the sky and become the second "League of Legends".
But now "PlayerUnknown's Battlegrounds" is so popular.
Even if e-sports are launched, can it really be compared?
The DINKs on the Penguin side, including the leaders of Wangyu and Bali, all looked at each other in silence after the meeting and discussion.
Including game producers from other industries, they all felt their faces swollen at this time.
At the beginning, many game developers discussed the Battle Royale mode.
Some of them also expressed that they were not optimistic about the Battle Royale mode.
Because the gameplay is relatively simple, the popularity will definitely decline as players experience it more deeply.
At that time, it will affect subsequent profits, thus forming a vicious cycle.
But the reality is just the opposite.
After "PlayerUnknown's Battlegrounds" was launched, Wang Chuan updated the new version during this period.
A new small island map called Sano has been launched, and some new elements have been added to the game.
And some map elements have been improved.
For example, in the game, some houses have basements.
At the same time, pass rewards are also launched in the game.
Players purchase the game and then play it to complete certain task requirements.
For example, when driving a vehicle, how many meters it travels, and what items it picks up.
After completing the task, you will gain experience, upgrade your pass, and receive gun skins and costume skins.
These fresh elements have caused the popularity of "PlayerUnknown's Battlegrounds" to decrease instead of increase, and it seems to be getting more and more popular.
As for profit, in addition to the pass and built-in mall skins.
There is also a player trading market.
Because from time to time, some skins will be released in the game, and some of them are limited editions.
After purchase, it will not be online anymore.
Skins that players open with gold coins or purchase can be traded freely in the market.
As for Huangtu Games, a 5% handling fee is charged to the seller.
The proportion is small, but it cannot withstand the number of players and the heavy transaction volume.
Some game producers just looked at the pricing and trading volume of various accessories on the Fengyun game trading platform.
Everyone can feel that Wang Chuan has made a lot of money in this game.
With the growing popularity of "PlayerUnknown's Battlegrounds".
Many game producers and game manufacturers in the gaming industry understand one thing.
That is, the joint intimidating pressure from the three factories was once again resolved by Huangtu Games, or Wang Chuan.
Today, "Gun God" is still in operation.
And there are also related activities to attract players.
However, the publicity and promotion of the three factories have been put on hold.
Instead, it invested in its own VR games.
It is obvious that Tenghua and others have determined that the attempt of "Gun God" has failed.
The value and significance of the birth of "Gun God" itself.
That is to be able to challenge the position of Huangtu Games on the PC platform.
And now that it has failed, naturally no more resources will be invested.
After all, Penguin and the others are gaming companies that prioritize commercial success.
At the same time, more than a month after "PlayerUnknown's Battlegrounds" was launched.
In early November.
Wang Chuan also released relevant data about PlayerUnknown's Battlegrounds.
The number of active users worldwide has now exceeded 15 million.
The number of people online simultaneously worldwide reached a peak of over 400,000.
It's still a little behind the peak of League of Legends.
But it is also a phenomenal game.
In addition to domestic players, the number of players from overseas countries is steadily increasing.
It adds fresh blood to the game continuously.
At the same time, the corresponding "PUBG" league was also held.
However, unlike League of Legends, this time the organization structure is mainly authorized to a third party.
It was mainly Wang Chuan who was very clear about one thing.
That is the e-sportsization of "PlayerUnknown's Battlegrounds", but in fact, it can only play a small role in promoting the popularity of the game.
This is also related to the core content of the game.
Compared to the League of Legends, the PlayerUnknown's Battlegrounds League basically cannot reach the same heights as the League of Legends.
This is for sure.
Even now, the popularity of the game is no less than that of "League of Legends".
In fact, because it has just been online for a short time, it is even better.
But none of them can surpass "League of Legends" in the league mode.
However, even if it can't be surpassed, it is still better than most other games.
The scale of "PlayerUnknown's Battlegrounds" competitions is much larger than that of ordinary games.
So what needs to be done can still be done.
It’s just that Wang Chuan was not prepared, just like the S series of "League of Legends", and adopted the official hosting model.
Even in this area, Wang Chuan only had a brief understanding of it.
Because e-sports was not Wang Chuan's focus from the beginning.
The previous attention was only due to the importance of "League of Legends".
As for the team itself, there is no professional department in this area.
But in more than a year, e-sports has matured.
There is also a department dedicated to e-sports within Huangtu Games.
So he doesn't have to worry about anything at all.
All that is needed is confirmation of the decision.
Next up, the content of PlayerUnknown’s Battlegrounds.
All you need to do is keep updating the content, such as new guns and changes to the map.
Or add some corresponding holiday activity modes.
It is enough to continue to bring players a sense of freshness.
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