When outside players and the industry are discussing it.
Wang Chuan also began to write the detailed design concept plan of "Prototype".
Compared to the previous "Prototype", Wang Chuan only plans to develop the VR version based on the story of the first generation.
Although there was a second generation in the previous life, both sales and reputation were at the level of sudden death.
It is totally incomparable with the first generation.
If it's just the sales that are not high, then it can be understood as being well received but not popular.
After all, there were some extremely excellent art games in the previous life.
Although it is quite literary, it is not popular among the public.
For example, the cult classic "Shin Megami Tensei" series, "Man Eater" and "Shadow of the Colossus".
These are all literary games with excellent reputation in the industry and among players, but because they are too literary, they cannot achieve high sales.
But "Prototype 2" is different. It simply failed on its own, and its reputation among the media and players was terribly bad.
First of all, the plot.
That is, in the game, not only the protagonist is turned into a black uncle.
It also turned Brother A, the extremely successful classic protagonist of a generation, into a villain.
Of course, if that's the case, then so be it.
A more important point is that even though Brother A is played as a villain, if he can still maintain the personal charm of Brother A among the generation.
The new protagonist has a different stance from the old protagonist, even if Brother A is portrayed as a villain in the new work, he will make his final exit in the end.
The players may have some controversy, but they will not completely reject it.
But in fact, it was just to advance the plot and directly turned Brother A into a real villain.
Brother A in the previous work would rather risk being blown to death in order to save the humans in the city.
As a result, in the sequel, he directly became a villain who wanted to destroy humanity.
This situation immediately made the players explode.
Moreover, the protagonist of the sequel does not have the same personal charm as Brother A.
First of all, let’s talk about the shape.
Brother A is extremely handsome, and the combination of sweatshirt, hood and jeans is very popular.
Combined with the ability to climb walls and run on rooftops in the game.
Coupled with his taciturn personality and cold appearance, he can only be described as extremely handsome.
The appearance is still very important to the success of a character.
After all, there is a saying that goes, as long as the villain is good-looking, your values will be shaped by his appearance.
Although it's just a joke, it can also illustrate that good-looking or handsome characters do have great advantages.
(For example, Light Yagami and L in Death Note, and Aizen in Bleach are so handsome~)
Of course, as the protagonist of the game, being ugly is not a big problem.
After all, in many games, the protagonist is not handsome at all.
But at least it should have enough personal charm, which "Prototype 2" obviously does not do.
Secondly, as a game, especially a game that is mainly about excitement.
In this regard, "Prototype 2" actually did not surpass the first generation.
Released many years later, the weapon system and mission system have not made much progress compared to the previous game.
It even gives players a feeling like it's a DLC.
The sentiment towards the character of Brother A was destroyed by the manufacturer, and the game content itself has not made much progress.
As a result, the studio was disbanded immediately after the game came out.
For Wang Chuan, "Prototype" is more of an attempt on the VR platform.
As a fast food game, it is enough for it to make players feel refreshed.
At the same time, the difficulty of production lies mainly in the action mode under VR.
As for the content, it's not very difficult.
The cities in the entire game are basically empty.
Except for the story levels, most buildings in the city are inaccessible.
Of course, whether or not to create an internal space is not a big problem for "Prototype".
Because the core selling point of the entire game is that players parkour between high-rise buildings.
There is also Brother A's movements and appearance.
Simply put, being handsome is enough.
What remains are some small details in other aspects.
For example, the reaction of game AI.
There is also a special setting in the game, that is, the protagonist ALEX is the prototype.
You can kill others, absorb their memories, and then disguise yourself as someone else.
In the game, this is mainly reflected in clearing hatred and stealth.
Basically quite brainless.
Of course, the main consideration is the gaming experience.
Just like the GTA series, if the player runs a red light while crossing the road, he will be wanted, and the experience will definitely be terrible.
The same is true in "Prototype".
It’s just that the setting of the previous game "Prototype" would give players a very brainless and unreal feeling.
Although finding the truth in the game is an impossible thing in itself.
But it is also an experience of details.
It is not a good thing for a game to be too close to reality.
But as a realistic game, especially in VR mode.
If it is not realistic enough, it will not be good for the players' experience of small details.
Therefore, in this regard, Wang Chuan will make reasonable plans at that time.
After all, in the field of AI programming, the logic system of Pangu Editor is much stronger than that of the previous life.
In addition, Wang Chuan considered more things. He also wanted to enrich the vehicles and pedestrians in the city, including the time system and weather system.
After all, this game in the previous life was limited by technology, and there were still many details that could not be perfected.
Overall, in Wang Chuan's opinion, "Prototype" is not a very big project.
Even in terms of workload, it is much smaller than the previous "Dark Souls".
After determining the overall direction and concept design of "Prototype".
What still needs to be completed is the motion capture.
As for parkour moves, the basic movements are shot by real people.
But if you want to do more fancy and cool moves, it is definitely not possible to rely on real-life recordings.
So we have to do a manual debugging.
After all the details, big and small, have been determined.
Wang Chuan also gathered everyone in the team to announce the new project.
After receiving Wang Chuan's notice, everyone immediately put down what they were doing and rushed to the meeting room.
In the meeting room.
Except for the members responsible for the "League of Legends" and "PlayerUnknown's Battlegrounds" projects, everyone else has arrived.
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