Obviously, the current levels are simply teaching levels, allowing players to understand the various abilities of Brother A and the functions of various form modes.
The claw state is extremely effective against ordinary soldiers and infected people.
When facing heavy enemies such as tanks, the hammer form can effectively cause more damage.
For this powerful variant at present, the broad-blade form seems to be more suitable.
These mutants that look very strong are actually just strong on the outside but weak on the inside.
Ah Dai controlled Brother A, rushed forward and used a series of moves to knock the opponent down in an instant.
However, unlike the previous enemies, the mutant in front of him did not die immediately, but instead showed an absorbable mark.
After pressing the corresponding button, Ah Dai saw countless dark red tentacles suddenly appear on Brother A's body.
These tentacles were like needles, piercing into the mutant's body.
Then, accompanied by a roar from the mutant, countless energies were absorbed by the tentacles and transferred into Brother A's body.
At the same time, Ah Dai noticed that on the upper left corner of the UI showing the status, the health that had been lost in the previous battle had now been replenished.
"Holy crap, does this health recovery from killing enemies have a life-sucking effect?"
Noticing this phenomenon, Ah Dai was surprised.
What are you most worried about when playing action games?
Of course, that's because there's not enough blood.
What's the point of searching for bonfires in Dark Souls?
In addition to wanting to save the game, I also want to replenish the element bottles on my body.
And right now, the game "Prototype".
The blood medicine turned out to be a monster.
The absorption function in the game can actually convert the enemy's blood into your own blood.
Then aren't these mutant soldiers all blood bags of his own?
When you are out of blood during a battle, just pull someone to absorb the blood, and then you will be back to full health.
Now you don’t have to worry about dying in battle.
In an instant, Ah Dai became excited.
This is the lawn mowing game.
With a hint of emotion, after solving the mutants in the game, I entered the subsequent plot.
The camera turns and gives a close-up of the commander of the Blackwatch soldier.
This is the officer that Brother A has been looking for in the opening CG.
Under his command, a large number of reinforcement helicopters and tanks also rushed over quickly.
At the same time, the main task is also refreshed: Absorb the Black Watch Commander.
Facing countless Blackwatch soldiers.
There is also the firepower of tanks and aircraft.
Ah Dai ran straight towards the Blackwatch Commander.
However, what surprised Ah Dai was when he was under concentrated fire from planes and tanks.
He was still hurt quite a bit.
A single injury may not feel threatening, but as the saying goes, a swarm of ants can kill an elephant.
As the number of enemy units increased, Ah Dai discovered that Brother A's health bar was dropping quite quickly.
But he didn't care too much.
Because at this time, he had already come to the crowd and in front of the Dark Watch Commander.
He grabbed the opponent and threw him to the ground, piercing his tentacles into the opponent and absorbing and assimilating it into his body.
The originally consumed blood volume is instantly restored.
At the same time, it was caught in a short plot animation.
This is the previous promotional trailer. A-Dai has already watched the video of the second half of the plot.
But under the performance of VR, the visual effect is simply a shocking explosion.
After absorbing the other party's energy, Brother A bent over and hugged his shoulders with both hands.
Then, he suddenly opened his arms.
Countless dark red tentacles shot out from his body.
Like the ground spikes in claw form, these tentacles are extremely sharp.
Instantly pierced the surrounding soldiers, tanks and armed helicopters in the sky.
A series of explosions turned the entire Times Square into ruins.
The soldier mutants and modern military weapons were like tofu under the all-round attack of these tentacles.
"Cool, is this the ultimate move in the game?"
Looking at Brother A who had calmed down and turned to leave, Ah Dai couldn't help but sigh.
But it didn't give Ah Dai much time to feel sentimental.
As Brother A walked away, the camera perspective suddenly fell into an animated scene of memories.
Brother A is having a conversation with someone.
But the other person did not appear in the camera.
Including the name, it is simply replaced by the mysterious man's title.
"We have less than an hour left. What should we do next?"
ALEX: "The last person responsible for all this will die tonight!"
"If we succeed, do you think you're ready?"
ALEX: "I'm here for this moment!"
The game loading icon appeared in front of him, and the game screen fell into darkness.
Then a line of subtitles appeared in the middle of the screen.
"18 days ago!"
"Kintek Morgue—Kintek Building, Central Park."
In the picture, two medical staff in isolation suits are observing a corpse.
This corpse is Brother A.
Ah Dai also showed a surprised expression.
"Is this just a prologue? Is the plot told in flashback?"
Flashback is a relatively common plot narration technique in games.
As for the opening scene, it is obviously the game’s selling point and core gameplay content.
This is used in most games.
Traditional online games include mobile games and web games.
This is usually the case when players enter the game.
First, I’ll give you a maxed-out card, various SSRs, and an opening storyline to keep you entertained.
Then something happens, a dream, or the artifact shatters, and you have to start all over again.
This gives players a sense of anticipation.
Because players know clearly what the exciting content of this game is?
So I will look forward to the content that follows.
"Prototype" is also quite suitable for this model.
If Dark Souls adopted this model, it would be counterproductive.
After all, the core of "Prototype" is fun.
So it can be shown.
As for "Dark Souls", you can't let players fight against the Nameless King, the Sick Village, the Faran Fortress, etc. right from the start, right?
Inside the game, the story continues.
Two medical staff chatted while preparing for the autopsy.
"I recognize him. He's from Black Light."
"Yeah, but now he's a former Blacklighter!"
"His name is Alex Mercer, and he has a relative named Tina."
"His wife?"
“I don’t know!”
"Do you think this has anything to do with the experimental subjects on the 51st floor?"
"I don't know, but I don't want to know!"
While the two were chatting, they were preparing to start the routine and perform an autopsy on Brother A's body.
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