At Huangtu Game Company, Wang Chuan is currently writing the design documents for GTA.
Although the current development capabilities of the team are quite strong.
Moreover, Wang Chuan’s own abilities are also very high, and he also has the GTA game from his previous life as a template reference.
But this is still the biggest challenge Wang Chuan has faced so far.
For GTA, the most difficult thing is to shape the entire game.
When it comes to open world games, most people will think of GTA first.
But in fact, there were already many open-world games before GTA.
Long before the GTA series, there were open games such as Wizardry and Ultima.
So what makes GTA truly memorable is not its openness, but its world.
At the beginning of the series, the first generation of GTA was a crime game that simply focused on stealing cars.
Although it caused some stir in the early days, it was not world-famous.
What really made "GTA" famous all over the world was its third generation and subsequent DLC content.
Also in the past life, many domestic players first came into contact with the series: Vice City in Internet cafes or computer rooms.
And the subsequent San Andreas made GTA famous all over the world.
But this is just the beginning.
Because from the third generation, Vice City, and San Andreas.
What defines the GTA series is its surface framework.
That is to create a huge sandbox world and allow players to do evil in this world.
But at this time, GTA was actually a little confused.
It was not until the appearance of GTA4 that the GTA series reached a milestone, moving from its growth stage to its maturity stage.
If we talk about the previous Vice City and San Andreas, these have established the gameplay framework of the GTA series.
So starting from the 4th generation, GTA has determined its soul.
It also sublimates the core and soul of the entire game.
Because starting from the 4th generation, GTA has placed its focus on the story.
Instead of letting players simply smash, loot and rob in the game.
If you wanted to be a normal person in the GTA series of games before GTA4.
Then other players will probably think that you are not a normal person.
But in GTA4, the game script is no longer simply set up to show players how fun the game is.
Instead, it becomes increasingly profound and reasonable, and speaks of the darkness and helplessness of society.
From the very beginning, the game allows players to feel the helplessness of the protagonist and the darkness of society.
As the plot slowly progresses, players are forced to rob and not commit crimes.
This sense of contrast allows players to clearly feel the inner thoughts of the protagonist in the game.
What was initially an active crime turned into a crime forced upon him.
Although it is still a criminal act, the depth of the plot and the portrayal of the game world are just a core change.
Of course there are good sides and bad sides.
The good side is, of course, that players feel more immersed in the game.
The bad side is that it is too dark and too heavy.
Just like the famous uncanny valley theory.
Players want the game to be realistic enough, but when the game becomes realistic, they feel that it is not suitable in every aspect.
So in the subsequent GTA5.
Their manufacturer did it, drawing on the experience of previous generations of GTA, they created a game that can be called a monster.
The art style has changed from the dark 4th generation to a bright warm color scheme.
It reduces some of the realism and adds some absurdity.
The game's style is no longer realistic, but has some cartoon colors.
Allow players to do things in GTA that they cannot do in reality.
For example, stealing cars, killing people, and robbery are indeed the gameplay of the game itself.
And there are also many players who do regard this element as fun.
But "GTA" was able to succeed and become a dominant game with sales exceeding 100 million.
Wang Chuan understood very clearly that it was not just about this.
Pure evil can make a game gain temporary attention, but it will never make it as great as GTA.
By creating a world that makes players feel real, and then telling a story.
Let the player experience the game as the protagonist, and then for some reasons, have to commit crimes.
It can be said that GTA has never been a game that advocates crime, especially in GTA, which seems to be a game where you can do anything evil.
But beneath this appearance, players are being told that many social norms and bottom lines are that what can be done is what can be done, and what cannot be done is what cannot be done. Once you step out of line, you will be punished with an equal exchange.
For example, if you overkill in the game, there will always be police chasing you.
Arresting with one star from the beginning just means you surrender.
Then if it's three stars, there will be a crazy pursuit by planes, land, sea and air, and even a blockade of the entire city. If it's five stars, there will even be a tank army.
It can be said that the most fascinating thing about him is not how open he is.
In fact, the so-called openness is only what the players feel.
Starting from "GTA5", its manufacturer wanted to tell the stories of certain people in Los Santos.
The reason why people feel open is simply because this world has done such an outstanding job.
He puts the things there, but he won't tell others about it. You can find them if you can.
Because of this, we can get a glimpse of how these game manufacturers promoted this game in the past.
They never actively said that GTA is an open world.
What they announce to the public is always: "GTA" is a living world.
First comes the world, then comes openness.
This is the core content of "GTA".
At this time, in Huangtu Game Company, Wang Chuan was sitting in front of the computer in his office.
The sound of keyboards clacking continued.
Like a Beethoven symphony.
The design documents of "GTA" and the core of the entire game development concept are being improved bit by bit.
And because it’s a game, it involves many systems.
Therefore, Wang Chuan also considered in advance the subsequent division of labor within the studio.
A full week.
During this week, apart from the necessities such as eating and sleeping.
Most of the time, Wang Chuan was working on the design concept and improvement of "GTA".
Finally, I have completed a rough outline of it.
As for the audit, it is not a big problem.
Wang Chuan had already discussed this with the authorities before.
Although the subject matter is somewhat sensitive, as long as the background is set abroad, it will be fine.
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