After hearing his words, Wei Wei nodded.
"We've just started production on the Iceborne DLC, but the battle history system is almost finished. All we need is for it to pass the subsequent tests!"
After reporting on the work situation, Wei Wei asked again unwillingly.
"Boss Wang, is it true that this katana doesn't need to be modified? The damage is too low!"
"Compared to the damage of the greatsword and shield axe, it's indeed lower, but I wasn't the one who entered the numbers."
Wang Chuan said with a smile on his face.
After hearing Wang Chuan's words, Wei Wei was speechless.
"Boss Wang, I entered the values, but you also made the final decision!"
After hearing Wei Wei's complaints, Wang Chuan picked up the soda next to him, opened it, took a sip and smiled slightly.
"The panel damage value is low, but that doesn't mean the overall damage is high. The attack action of the katana is second only to weapons like the dual swords and the one-handed weapon."
"And after sharpening, the katana's damage increases instantly. With the sword slash combined with the rapid sharpening, plus the burst of the Dragon Ascending Divine Sword, do you dare to say that the katana's damage output is low?"
"Also, the katana itself is a very cool weapon, just like Yasuo and Zed in League of Legends."
"If you want to maximize your output, you definitely need skills. Otherwise, if you're powerful but brainless, what's the point of playing other games?"
"So being a Taidao warrior is the glory of a master!"
Wang Chuan explained as a matter of course.
After hearing Wang Chuan's explanation, Wei Wei was speechless for a moment.
It seems that what he said does make sense.
Well, at least he was convinced.
Seeing Wei Wei return to his job dejectedly and continue working, Wang Chuan couldn't help but smile.
Having issues with game balance?
Well, there are indeed some minor issues.
But it's actually harmless.
After all, it is impossible for any game to achieve perfect balance.
Moreover, "Monster Hunter World" itself is not a game based on competition.
The main feature of the game is the PVE co-battle mode.
At the same time, overseas, "Monster Hunter: World" has also attracted great attention.
Compared with domestic players, the number of overseas players who play hardcore games is much higher than that in China.
Including the previous "Dark Souls", overseas sales are indeed higher than domestic sales.
"Monster Hunter: World" is also an extremely popular game on major overseas live streaming platforms.
Many anchors were also chatting and laughing with the barrage while conducting their own hunting, or being hunted, journeys in "Monster Hunter: World".
Including some media, "Monster Hunter: World" has given extremely high praise.
In addition, "Monster Hunter: World" itself is also the first game to officially launch new technology.
This situation also makes some overseas manufacturers a little confused.
Because from the very beginning of the project promotion, etc., all the information released was the latest information about the game "Devil's Claw" launched by these manufacturers.
But now, it has been overshadowed by Monster Hunter: World.
This makes "Devil's Claw" very embarrassing.
Therefore, the producer of "Demon's Claw" from overseas manufacturers also paid close attention to "Monster Hunter: World".
After all, we were able to go online before them, and our opponent was also the famous Huangtu Game.
So he was still quite cautious.
But after trying it out, he felt relieved again.
Because judging from the performance.
The performance system in "Monster Hunter: World" and the new Pangu Editor technology used by the other party did not exceed the performance of the research conducted overseas.
It is basically a tie, with neither side surpassing the other by much.
On the other hand, it is "Monster Hunter: World" that showcases the physics engine and AI.
He only experienced the first few hours of the game, but within these processes, he felt that some new technical elements were demonstrated.
But it didn't show much.
In contrast, the entire game "Devil's Claw" he developed is built around the physics engine and AI system.
The entire combat system of "Devil's Claw" is also quite rich.
As for the map elements, he also referred to some of the game "Dark Soul" by Huangtu Games.
Strives to reproduce real medieval knight battles.
For "Devil's Claw", the entire game fully demonstrates the physical engine effects and AI effects.
Plus the difficulty of "Monster Hunter: World".
The producer of "Devil's Claw" has also heard of it.
In "Demon's Claw", he referred more to the design of the through-map of Dark Souls rather than the design of the level difficulty.
Therefore, he also believes that "Demon Claw" will definitely be more popular than "Monster Hunter: World".
It can be more accepted by the general players.
Similarly, player producers around the world, including Penguin and NetEase Entertainment in China, are also paying attention to the subsequent achievements of these two games.
Judging from the launch time, "Monster Hunter: World" is earlier than "Demon Claw".
Although the two games are not of the same nature.
But they are all games that apply new technologies.
Therefore, whichever of the two games is more successful will most likely represent the future technological trends in the gaming industry.
My dear, there is more to this chapter. Please click on the next page to continue reading. It will be even more exciting later!
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