It has the foundation of Dark Souls.
Ah Dai soon found a way to deal with the Tyrannosaurus.
Whether it is a head-on confrontation or taking advantage of the ecosystem within the game.
For example, luring the Jaw Dragon to the territory of the Rathalos, and using other props to deal with the Jaw Dragon, are both very effective methods.
And it is very different from Dark Souls.
That is equipment and props, which have much greater effects in "Monster Hunter: World".
In Dark Souls, equipment is equally important and has the same enhanced attributes and so on.
But compared to the role of the equipment system in "Monster Hunter: World", it is actually not very obvious.
The most direct example is that in "Dark Souls", even if you are dressed as Javier and holding a Guandao in the first round, it is still difficult to defeat the boss if your skills are not up to standard.
Because its fault tolerance is too low.
But Monster Hunter: World is different.
Equipment is of great help to hunters. Many players have found that by upgrading their equipment and making rational use of some props, they can achieve great results.
The monsters that were originally difficult to deal with were all dealt with very easily.
This also includes a team system.
When a person is injured while facing a boss, drinking medicine is a very dangerous thing.
But if you are in a team, the monster's health limit will increase even in team mode.
But when players face the boss, they can stand separately, which invisibly reduces the difficulty of the game.
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