There is not much content in the subsequent updates, mainly in a few aspects.
First of all, we need to add new game modes and strengthen social elements.
Just like the previous game "Genshin Impact", it has tower defense gameplay, endless gameplay, social forums, and so on.
These are not to be missed.
In addition to these, rankings are also necessary to satisfy players' comparative psychology.
This exists in most games.
For example, online games, mobile games, PC games, independent games, etc. are all necessary.
And the reason for this is that this is what almost all players need.
However, in mobile games and online games, manufacturers have magnified the attribute of the rankings and turned it into core content.
For example, when a player plays "Genshin Impact", he will feel like he is possessed by the emperor of luck in a certain sentence and get whatever he wants.
At this moment, what he wanted most in his heart was to tell others and show off.
Therefore, it is very important to build a community and strengthen the social attributes of the game.
At the same time, the depth of the game must be highlighted.
You know, even a small game like Candy Crush has its own unique content.
If you want to maintain a game for a long time, game depth is essential.
Secondly, a MOD factory library should be established.
This aspect is relatively simple. Basically, it involves opening up some permissions so that players can recreate existing art, numbers, levels, etc. in "Genshin Impact".
A vivid example is fan fiction in online literature.
Of course, there is a limitation here, that is, the MOD cannot involve the game's characters, skins and other krypton gold points, otherwise the revenue of "Genshin Impact" will definitely be cold.
There is another game that Wang Chuan likes more, which is the racing mode.
Players can compete in 1V1, 2V2, 3V3, 4V4 and other competitions.
The same randomly generated levels, the same talents or weapons, players will team up to fight in the same room.
However, there are restrictions. Players must consider whether to use a gun or talent. They cannot have both. This is a choice.
Then the two teams will compete to see which team can clear the level faster.
This also takes advantage of the professional characteristics of "Genshin Impact".
Because ordinary game characters and paid-for game characters are different.
For example, if the player has just entered the game and plays the knight character, it can be said that if we only compare the output, it is definitely ranked at the top.
If two guns are fired at the same time, the one with the highest output must be the knight.
It's just like a cannon emplacement.
However, in this mode, the team's energy bar is shared.
The other team can choose a tank, such as a Paladin.
Use skills directly to convert bullets into energy bars.
Of course, Wang Chuan couldn't guarantee whether this new way of playing would be successful.
However, in the past, many games used similar gameplay, and the effect was quite good.
But even if it fails, with the bonus of social attributes, at least you won't lose money.
Besides, if it fails, it will not have any impact on "Soul Knight".
It's just an unpopular way to play.
But if there is no new content, it will be the most fatal to the rogelike game Soul Knight!!!
......
Before we knew it, Soul Knight has been online for about a month.
No matter how rampant "Soul Knight" was at the beginning, its data has begun to ease.
During this month, players of "Genshin Impact" began to spread the word widely.
This led to "Soul Knight" becoming one of the most popular games this year.
It is not far from becoming a phenomenal game.
And the media on the Internet saw that Wang Chuan and Tian Boxun were getting along well.
No matter how the news about the conflict between the two was exposed, there was not much traffic.
This shifts the topic to other aspects.
Like the remarkable achievements of "Soul Knight", or his gaming philosophy, etc.
Many game producers, media, and big Vs have begun analyzing and commenting on "Genshin Impact" on the game forum.
Just like the previous meta-game, "The Stanley Parable", from the art style, level design, numerical analysis, and even the game's UI interface.
From all aspects, we begin to analyze where "Soul Knight" succeeded.
Although in this world, the system of Roguelike games is not yet very mature.
But with "Soul Knight" as a finished product, it is inevitable that so many producers will discover something by analyzing it.
Wang Bisheng, a veteran producer of Wangyu Game Company, published an article.
It conducts an in-depth exploration of "Genshin Impact" and summarizes two points.
First of all, it must be random. Every time a player enters the game, it will be a brand new start, so all the levels, monsters, and treasure chests are brand new.
It allows players to experience the same experience every time as the first time, always keeping the experience fresh.
Secondly, every decision made by the player in the game, whether it is success or failure, cannot be changed. Simply put, there is no regret medicine.
So in this way, every time is the first time and every time is the last time, just like life.
Therefore, players will be more immersed in the game.
Wang Chuan is very impressed by this. It can be said that these two points are the core content of Roguelike games.
I have to say, there are still talented people in this world!!!
In addition to these, some game manufacturers have begun to try to develop games similar to "Genshin Impact".
Just like the previous hit "The Stanley Parable".
Whenever a game becomes popular, these game manufacturers will choose to follow suit, develop similar games, and make a fortune.
Instead of choosing to develop the game independently.
Wang Chuan did not express any opinion on their behavior.
Why is he interfering in other people's affairs???
If you have this time, you might as well take care of your own things.
Moreover, the current achievements of "Soul Knight" are already very, very good.
Perfectly completed the task assigned to "Genshin Impact" by Wang Chuan.
Well, by the way, the game that followed the trend of "The Stanley Parable" and is currently doing the best is "The Erie Parable".
As for other games, their popularity has almost been taken away by "Soul Knight".
There are quite a few cool ones~~~
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