This can be seen from their official game display to the outside world.
A clash of cold weapons, attacks on various parts of the body.
Then the physics engine will present a corresponding feedback effect.
This is indeed the most capable of showing its special type,
"As for AI, it's not really suitable for things like vivid cities and grand war scenes."
"Because the resources consumed are too huge, it is difficult to distribute them to each character, so the quantity must be controlled."
Wang Chuan said with a smile.
In the past, the AI in games actually had a corresponding set of programs for each character, and each one needed to be produced separately.
And in a city, there seem to be many NPCs,
But in fact, they all share one, or two or three, which are preset in advance.
As for new technologies, they are distributed from an overall resource pool.
But this resource has a limit.
Of course, this upper limit is determined by the current mainstream hardware devices.
But it's right here.
To be honest, current technology is actually able to support a fully immersive experience.
But it cannot be promoted on a large scale and cannot be used for civilian or commercial purposes. This is nonsense.
Just like in the previous life, the consciousness reading was actually not unsuccessful.
However, due to technical and facility costs, it cannot be promoted on a large scale.
"Well, you game developers are professionals in this area."
The minister nodded in agreement.
"By the way, I'm personally quite curious, what type of game are you going to make next?"
"If it's a game in the style of Prototype, I suggest you think carefully about it, because this is a game of great significance, and controversial games will be strictly controlled."
Suddenly thinking of something, the minister reminded Wang Chuan.
He was also worried about cold weapons and physics engines. He thought Wang Chuan would develop another game similar to Prototype.
After all, the significance of this time is quite significant.
"Don't worry, Minister, this time it's just a hunting game."
Wang Chuan thought about it and said to the minister.
"Hunting game? Ice hunting? That's pretty good, but you better be careful here!"
"Although there aren't many animal protection organizations in China, there might be some trouble overseas."
After hearing Wang Chuan's words, the minister said with some concern.
"It doesn't matter. These institutions don't bother me. Besides, the real consumer force is the players, and no player cares about these institutions."
"Besides, the hunting targets of the hunting game I plan to develop next are not real creatures like tigers and lions, but various dragon-like creatures."
Suddenly, Wang Chuan showed a meaningful smile.
The next day, in the Fengyun Games office, Wang Chuan sat in front of the computer.
Displayed on the table is the interface of the new version of Pangu Editor.
What’s different from the previous version is that the new version has two new sections: the physics engine section and the AI intelligence section.
Of course, at present, only first-line game producers like Wang Chuan have obtained the authority.
Sitting in front of the computer, Wang Chuan began to think about the development of a new game.
As for the game to be produced, Wang Chuan actually already had a rough idea in his mind when he talked with the minister yesterday.
Monster Hunter: World
Undertake a production of "Monster Hunter: World".
Of course, the subsequent Iceborne content will be released as DLC content.
We won't make too many things at the beginning, as for why we want to develop this game.
This is mainly due to the characteristics of this game. "Monster Hunter: World" is not the most special one in the Monster Hunter brand.
But it is definitely the most innovative.
Because it marks the first time that Monster Hunter has entered a next-generation graphics era.
Monster Hunter has had many extended versions on handheld and console platforms.
But "Monster Hunter: World" really makes all players' eyes light up.
Because it was from this game that players truly felt that the ancient dragons they once hunted were so magnificent.
It turns out that the world where Gu Long lives is so magnificent.
Secondly, the Monster Hunter series also set a great precedent in terms of gameplay.
That is an online co-op game, of course it is a little simpler to say.
It can also be understood as the so-called pve dungeon and group dungeon nowadays.
Finally, there is the game's combat system.
Monster Hunter was developed by Capcom, which has developed classic action games such as Street Fighter, Devil May Cry, and Onimusha and is known as the God of Action.
Therefore, the combat system is definitely a classic.
The most direct one is the Dark Souls series, which has more or less absorbed some of the combat system concepts of Monster Hunter.
That is to tempt players to be greedy.
Another hit might reveal a flaw, another cut might break its tail, another cut might make it stiff.
These are the thoughts that countless hunter players have had.
Although after his knife attack, you often face two kittens, who are thrown into the car and carried away.
In addition, in the game "Monster Hunter: World", the means of attack used by players are basically ice weapons.
Of course, the crossbows and gunpowder barrels were an accident.
However, most weapon attacks still rely on cold ice weapons to follow up.
At the same time, in this game, players also need to master the combos of various weapons, such as Mikiri Slash, Denglong Slash, and Kassa Slash.
At the same time, it is equipped with a brand new physics engine system and an intelligent AI system.
It is entirely possible to create a more realistic hunting situation.
For example, in the original game, the rank of dragon creatures is actually determined by a corresponding numerical value on their tails.
Once the health is depleted, a tail-breaking effect will occur.
However, under the new physics engine, it is possible to fully demonstrate the dragon creatures after being continuously attacked.
Real-time injury feedback generated.
For example, if you keep attacking a dragon's legs, they will become lame and move more slowly.
Attacking a dragon's horn might break it off.
Of course there are other things that need to be done.
For example, in the original game, the hunter could directly repair the monster's feet and kill it.
After all, the life of a monster is mainly judged by its blood bar.
But with the new physics engine, players can also die from pedicures.
But it can't be that his health is simply deducted, and he died as expected.
Instead, it should be shown that the monster's legs were cut off directly, and then it fell to the ground, unable to resist the hunter.
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