Chapter 442: Ability-rich Brother A



After making the selection, the mission objective appears on the screen: Eliminate all personnel.

At the same time, transparent operation prompts also appear in front of the field of vision.

This is a teaching level.

Game operations such as running, jumping, attacking, etc. are used to tell players how to play the game.

While Ah Dai was still looking at the prompt, the soldier in front of him had already opened fire at Brother A in the game.

Combined with the synchronized vibration of the VR experience equipment, the sense of immersion is quite strong.

Ah Dai reacted quickly and controlled Brother A in the game to run towards the enemy.

Fast running is reflected in the game screen with enhanced depth of field and motion blur effects.

It gave him a feeling of running like the wind.

At the same time, I took a look at the status bar of the character UI interface.

The health bar just dropped a little.

So this is really a lawn mowing game, not a souls-like game?!

This time, he finally believed it a little bit, if this was a soul-like game.

With that blow just now, I lost at least one-third of my blood, or even more.

Following the game's system prompts, he controlled the game character and attacked the enemy.

The fist fighting skills and the corresponding flying kicking skills look very smooth and handsome.

In the first person perspective, coupled with the vibration feedback from the controller, Ah Dai feels like he's punching someone real close to him.

Switching to third-person mode, the camera switches between near and far perspectives over the shoulder.

It made Ah Dai feel like he was watching a 3D action movie, and he could see all of Brother A's gorgeous moves.

After easily killing all the enemies in front of him, Ah Dai advanced the progress of the game.

In the game, Brother A ran wildly towards the distance.

The surrounding architectural scenes passed by quickly, giving Ah Dai a very exciting feeling.

While running, after pressing the jump button, Brother A jumped high, at least seven or eight meters high.

Looking down at the ground, you can see everything.

Then it fell from the sky.

Combined with the VR game cabin, the overall vibration feedback, as well as the potholes and cracks that appear on the ground.

A-Dai only has one word to describe it: awesome!

And when running, there are two ways to move forward.

One is that after pressing a specific button, Brother A faces an obstacle blocking the road.

For example, he can jump over stones, cars, etc. very casually, just like a parkour expert.

If you don't press it, Brother A can destroy most obstacles violently unless they are really insurmountable.

It's like an armored vehicle running rampant.

It can only be described as overbearing.

“It feels so good!”

"Is this the awakening of a new ability?"

I couldn't help but shout, and then watched Brother A come to the new save point, triggering a plot.

His body was wrapped in a dark red substance, and then his hands turned into sharp claws flashing with cold light, which made Ah Dai's heart excited.

With a wave of the sharp claws in his hand, the mutants and soldiers were cut in half in an instant.

Blood spurted and limbs flew everywhere.

Although Wang Chuan has shown some restraint, he has not been more realistic in this regard.

And the corpses will be refreshed quickly.

But the visual impact it brings is still quite explosive.

At least at this moment, Ah Dai finally understood why this game was rated as an adult.

But even so, I have to say that this game is simply too exciting.

Ah Dai has a domineering and overbearing feeling.

And unlike Dark Souls, the main attack method is basically normal attack.

In "Prototype", A-Dai discovered that different states actually have their own unique skills.

For example, in claw form, you can release charged special attacks.

In the game, Brother A will stab his claws into the ground, and then countless spikes will rush out from the ground under the enemy and pierce the enemy.

The explosion occurred simultaneously with the punctured car.

The visual impact it brought to Ah Dai was simply unparalleled.

Next, the enemy reinforcements arrived.

The other side also discovered that ordinary soldiers had no way to cause any harm to Brother A.

When you arrive at the next save point, an automatic save mark will appear in the lower right corner of the UI interface.

Then I saw a number of heavy tanks coming towards me on the street ahead.

"Boom boom boom~"

Continuous artillery shells bombarded Brother A, and at the same time, one shell hit Brother A directly.

The powerful explosion directly knocked Brother A away.

Just by taking a quick glance at his health bar, Ah Dai realized that Brother A's health bar had only dropped a little bit.

I don’t know if it’s because of the plot that the damage is reduced, or it’s because of the game itself, but Brother A is just so tough.

"Immortal, you can learn from others and be beaten like this without any problem."

Suddenly, Ah Dai couldn't help but sigh.

Think about when you played Dark Souls and its prequels.

The protagonist's health bar looked like it had been stabbed in the aorta.

While sighing, Ah Dai controlled Brother A according to the system prompts.

At this moment, Brother A changed his appearance again.

It changed from the previous claw form to the hammer form.

He rushed to the tank and smashed it hard with his hands like sledgehammers.

“Boom boom boom!”

The enormous force is combined with the vibration feedback of the device.

A-Dai's sense of immersion and involvement was simply overwhelming, as if he was really using a sledgehammer to hammer the tank in front of him.

The feedback brought by the recoil is very real and strong.

After a few consecutive hits, the tank in front of him was smashed to pieces.

Just like using claws to kill mutants and soldiers before.

After the sledgehammer form destroys the tank, it also has a corresponding killing mode.

This will trigger a cool animation that is calculated in real time.

Show how to smash tanks in various ways.

In addition, the heavy hammer mode has the power of falling from a high altitude through high-speed impact.

Can cause greater and more powerful damage.

The only thing is that in the heavy hammer mode, Brother A's movements are not as graceful as in the claw form.

If Brother A in claw form is a graceful dancer, then the one in hammer mode is a savage beast.

After dealing with the tanks and ordinary mutants, the next things to appear are some more powerful monsters.

A deformed mutant of flesh and blood.

Standing there, they looked extremely large, and their speed was also much higher.

The muscles all over his body don't look like flesh and blood, but like steel.

After being hit by bullets and artillery shells, just like Brother A, nothing happened.

Faced with these newly emerged monsters, Brother A's form changed again.

It turned into a sharp broad blade, the same state as the one blocking missiles in the previous promotional trailer.

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