But like most game industry producers, they also thought that this was to expand the scale of the company.
But now Wang Chuan told them that this was just for their respective top technologies.
The purpose of acquiring them was just to develop a game.
This really overturned their worldview.
So this game hasn't even started production yet, but the cost is already as high as $4.1 billion?!
"What's with that look on your face? How long would it take us to achieve this kind of effect relying solely on our own team?"
Wang Chuan smiled nonchalantly and said.
Game development, especially the development of 3A masterpieces.
In addition to the core elements of the game, such as creativity and gameplay, cutting-edge technology is also very important.
For example, the shooting feel of FPS games.
Previously, Huangtu Games found it difficult to compete with first-tier game manufacturers.
This is also the reason why Wang Chuan chose to make "PlayerUnknown's Battlegrounds" instead of games like "Battlefield" and "Call of Duty".
Because compared to the latter two games, "PUBG" pays more attention to gameplay, which can weaken the impact of shooting feel.
When developing "Monster Hunter: World", Wang Chuan started to develop it because the team had experience with two "Dark Souls" and one "Prototype".
During this process, he also recruited many experienced talents and participated in a lot of practical development.
So this $4.1 billion is not just for developing a game.
"Winning lies in the future. If we do all these things ourselves, it will take a lot of time."
"But fortunately, there are some things we can make up for with krypton gold!"
Speaking of this, Wang Chuan still had a smile on his face.
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