The ceratopsian with a broken horn looked at the hunter in front of it, its eyes filled with fear.
However, the hunter in front of him did not stop his actions at all.
Every charge of the Triceratops was avoided perfectly.
Every attack can be counterattacked with a perfect defense.
The most classic move of the katana, the Dragon Sword, is used continuously.
If players don’t feel how powerful the game’s physics engine is when playing the game themselves.
Now for the combat feedback via video.
All the players clearly saw this extremely realistic battle.
With every blow from the hunter, the horned dinosaur was struck.
The same wound will appear on the body of the horned dinosaur, some deep and some shallow.
Just like the cut caused by the previous Dragon Slash and the cut caused by ordinary attacks.
The amount of blood flowing out of the wound is also completely different.
Moreover, depending on the location of the wound, the boss's movements in the game will also be affected accordingly.
For example, the first few strikes dealt heavy blows to the legs of the ceratosaurus.
What is presented in the game is a wound that keeps bleeding.
At the same time, the movements of the ceratopsian will become lame.
The hunter attacked without any pause throughout the entire process.
This is different from the energy bar in Dark Souls.
The stamina bar in Monster Hunter: World is longer and regenerates quickly without debuffs.
Therefore, the entire attack process can be described as smooth and flowing.
Continue read on readnovelmtl.com