"That's right, that's right. In terms of damage, the Slashing Bullet is indeed lower than other weapons, but it's too brainless!"
"Don't guess. Doesn't Mr. Wang often appear in the experience store? If there's a chance, just ask him offline and you'll know!"
"That makes sense. I'll go ask Mr. Wang tomorrow!"
"Haha, it sounds like the truth."
The next morning, inside the Huangtu Game Experience Store.
Early in the morning, A-Dai went straight to the experience store.
The message in the online community forum saying that one wanted to ask Wang Chuan something was left by him.
He was also very curious about whether this slashing bomb was specially prepared by Wang Chuan or was indeed a numerical bug in the game.
When he arrived at the experience store, A-Dai saw Wang Chuan slacking off in the rest area.
Well, it really fits Mr. Wang’s personality.
After finishing a game, when there are no more work projects, I just slack off in the rest area every day.
When there is a project, he will disappear for many days.
"I haven't seen you come to the experience store these past few days. Did you really satisfy your hunter addiction?"
After seeing Ah Dai, Wang Chuan also greeted him with a smile.
After all, he is an old player of the experience store and one of the few familiar faces that he can remember.
"Yeah, yeah, I was stuck by the horned dragon for a long time before. Fortunately, there is the Explosion Cult. But speaking of which."
"Boss Wang, isn't this Slashing Cult too buggy? I feel like with the Explosive Bomb, the whole game has lost its challenge."
Ah Dai looked at Wang Chuan and went straight to the topic of today.
"The whole game has no challenges? How could that be? You'll find out if you keep playing this way."
Wang Chuan did not answer directly, but smiled.
Looking at Wang Chuan's smile, Ah Dai, who was sitting opposite him, couldn't help but tremble.
Why did he feel that this smile was a little familiar?
It seemed like he had seen such a smile when he first experienced "Dark Souls".
However, when he wanted to ask more questions.
Wang Chuan gave him an answer.
"Haha, you know..."
In an instant, Ah Dai's eyes widened.
Haha, you know. .......
Just five simple words, but they reveal so much.
About the routine of the Cult of the Gods.
After showing it to the players, Wang Chuan also considered the follow-up issues.
For example, after players know about the Cult of the Severed God, will the game lose its fun? In Wang Chuan's opinion, this will not happen.
Because "Monster Hunter: World" itself is a game that tends to focus on single-player content.
It just has online properties.
As for the cult of severing the divine power itself, not to mention the subsequent needs and equipment support for the spread of the divine power.
Compared with other weapon configuration styles, the Divine Slashing Sect has the perfect configuration.
But its output is also at the bottom level.
So for players who know very well how to play the game "Monster Hunter: World".
I will definitely choose other genres later.
Because the output of the Slashing God Sect itself is not as high as imagined.
Secondly, the Divine Slashing Cult thing can interrupt the output of teammates, so if you use it, you are basically destined to be alone.
Of course, if we have fellow believers in common, that’s another matter.
Secondly, there is the AI setting in the game.
Against some specific monsters, the effect of the Cult of the Slashing God is not so obvious.
In the early stage, use the Cult of the Slashing God to skip classes like crazy and don’t even go to the examination hall.
Then the corresponding operations in the game and the on-the-spot reactions will definitely not work.
So later on, you can expect to suffer madly.
......
On the other hand, the overseas "Devil's Claw" has been online for a period of time.
There are also more and more players comparing these two games.
At the beginning, the ratings of both games were very good.
Both sales and player feedback are very good.
However, about a week after the game was launched, this phenomenon began to change.
First up is "Monster Hunter: World", Wang Chuan released a brand new video.
It not only showcases the physics engine and AI system in Monster Hunter: World.
At the same time, it also answered countless Monster Hunter players' questions about difficulty and weapons.
On the other hand, the rating of "Devil's Claw" began to decline slowly.
From a high score of 9.4 at the beginning, it gradually dropped to a low score of 8.5.
At the same time, more and more third-party media reviews have gradually come out.
Regarding the performance of the game "Devil's Claw", many players gradually became excited, and as time went on, they soon felt the differences in it.
The biggest problem is that the experiential content of this game makes many players feel bored afterwards.
The story itself is not very surprising.
Because of the same "Monster Hunter: World", many players did not feel that "Monster Hunter: World" had any exciting plot after experiencing it.
It's nothing more than investigating the mystery of the bone dragon and hunting everywhere.
Obviously this is not a story-driven game.
However, it is different from "Devil's Claw". As an RPG game, the game plot content accounts for a large proportion of it.
But this is not the core issue.
The real problem is the fun of playing the game itself.
For many players, after experiencing "Demon Claw" and "Monster Hunter: World", they discovered the differences between them.
In "Devil's Claw", the values in the game are mainly driven by attributes.
This leads to a situation where either the plot is pushed forward slowly without encountering strong challenges, or there is a strong enemy that cannot be defeated in a short period of time.
Moreover, because of the need to show the special effects of the physics engine, the combat mechanism in "Devil's Claw" makes the player's combat time very long.
It's simply bleeding.
Although in "Monster Hunter: World", the design was actually to grind out blood from the very beginning.
But in line with the hunting theme, the monster is defeated and then escapes, and the hunter chases it.
This kind of tug-of-war actually gives players a very exciting feeling.
But "Devil's Claw" just has a dull feeling.
In addition, the system design that uses numerical improvement also makes "Devil's Claw" an equipment-driven game.
If players want to pass the level, they just have to grind.
But compared to "Monster Hunter: World", which is also half equipment-driven.
The grinding in "Demon's Claw" is not as rich as that in "Monster Hunter: World".
Just one weapon has many derivatives and subsequent enhancements.
Not to mention the matching of beads.
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